hit bottle: be motivated by forget your trouble

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by forget your trouble 1.00
be motivated by forget 0.89
be used to forget thing 0.86
be motivated by forget your sorrow 0.81
be motivated by you be mad 0.80
requires you to have fun 0.79
causes lose your job 0.79
be motivated by break it 0.76
be motivated by it to break 0.76
be used to relax after hard day 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.73
Plausible(hit bottle, be motivated by forget your trouble)
Evidence: 0.11
¬ Salient(hit bottle, be motivated by forget your trouble)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.11
Salient(hit bottle, be motivated by forget your trouble)
Evidence: 0.09
¬ Salient(hit bottle, be motivated by forget)
0.67
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.89
Evidence: 0.24
Remarkable(hit bottle, be motivated by forget your trouble)
Evidence: 0.17
¬ Remarkable(hit bottle, be motivated by forget)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.11
Salient(hit bottle, be motivated by forget your trouble)
Evidence: 0.05
¬ Salient(hit bottle, be motivated by forget your sorrow)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.11
Salient(hit bottle, be motivated by forget your trouble)
Evidence: 0.14
¬ Salient(hit bottle, be used to forget thing)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.24
Remarkable(hit bottle, be motivated by forget your trouble)
Evidence: 0.17
¬ Remarkable(hit bottle, be used to forget thing)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.24
Remarkable(hit bottle, be motivated by forget your trouble)
Evidence: 0.10
¬ Remarkable(hit bottle, be motivated by forget your sorrow)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.89
Evidence: 0.73
Plausible(hit bottle, be motivated by forget your trouble)
Evidence: 0.70
¬ Plausible(hit bottle, be motivated by forget)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.73
Plausible(hit bottle, be motivated by forget your trouble)
Evidence: 0.75
¬ Plausible(hit bottle, be used to forget thing)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.73
Plausible(hit bottle, be motivated by forget your trouble)
Evidence: 0.51
¬ Plausible(hit bottle, causes lose your job)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.63
Typical(hit bottle, be motivated by forget your trouble)
Evidence: 0.46
¬ Typical(hit bottle, be motivated by you be mad)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.86
Evidence: 0.63
Typical(hit bottle, be motivated by forget your trouble)
Evidence: 0.63
¬ Typical(hit bottle, be used to forget thing)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.73
Plausible(hit bottle, be motivated by forget your trouble)
Evidence: 0.69
¬ Plausible(hit bottle, be motivated by forget your sorrow)
0.56
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.89
Evidence: 0.63
Typical(hit bottle, be motivated by forget your trouble)
Evidence: 0.73
¬ Typical(hit bottle, be motivated by forget)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.63
Typical(hit bottle, be motivated by forget your trouble)
Evidence: 0.48
¬ Typical(hit bottle, requires you to have fun)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.73
Plausible(hit bottle, be motivated by forget your trouble)
Evidence: 0.68
¬ Plausible(hit bottle, be motivated by you be mad)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.73
Plausible(hit bottle, be motivated by forget your trouble)
Evidence: 0.70
¬ Plausible(hit bottle, requires you to have fun)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.73
Plausible(hit bottle, be motivated by forget your trouble)
Evidence: 0.58
¬ Plausible(hit bottle, be motivated by break it)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.73
Plausible(hit bottle, be motivated by forget your trouble)
Evidence: 0.58
¬ Plausible(hit bottle, be motivated by it to break)
0.53
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.73
Plausible(hit bottle, be motivated by forget your trouble)
Evidence: 0.60
¬ Plausible(hit bottle, be used to relax after hard day)
0.53
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.11
Salient(hit bottle, be motivated by forget your trouble)
Evidence: 0.19
¬ Salient(hit bottle, be used to relax after hard day)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.11
Salient(hit bottle, be motivated by forget your trouble)
Evidence: 0.26
¬ Salient(hit bottle, causes lose your job)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.63
Typical(hit bottle, be motivated by forget your trouble)
Evidence: 0.61
¬ Typical(hit bottle, be motivated by it to break)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.63
Typical(hit bottle, be motivated by forget your trouble)
Evidence: 0.63
¬ Typical(hit bottle, be motivated by break it)
0.49
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.81
Evidence: 0.63
Typical(hit bottle, be motivated by forget your trouble)
Evidence: 0.81
¬ Typical(hit bottle, be motivated by forget your sorrow)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.63
Typical(hit bottle, be motivated by forget your trouble)
Evidence: 0.78
¬ Typical(hit bottle, causes lose your job)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.63
Typical(hit bottle, be motivated by forget your trouble)
Evidence: 0.71
¬ Typical(hit bottle, be used to relax after hard day)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.79
Evidence: 0.24
Remarkable(hit bottle, be motivated by forget your trouble)
Evidence: 0.42
¬ Remarkable(hit bottle, causes lose your job)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.11
Salient(hit bottle, be motivated by forget your trouble)
Evidence: 0.33
¬ Salient(hit bottle, be motivated by break it)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.75
Evidence: 0.24
Remarkable(hit bottle, be motivated by forget your trouble)
Evidence: 0.40
¬ Remarkable(hit bottle, be used to relax after hard day)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.79
Evidence: 0.11
Salient(hit bottle, be motivated by forget your trouble)
Evidence: 0.40
¬ Salient(hit bottle, requires you to have fun)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.11
Salient(hit bottle, be motivated by forget your trouble)
Evidence: 0.38
¬ Salient(hit bottle, be motivated by it to break)
0.43
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.80
Evidence: 0.11
Salient(hit bottle, be motivated by forget your trouble)
Evidence: 0.42
¬ Salient(hit bottle, be motivated by you be mad)
0.32
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.76
Evidence: 0.24
Remarkable(hit bottle, be motivated by forget your trouble)
Evidence: 0.67
¬ Remarkable(hit bottle, be motivated by break it)
0.30
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.76
Evidence: 0.24
Remarkable(hit bottle, be motivated by forget your trouble)
Evidence: 0.71
¬ Remarkable(hit bottle, be motivated by it to break)
0.30
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.79
Evidence: 0.24
Remarkable(hit bottle, be motivated by forget your trouble)
Evidence: 0.74
¬ Remarkable(hit bottle, requires you to have fun)
0.25
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.80
Evidence: 0.24
Remarkable(hit bottle, be motivated by forget your trouble)
Evidence: 0.83
¬ Remarkable(hit bottle, be motivated by you be mad)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.11
Salient(hit bottle, be motivated by forget your trouble)
Evidence: 0.63
¬ Typical(hit bottle, be motivated by forget your trouble)
Evidence: 0.24
¬ Remarkable(hit bottle, be motivated by forget your trouble)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.73
Plausible(hit bottle, be motivated by forget your trouble)
Evidence: 0.63
¬ Typical(hit bottle, be motivated by forget your trouble)