helmet: has quality bad

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents accessory
Weight: 0.63
, item
Weight: 0.62
, device
Weight: 0.62
, piece
Weight: 0.60
Siblings knee pad
Weight: 0.56
, headset
Weight: 0.34
, visor
Weight: 0.34
, jersey
Weight: 0.33
, cleat
Weight: 0.33

Related properties

Property Similarity
has quality bad 1.00
has quality good 0.96
have bad reputation 0.81
has quality joke 0.80
has quality service 0.79
be bad for game 0.78
is terrible 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.53
Rule weight: 0.66
Evidence weight: 0.84
Similarity weight: 0.96
Evidence: 0.83
Plausible(device, has quality good)
Evidence: 0.94
¬ Typical(helmet, has quality bad)
0.50
Rule weight: 0.66
Evidence weight: 0.78
Similarity weight: 0.96
Evidence: 0.77
Plausible(piece, has quality good)
Evidence: 0.94
¬ Typical(helmet, has quality bad)
0.36
Rule weight: 0.66
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.94
¬ Typical(helmet, has quality bad)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 0.96
Evidence: 0.86
Plausible(helmet, has quality bad)
Evidence: 0.77
¬ Plausible(piece, has quality good)
0.08
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.96
Evidence: 0.86
Plausible(helmet, has quality bad)
Evidence: 0.83
¬ Plausible(device, has quality good)
0.07
Rule weight: 0.09
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.86
Plausible(helmet, has quality bad)
Evidence: 0.67
¬ Plausible(item, be bad for game)

Remarkability exclusitivity betweem a parent and a child

0.36
Rule weight: 0.58
Evidence weight: 0.66
Similarity weight: 0.96
Evidence: 0.51
¬ Remarkable(helmet, has quality bad)
Evidence: 0.67
¬ Remarkable(device, has quality good)
0.34
Rule weight: 0.58
Evidence weight: 0.62
Similarity weight: 0.96
Evidence: 0.51
¬ Remarkable(helmet, has quality bad)
Evidence: 0.75
¬ Remarkable(piece, has quality good)
0.27
Rule weight: 0.58
Evidence weight: 0.60
Similarity weight: 0.78
Evidence: 0.51
¬ Remarkable(helmet, has quality bad)
Evidence: 0.79
¬ Remarkable(item, be bad for game)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.51
¬ Remarkable(helmet, has quality bad)
Evidence: 0.46
¬ Remarkable(headset, has quality bad)
0.09
Rule weight: 0.13
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.51
¬ Remarkable(helmet, has quality bad)
Evidence: 0.36
¬ Remarkable(jersey, have bad reputation)

Remarkability from parent implausibility

0.37
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.96
Evidence: 0.83
Plausible(device, has quality good)
Evidence: 0.51
Remarkable(helmet, has quality bad)
Evidence: 0.86
¬ Plausible(helmet, has quality bad)
0.36
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.96
Evidence: 0.77
Plausible(piece, has quality good)
Evidence: 0.51
Remarkable(helmet, has quality bad)
Evidence: 0.86
¬ Plausible(helmet, has quality bad)
0.28
Rule weight: 0.42
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.51
Remarkable(helmet, has quality bad)
Evidence: 0.86
¬ Plausible(helmet, has quality bad)

Remarkability from sibling implausibility

0.57
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.86
Plausible(helmet, has quality bad)
Evidence: 0.46
Remarkable(headset, has quality bad)
Evidence: 0.77
¬ Plausible(headset, has quality bad)
0.46
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.86
Plausible(helmet, has quality bad)
Evidence: 0.36
Remarkable(jersey, have bad reputation)
Evidence: 0.48
¬ Plausible(jersey, have bad reputation)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.86
Plausible(helmet, has quality bad)
Evidence: 0.90
¬ Salient(helmet, has quality bad)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.96
Evidence: 0.94
Typical(helmet, has quality bad)
Evidence: 0.86
¬ Typical(helmet, has quality good)
0.74
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.96
Evidence: 0.90
Salient(helmet, has quality bad)
Evidence: 0.94
¬ Salient(helmet, has quality good)
0.72
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.96
Evidence: 0.86
Plausible(helmet, has quality bad)
Evidence: 0.84
¬ Plausible(helmet, has quality good)
0.52
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.96
Evidence: 0.51
Remarkable(helmet, has quality bad)
Evidence: 0.73
¬ Remarkable(helmet, has quality good)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.90
Salient(helmet, has quality bad)
Evidence: 0.94
¬ Typical(helmet, has quality bad)
Evidence: 0.51
¬ Remarkable(helmet, has quality bad)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.86
Plausible(helmet, has quality bad)
Evidence: 0.94
¬ Typical(helmet, has quality bad)

Typicality and Rermarkability incompatibility between a parent and a child

0.30
Rule weight: 0.51
Evidence weight: 0.61
Similarity weight: 0.96
Evidence: 0.51
¬ Remarkable(helmet, has quality bad)
Evidence: 0.77
¬ Typical(piece, has quality good)
0.27
Rule weight: 0.51
Evidence weight: 0.56
Similarity weight: 0.96
Evidence: 0.51
¬ Remarkable(helmet, has quality bad)
Evidence: 0.87
¬ Typical(device, has quality good)
0.27
Rule weight: 0.51
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.51
¬ Remarkable(helmet, has quality bad)
Evidence: 0.65
¬ Typical(item, be bad for game)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.55
Similarity weight: 1.00
Evidence: 0.51
¬ Remarkable(helmet, has quality bad)
Evidence: 0.88
¬ Typical(headset, has quality bad)
0.07
Rule weight: 0.14
Evidence weight: 0.68
Similarity weight: 0.81
Evidence: 0.51
¬ Remarkable(helmet, has quality bad)
Evidence: 0.64
¬ Typical(jersey, have bad reputation)

Typicality inheritance from parent to child

0.44
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.96
Evidence: 0.94
Typical(helmet, has quality bad)
Evidence: 0.77
¬ Typical(piece, has quality good)
0.44
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.96
Evidence: 0.94
Typical(helmet, has quality bad)
Evidence: 0.87
¬ Typical(device, has quality good)
0.36
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.94
Typical(helmet, has quality bad)
Evidence: 0.65
¬ Typical(item, be bad for game)