hit bottle: requires have bottle

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires have bottle 1.00
requires bottle 0.98
requires buy bottle 0.94
requires open bottle 0.93
causes bottle to break 0.90
causes touch bottle 0.89
requires throw something at bottle 0.89
causes bottle to fall over 0.88
requires knock down support bottle 0.84
requires get glass 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.97
Plausible(hit bottle, requires have bottle)
Evidence: 0.80
¬ Salient(hit bottle, requires have bottle)

Similarity expansion

0.81
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.98
Evidence: 0.97
Plausible(hit bottle, requires have bottle)
Evidence: 0.97
¬ Plausible(hit bottle, requires bottle)
0.78
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.94
Evidence: 0.97
Plausible(hit bottle, requires have bottle)
Evidence: 0.88
¬ Plausible(hit bottle, requires buy bottle)
0.77
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.93
Evidence: 0.97
Plausible(hit bottle, requires have bottle)
Evidence: 0.91
¬ Plausible(hit bottle, requires open bottle)
0.76
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.98
Evidence: 0.10
Typical(hit bottle, requires have bottle)
Evidence: 0.09
¬ Typical(hit bottle, requires bottle)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.97
Plausible(hit bottle, requires have bottle)
Evidence: 0.85
¬ Plausible(hit bottle, causes bottle to break)
0.74
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.97
Plausible(hit bottle, requires have bottle)
Evidence: 0.70
¬ Plausible(hit bottle, causes bottle to fall over)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.97
Plausible(hit bottle, requires have bottle)
Evidence: 0.88
¬ Plausible(hit bottle, causes touch bottle)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.97
Plausible(hit bottle, requires have bottle)
Evidence: 0.93
¬ Plausible(hit bottle, requires throw something at bottle)
0.73
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.93
Evidence: 0.80
Salient(hit bottle, requires have bottle)
Evidence: 0.36
¬ Salient(hit bottle, requires open bottle)
0.73
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.94
Evidence: 0.80
Salient(hit bottle, requires have bottle)
Evidence: 0.46
¬ Salient(hit bottle, requires buy bottle)
0.71
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.98
Evidence: 0.80
Remarkable(hit bottle, requires have bottle)
Evidence: 0.77
¬ Remarkable(hit bottle, requires bottle)
0.71
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.93
Evidence: 0.80
Remarkable(hit bottle, requires have bottle)
Evidence: 0.54
¬ Remarkable(hit bottle, requires open bottle)
0.70
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.98
Evidence: 0.80
Salient(hit bottle, requires have bottle)
Evidence: 0.83
¬ Salient(hit bottle, requires bottle)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.97
Plausible(hit bottle, requires have bottle)
Evidence: 0.77
¬ Plausible(hit bottle, requires knock down support bottle)
0.69
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.80
Salient(hit bottle, requires have bottle)
Evidence: 0.44
¬ Salient(hit bottle, causes bottle to fall over)
0.69
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.90
Evidence: 0.80
Salient(hit bottle, requires have bottle)
Evidence: 0.52
¬ Salient(hit bottle, causes bottle to break)
0.68
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.94
Evidence: 0.80
Remarkable(hit bottle, requires have bottle)
Evidence: 0.78
¬ Remarkable(hit bottle, requires buy bottle)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.80
Salient(hit bottle, requires have bottle)
Evidence: 0.57
¬ Salient(hit bottle, requires throw something at bottle)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.97
Plausible(hit bottle, requires have bottle)
Evidence: 0.84
¬ Plausible(hit bottle, requires get glass)
0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.80
Remarkable(hit bottle, requires have bottle)
Evidence: 0.71
¬ Remarkable(hit bottle, causes bottle to break)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.80
Salient(hit bottle, requires have bottle)
Evidence: 0.38
¬ Salient(hit bottle, requires knock down support bottle)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.80
Remarkable(hit bottle, requires have bottle)
Evidence: 0.67
¬ Remarkable(hit bottle, causes bottle to fall over)
0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.89
Evidence: 0.80
Salient(hit bottle, requires have bottle)
Evidence: 0.69
¬ Salient(hit bottle, causes touch bottle)
0.65
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.89
Evidence: 0.80
Remarkable(hit bottle, requires have bottle)
Evidence: 0.70
¬ Remarkable(hit bottle, causes touch bottle)
0.65
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.89
Evidence: 0.80
Remarkable(hit bottle, requires have bottle)
Evidence: 0.72
¬ Remarkable(hit bottle, requires throw something at bottle)
0.63
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.10
Typical(hit bottle, requires have bottle)
Evidence: 0.18
¬ Typical(hit bottle, requires throw something at bottle)
0.63
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.94
Evidence: 0.10
Typical(hit bottle, requires have bottle)
Evidence: 0.24
¬ Typical(hit bottle, requires buy bottle)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.80
Remarkable(hit bottle, requires have bottle)
Evidence: 0.40
¬ Remarkable(hit bottle, requires get glass)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.80
Salient(hit bottle, requires have bottle)
Evidence: 0.43
¬ Salient(hit bottle, requires get glass)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.80
Remarkable(hit bottle, requires have bottle)
Evidence: 0.68
¬ Remarkable(hit bottle, requires knock down support bottle)
0.62
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.93
Evidence: 0.10
Typical(hit bottle, requires have bottle)
Evidence: 0.24
¬ Typical(hit bottle, requires open bottle)
0.59
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.89
Evidence: 0.10
Typical(hit bottle, requires have bottle)
Evidence: 0.25
¬ Typical(hit bottle, causes touch bottle)
0.56
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.90
Evidence: 0.10
Typical(hit bottle, requires have bottle)
Evidence: 0.30
¬ Typical(hit bottle, causes bottle to break)
0.46
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.80
Evidence: 0.10
Typical(hit bottle, requires have bottle)
Evidence: 0.37
¬ Typical(hit bottle, requires get glass)
0.44
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.84
Evidence: 0.10
Typical(hit bottle, requires have bottle)
Evidence: 0.42
¬ Typical(hit bottle, requires knock down support bottle)
0.42
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.88
Evidence: 0.10
Typical(hit bottle, requires have bottle)
Evidence: 0.49
¬ Typical(hit bottle, causes bottle to fall over)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.80
Salient(hit bottle, requires have bottle)
Evidence: 0.10
¬ Typical(hit bottle, requires have bottle)
Evidence: 0.80
¬ Remarkable(hit bottle, requires have bottle)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.97
Plausible(hit bottle, requires have bottle)
Evidence: 0.10
¬ Typical(hit bottle, requires have bottle)