ladder: be used to raise oneself up

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents structure
Weight: 0.64
, thing
Weight: 0.62
, prop
Weight: 0.57
, device
Weight: 0.56
, game
Weight: 0.55
Siblings pyramid
Weight: 0.34
, rope
Weight: 0.33
, stair
Weight: 0.33
, chimney
Weight: 0.33
, ledge
Weight: 0.33

Related properties

Property Similarity
be used to raise oneself up 1.00
be used to amuse oneself 0.84
be play with yourself or someone else 0.79
be used to express yourself 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.31
Rule weight: 0.66
Evidence weight: 0.55
Similarity weight: 0.84
Evidence: 0.48
Plausible(game, be used to amuse oneself)
Evidence: 0.87
¬ Typical(ladder, be used to raise oneself up)
0.30
Rule weight: 0.66
Evidence weight: 0.57
Similarity weight: 0.78
Evidence: 0.50
Plausible(game, be used to express yourself)
Evidence: 0.87
¬ Typical(ladder, be used to raise oneself up)
0.12
Rule weight: 0.66
Evidence weight: 0.23
Similarity weight: 0.79
Evidence: 0.11
Plausible(game, be play with yourself or someone else)
Evidence: 0.87
¬ Typical(ladder, be used to raise oneself up)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.34
Plausible(ladder, be used to raise oneself up)
Evidence: 0.11
¬ Plausible(game, be play with yourself or someone else)
0.05
Rule weight: 0.09
Evidence weight: 0.68
Similarity weight: 0.84
Evidence: 0.34
Plausible(ladder, be used to raise oneself up)
Evidence: 0.48
¬ Plausible(game, be used to amuse oneself)
0.05
Rule weight: 0.09
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.34
Plausible(ladder, be used to raise oneself up)
Evidence: 0.50
¬ Plausible(game, be used to express yourself)

Remarkability exclusitivity betweem a parent and a child

0.36
Rule weight: 0.58
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.46
¬ Remarkable(ladder, be used to raise oneself up)
Evidence: 0.56
¬ Remarkable(game, be used to amuse oneself)
0.35
Rule weight: 0.58
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.46
¬ Remarkable(ladder, be used to raise oneself up)
Evidence: 0.50
¬ Remarkable(game, be used to express yourself)
0.30
Rule weight: 0.58
Evidence weight: 0.67
Similarity weight: 0.79
Evidence: 0.46
¬ Remarkable(ladder, be used to raise oneself up)
Evidence: 0.72
¬ Remarkable(game, be play with yourself or someone else)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.48
Plausible(game, be used to amuse oneself)
Evidence: 0.46
Remarkable(ladder, be used to raise oneself up)
Evidence: 0.34
¬ Plausible(ladder, be used to raise oneself up)
0.30
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.50
Plausible(game, be used to express yourself)
Evidence: 0.46
Remarkable(ladder, be used to raise oneself up)
Evidence: 0.34
¬ Plausible(ladder, be used to raise oneself up)
0.28
Rule weight: 0.42
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.11
Plausible(game, be play with yourself or someone else)
Evidence: 0.46
Remarkable(ladder, be used to raise oneself up)
Evidence: 0.34
¬ Plausible(ladder, be used to raise oneself up)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.34
Plausible(ladder, be used to raise oneself up)
Evidence: 0.31
¬ Salient(ladder, be used to raise oneself up)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.31
Salient(ladder, be used to raise oneself up)
Evidence: 0.87
¬ Typical(ladder, be used to raise oneself up)
Evidence: 0.46
¬ Remarkable(ladder, be used to raise oneself up)

Typical implies Plausible

0.20
Rule weight: 0.48
Evidence weight: 0.43
Similarity weight: 1.00
Evidence: 0.34
Plausible(ladder, be used to raise oneself up)
Evidence: 0.87
¬ Typical(ladder, be used to raise oneself up)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.46
¬ Remarkable(ladder, be used to raise oneself up)
Evidence: 0.27
¬ Typical(game, be used to amuse oneself)
0.35
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.46
¬ Remarkable(ladder, be used to raise oneself up)
Evidence: 0.27
¬ Typical(game, be used to express yourself)
0.30
Rule weight: 0.51
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.46
¬ Remarkable(ladder, be used to raise oneself up)
Evidence: 0.54
¬ Typical(game, be play with yourself or someone else)

Typicality inheritance from parent to child

0.39
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.87
Typical(ladder, be used to raise oneself up)
Evidence: 0.27
¬ Typical(game, be used to amuse oneself)
0.37
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.87
Typical(ladder, be used to raise oneself up)
Evidence: 0.27
¬ Typical(game, be used to express yourself)
0.35
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.87
Typical(ladder, be used to raise oneself up)
Evidence: 0.54
¬ Typical(game, be play with yourself or someone else)