hug: be good

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.60
, support
Weight: 0.57
, time
Weight: 0.45
, kindness
Weight: 0.45
, gesture
Weight: 0.45
Siblings kiss
Weight: 0.35
, smile
Weight: 0.33
, laugh
Weight: 0.33
, handshake
Weight: 0.33
, remember
Weight: 0.33

Related properties

Property Similarity
be good 1.00
be used to good time 0.89
make one feel good 0.85
be used to bad time 0.84
be very nice 0.84
be good for health 0.83
be motivated by something good have just happen 0.82
be used to help someone who be feel bad 0.80
requires think really hard 0.80
requires think very hard 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.72
¬ Remarkable(hug, be good)
Evidence: 0.22
¬ Remarkable(laugh, be good for health)
0.09
Rule weight: 0.13
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.72
¬ Remarkable(hug, be good)
Evidence: 0.47
¬ Remarkable(kiss, be good)
0.08
Rule weight: 0.13
Evidence weight: 0.76
Similarity weight: 0.84
Evidence: 0.72
¬ Remarkable(hug, be good)
Evidence: 0.34
¬ Remarkable(remember, be used to bad time)
0.06
Rule weight: 0.13
Evidence weight: 0.49
Similarity weight: 1.00
Evidence: 0.72
¬ Remarkable(hug, be good)
Evidence: 0.72
¬ Remarkable(smile, be good)
0.05
Rule weight: 0.13
Evidence weight: 0.44
Similarity weight: 0.89
Evidence: 0.72
¬ Remarkable(hug, be good)
Evidence: 0.79
¬ Remarkable(remember, be used to good time)
0.05
Rule weight: 0.13
Evidence weight: 0.41
Similarity weight: 0.85
Evidence: 0.72
¬ Remarkable(hug, be good)
Evidence: 0.82
¬ Remarkable(smile, make one feel good)
0.04
Rule weight: 0.13
Evidence weight: 0.41
Similarity weight: 0.82
Evidence: 0.72
¬ Remarkable(hug, be good)
Evidence: 0.82
¬ Remarkable(smile, be motivated by something good have just happen)
0.04
Rule weight: 0.13
Evidence weight: 0.35
Similarity weight: 0.79
Evidence: 0.72
¬ Remarkable(hug, be good)
Evidence: 0.90
¬ Remarkable(remember, requires think very hard)
0.04
Rule weight: 0.13
Evidence weight: 0.34
Similarity weight: 0.80
Evidence: 0.72
¬ Remarkable(hug, be good)
Evidence: 0.92
¬ Remarkable(remember, requires think really hard)

Remarkability from sibling implausibility

0.57
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.06
Plausible(hug, be good)
Evidence: 0.72
Remarkable(smile, be good)
Evidence: 0.17
¬ Plausible(smile, be good)
0.55
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.06
Plausible(hug, be good)
Evidence: 0.47
Remarkable(kiss, be good)
Evidence: 0.17
¬ Plausible(kiss, be good)
0.47
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.06
Plausible(hug, be good)
Evidence: 0.79
Remarkable(remember, be used to good time)
Evidence: 0.57
¬ Plausible(remember, be used to good time)
0.46
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.06
Plausible(hug, be good)
Evidence: 0.82
Remarkable(smile, be motivated by something good have just happen)
Evidence: 0.34
¬ Plausible(smile, be motivated by something good have just happen)
0.45
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.06
Plausible(hug, be good)
Evidence: 0.92
Remarkable(remember, requires think really hard)
Evidence: 0.82
¬ Plausible(remember, requires think really hard)
0.45
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.06
Plausible(hug, be good)
Evidence: 0.82
Remarkable(smile, make one feel good)
Evidence: 0.68
¬ Plausible(smile, make one feel good)
0.45
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.06
Plausible(hug, be good)
Evidence: 0.90
Remarkable(remember, requires think very hard)
Evidence: 0.69
¬ Plausible(remember, requires think very hard)
0.44
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.06
Plausible(hug, be good)
Evidence: 0.34
Remarkable(remember, be used to bad time)
Evidence: 0.22
¬ Plausible(remember, be used to bad time)
0.42
Rule weight: 0.60
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.06
Plausible(hug, be good)
Evidence: 0.22
Remarkable(laugh, be good for health)
Evidence: 0.21
¬ Plausible(laugh, be good for health)

Salient implies Plausible

0.11
Rule weight: 0.28
Evidence weight: 0.41
Similarity weight: 1.00
Evidence: 0.06
Plausible(hug, be good)
Evidence: 0.63
¬ Salient(hug, be good)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.06
Plausible(hug, be good)
Evidence: 0.04
¬ Plausible(hug, be very nice)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.06
Plausible(hug, be good)
Evidence: 0.04
¬ Plausible(hug, be used to help someone who be feel bad)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.72
Remarkable(hug, be good)
Evidence: 0.62
¬ Remarkable(hug, be used to help someone who be feel bad)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.72
Remarkable(hug, be good)
Evidence: 0.75
¬ Remarkable(hug, be very nice)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.63
Salient(hug, be good)
Evidence: 0.50
¬ Salient(hug, be used to help someone who be feel bad)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.63
Salient(hug, be good)
Evidence: 0.60
¬ Salient(hug, be very nice)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.84
Evidence: 0.62
Typical(hug, be good)
Evidence: 0.65
¬ Typical(hug, be very nice)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.62
Typical(hug, be good)
Evidence: 0.72
¬ Typical(hug, be used to help someone who be feel bad)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.63
Salient(hug, be good)
Evidence: 0.62
¬ Typical(hug, be good)
Evidence: 0.72
¬ Remarkable(hug, be good)

Typical implies Plausible

0.20
Rule weight: 0.48
Evidence weight: 0.41
Similarity weight: 1.00
Evidence: 0.06
Plausible(hug, be good)
Evidence: 0.62
¬ Typical(hug, be good)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.72
¬ Remarkable(hug, be good)
Evidence: 0.14
¬ Typical(smile, make one feel good)
0.10
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.72
¬ Remarkable(hug, be good)
Evidence: 0.07
¬ Typical(remember, requires think really hard)
0.10
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.72
¬ Remarkable(hug, be good)
Evidence: 0.22
¬ Typical(remember, be used to good time)
0.10
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.72
¬ Remarkable(hug, be good)
Evidence: 0.13
¬ Typical(remember, requires think very hard)
0.09
Rule weight: 0.14
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.72
¬ Remarkable(hug, be good)
Evidence: 0.47
¬ Typical(smile, be good)
0.09
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.72
¬ Remarkable(hug, be good)
Evidence: 0.27
¬ Typical(smile, be motivated by something good have just happen)
0.08
Rule weight: 0.14
Evidence weight: 0.55
Similarity weight: 1.00
Evidence: 0.72
¬ Remarkable(hug, be good)
Evidence: 0.62
¬ Typical(kiss, be good)
0.06
Rule weight: 0.14
Evidence weight: 0.56
Similarity weight: 0.84
Evidence: 0.72
¬ Remarkable(hug, be good)
Evidence: 0.61
¬ Typical(remember, be used to bad time)
0.06
Rule weight: 0.14
Evidence weight: 0.56
Similarity weight: 0.83
Evidence: 0.72
¬ Remarkable(hug, be good)
Evidence: 0.61
¬ Typical(laugh, be good for health)