kill: requires have effective weapon

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Siblings shoot
Weight: 0.32
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Related properties

Property Similarity
requires have effective weapon 1.00
requires have weapon 0.90
requires weapon 0.89
requires get weapon 0.89
requires lethal weapon 0.88
requires get weapon and find somebody 0.81
requires murder weapon 0.77
be defined as result of activate gun 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.75
¬ Remarkable(kill, requires have effective weapon)
Evidence: 0.30
¬ Remarkable(shoot, be defined as result of activate gun)

Remarkability from sibling implausibility

0.43
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.84
Plausible(kill, requires have effective weapon)
Evidence: 0.30
Remarkable(shoot, be defined as result of activate gun)
Evidence: 0.41
¬ Plausible(shoot, be defined as result of activate gun)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.84
Plausible(kill, requires have effective weapon)
Evidence: 0.94
¬ Salient(kill, requires have effective weapon)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.94
Salient(kill, requires have effective weapon)
Evidence: 0.82
¬ Salient(kill, requires get weapon)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.94
Salient(kill, requires have effective weapon)
Evidence: 0.85
¬ Salient(kill, requires weapon)
0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.88
Evidence: 0.94
Salient(kill, requires have effective weapon)
Evidence: 0.93
¬ Salient(kill, requires lethal weapon)
0.69
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.89
Evidence: 0.09
Typical(kill, requires have effective weapon)
Evidence: 0.10
¬ Typical(kill, requires weapon)
0.69
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.09
Typical(kill, requires have effective weapon)
Evidence: 0.09
¬ Typical(kill, requires lethal weapon)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.09
Typical(kill, requires have effective weapon)
Evidence: 0.12
¬ Typical(kill, requires get weapon)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.94
Salient(kill, requires have effective weapon)
Evidence: 0.86
¬ Salient(kill, requires get weapon and find somebody)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.84
Plausible(kill, requires have effective weapon)
Evidence: 0.82
¬ Plausible(kill, requires lethal weapon)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.84
Plausible(kill, requires have effective weapon)
Evidence: 0.95
¬ Plausible(kill, requires get weapon)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.09
Typical(kill, requires have effective weapon)
Evidence: 0.08
¬ Typical(kill, requires get weapon and find somebody)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.84
Plausible(kill, requires have effective weapon)
Evidence: 0.97
¬ Plausible(kill, requires weapon)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.94
Salient(kill, requires have effective weapon)
Evidence: 0.91
¬ Salient(kill, requires murder weapon)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.89
Evidence: 0.75
Remarkable(kill, requires have effective weapon)
Evidence: 0.74
¬ Remarkable(kill, requires weapon)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.09
Typical(kill, requires have effective weapon)
Evidence: 0.08
¬ Typical(kill, requires murder weapon)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.89
Evidence: 0.75
Remarkable(kill, requires have effective weapon)
Evidence: 0.78
¬ Remarkable(kill, requires get weapon)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.88
Evidence: 0.75
Remarkable(kill, requires have effective weapon)
Evidence: 0.77
¬ Remarkable(kill, requires lethal weapon)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.84
Plausible(kill, requires have effective weapon)
Evidence: 0.75
¬ Plausible(kill, requires get weapon and find somebody)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.84
Plausible(kill, requires have effective weapon)
Evidence: 0.82
¬ Plausible(kill, requires murder weapon)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.75
Remarkable(kill, requires have effective weapon)
Evidence: 0.94
¬ Remarkable(kill, requires get weapon and find somebody)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.75
Remarkable(kill, requires have effective weapon)
Evidence: 0.87
¬ Remarkable(kill, requires murder weapon)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.94
Salient(kill, requires have effective weapon)
Evidence: 0.09
¬ Typical(kill, requires have effective weapon)
Evidence: 0.75
¬ Remarkable(kill, requires have effective weapon)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.84
Plausible(kill, requires have effective weapon)
Evidence: 0.09
¬ Typical(kill, requires have effective weapon)

Typicality and Rermarkability incompatibility between siblings

0.04
Rule weight: 0.14
Evidence weight: 0.41
Similarity weight: 0.75
Evidence: 0.75
¬ Remarkable(kill, requires have effective weapon)
Evidence: 0.79
¬ Typical(shoot, be defined as result of activate gun)