killing: be bad thing

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents atrocity
Weight: 0.64
, crime
Weight: 0.61
, activity
Weight: 0.59
, act
Weight: 0.58
, violence
Weight: 0.56
Siblings homicide
Weight: 0.65
, honor killing
Weight: 0.38
, murder
Weight: 0.37
, kidnapping
Weight: 0.35
, first degree murder
Weight: 0.34

Related properties

Property Similarity
be bad thing 1.00
is bad thing 1.00
be thing 0.93
is thing 0.93
be viewed as bad thing 0.87
feel good 0.81
be bad for environment 0.80
is okay 0.79
be viewed as thing 0.79
feel wrong 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.22
Rule weight: 0.66
Evidence weight: 0.42
Similarity weight: 0.81
Evidence: 0.01
Plausible(violence, feel good)
Evidence: 0.59
¬ Typical(killing, be bad thing)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 1.00
Similarity weight: 0.81
Evidence: 0.38
Plausible(killing, be bad thing)
Evidence: 0.01
¬ Plausible(violence, feel good)

Remarkability exclusitivity betweem a parent and a child

0.46
Rule weight: 0.58
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.26
¬ Remarkable(killing, be bad thing)
Evidence: 0.03
¬ Remarkable(violence, feel good)

Remarkability from parent implausibility

0.25
Rule weight: 0.42
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.01
Plausible(violence, feel good)
Evidence: 0.26
Remarkable(killing, be bad thing)
Evidence: 0.38
¬ Plausible(killing, be bad thing)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.38
Plausible(killing, be bad thing)
Evidence: 0.29
¬ Salient(killing, be bad thing)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.38
Plausible(killing, be bad thing)
Evidence: 0.09
¬ Plausible(killing, be viewed as bad thing)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.59
Typical(killing, be bad thing)
Evidence: 0.22
¬ Typical(killing, be viewed as bad thing)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.29
Salient(killing, be bad thing)
Evidence: 0.14
¬ Salient(killing, be viewed as bad thing)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.38
Plausible(killing, be bad thing)
Evidence: 0.10
¬ Plausible(killing, feel good)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.38
Plausible(killing, be bad thing)
Evidence: 0.10
¬ Plausible(killing, feel good)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.29
Salient(killing, be bad thing)
Evidence: 0.12
¬ Salient(killing, feel good)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.29
Salient(killing, be bad thing)
Evidence: 0.12
¬ Salient(killing, feel good)
0.63
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.87
Evidence: 0.26
Remarkable(killing, be bad thing)
Evidence: 0.21
¬ Remarkable(killing, be viewed as bad thing)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.26
Remarkable(killing, be bad thing)
Evidence: 0.14
¬ Remarkable(killing, feel good)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.26
Remarkable(killing, be bad thing)
Evidence: 0.14
¬ Remarkable(killing, feel good)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.38
Plausible(killing, be bad thing)
Evidence: 0.14
¬ Plausible(killing, be bad for environment)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.26
Remarkable(killing, be bad thing)
Evidence: 0.13
¬ Remarkable(killing, be bad for environment)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.29
Salient(killing, be bad thing)
Evidence: 0.14
¬ Salient(killing, be bad for environment)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.59
Typical(killing, be bad thing)
Evidence: 0.33
¬ Typical(killing, feel good)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.59
Typical(killing, be bad thing)
Evidence: 0.33
¬ Typical(killing, feel good)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.59
Typical(killing, be bad thing)
Evidence: 0.44
¬ Typical(killing, be bad for environment)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.29
Salient(killing, be bad thing)
Evidence: 0.59
¬ Typical(killing, be bad thing)
Evidence: 0.26
¬ Remarkable(killing, be bad thing)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.38
Plausible(killing, be bad thing)
Evidence: 0.59
¬ Typical(killing, be bad thing)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.26
¬ Remarkable(killing, be bad thing)
Evidence: 0.13
¬ Typical(violence, feel good)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.59
Typical(killing, be bad thing)
Evidence: 0.13
¬ Typical(violence, feel good)