shoot: be defined as result of activate gun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents film
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, hit
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, thing
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, action
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, part
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Siblings gaffer
Weight: 0.37
, kill
Weight: 0.32
, movie
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, shooter
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Weight: 0.32

Related properties

Property Similarity
be defined as result of activate gun 1.00
requires get gun 0.82
requires buy gun 0.80
requires shoot person with gun 0.78
requires get weapon 0.78
requires have weapon 0.77
requires get weapon and find somebody 0.76
fire gun 0.76
requires have effective weapon 0.75
requires weapon 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.30
¬ Remarkable(shoot, be defined as result of activate gun)
Evidence: 0.12
¬ Remarkable(shooter, fire gun)
0.09
Rule weight: 0.13
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.30
¬ Remarkable(shoot, be defined as result of activate gun)
Evidence: 0.49
¬ Remarkable(kill, requires buy gun)
0.08
Rule weight: 0.13
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.30
¬ Remarkable(shoot, be defined as result of activate gun)
Evidence: 0.75
¬ Remarkable(kill, requires shoot person with gun)
0.08
Rule weight: 0.13
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.30
¬ Remarkable(shoot, be defined as result of activate gun)
Evidence: 0.78
¬ Remarkable(kill, requires get weapon)
0.08
Rule weight: 0.13
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.30
¬ Remarkable(shoot, be defined as result of activate gun)
Evidence: 0.74
¬ Remarkable(kill, requires weapon)
0.08
Rule weight: 0.13
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.30
¬ Remarkable(shoot, be defined as result of activate gun)
Evidence: 0.75
¬ Remarkable(kill, requires have effective weapon)
0.07
Rule weight: 0.13
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.30
¬ Remarkable(shoot, be defined as result of activate gun)
Evidence: 0.94
¬ Remarkable(kill, requires get weapon and find somebody)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.41
Plausible(shoot, be defined as result of activate gun)
Evidence: 0.94
Remarkable(kill, requires get weapon and find somebody)
Evidence: 0.75
¬ Plausible(kill, requires get weapon and find somebody)
0.44
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.41
Plausible(shoot, be defined as result of activate gun)
Evidence: 0.75
Remarkable(kill, requires shoot person with gun)
Evidence: 0.51
¬ Plausible(kill, requires shoot person with gun)
0.43
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.41
Plausible(shoot, be defined as result of activate gun)
Evidence: 0.49
Remarkable(kill, requires buy gun)
Evidence: 0.37
¬ Plausible(kill, requires buy gun)
0.41
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.41
Plausible(shoot, be defined as result of activate gun)
Evidence: 0.78
Remarkable(kill, requires get weapon)
Evidence: 0.95
¬ Plausible(kill, requires get weapon)
0.40
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.41
Plausible(shoot, be defined as result of activate gun)
Evidence: 0.75
Remarkable(kill, requires have effective weapon)
Evidence: 0.84
¬ Plausible(kill, requires have effective weapon)
0.39
Rule weight: 0.60
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.41
Plausible(shoot, be defined as result of activate gun)
Evidence: 0.74
Remarkable(kill, requires weapon)
Evidence: 0.97
¬ Plausible(kill, requires weapon)
0.31
Rule weight: 0.60
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.41
Plausible(shoot, be defined as result of activate gun)
Evidence: 0.12
Remarkable(shooter, fire gun)
Evidence: 0.59
¬ Plausible(shooter, fire gun)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.41
Plausible(shoot, be defined as result of activate gun)
Evidence: 0.23
¬ Salient(shoot, be defined as result of activate gun)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.23
Salient(shoot, be defined as result of activate gun)
Evidence: 0.79
¬ Typical(shoot, be defined as result of activate gun)
Evidence: 0.30
¬ Remarkable(shoot, be defined as result of activate gun)

Typical implies Plausible

0.25
Rule weight: 0.48
Evidence weight: 0.53
Similarity weight: 1.00
Evidence: 0.41
Plausible(shoot, be defined as result of activate gun)
Evidence: 0.79
¬ Typical(shoot, be defined as result of activate gun)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.30
¬ Remarkable(shoot, be defined as result of activate gun)
Evidence: 0.12
¬ Typical(kill, requires get weapon)
0.10
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.30
¬ Remarkable(shoot, be defined as result of activate gun)
Evidence: 0.08
¬ Typical(kill, requires get weapon and find somebody)
0.10
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.30
¬ Remarkable(shoot, be defined as result of activate gun)
Evidence: 0.09
¬ Typical(kill, requires have effective weapon)
0.10
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.30
¬ Remarkable(shoot, be defined as result of activate gun)
Evidence: 0.10
¬ Typical(kill, requires weapon)
0.10
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.30
¬ Remarkable(shoot, be defined as result of activate gun)
Evidence: 0.24
¬ Typical(kill, requires shoot person with gun)
0.10
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.30
¬ Remarkable(shoot, be defined as result of activate gun)
Evidence: 0.37
¬ Typical(kill, requires buy gun)
0.08
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.30
¬ Remarkable(shoot, be defined as result of activate gun)
Evidence: 0.78
¬ Typical(shooter, fire gun)