game: be used to express yourself

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents football game
Weight: 0.80
, play game
Weight: 0.78
, board game
Weight: 0.77
, game show
Weight: 0.70
Siblings hockey game
Weight: 0.84
, baseball game
Weight: 0.76
, soccer ball
Weight: 0.74
, tennis game
Weight: 0.73
, computer game
Weight: 0.71

Related properties

Property Similarity
be used to express yourself 1.00
be used to enjoy yourself 0.85
causes enjoy yourself 0.85
be motivated by entertain yourself 0.83
be play with yourself or someone else 0.80
be used to amuse oneself 0.79
be motivated by you want to exercise your skill 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.54
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.86
Plausible(play game, causes enjoy yourself)
Evidence: 0.27
¬ Typical(game, be used to express yourself)
0.54
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.91
Plausible(play game, be motivated by entertain yourself)
Evidence: 0.27
¬ Typical(game, be used to express yourself)
0.51
Rule weight: 0.66
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 1.00
Plausible(play game, be motivated by you want to exercise your skill)
Evidence: 0.27
¬ Typical(game, be used to express yourself)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.57
Similarity weight: 0.85
Evidence: 0.50
Plausible(game, be used to express yourself)
Evidence: 0.86
¬ Plausible(play game, causes enjoy yourself)
0.04
Rule weight: 0.09
Evidence weight: 0.55
Similarity weight: 0.83
Evidence: 0.50
Plausible(game, be used to express yourself)
Evidence: 0.91
¬ Plausible(play game, be motivated by entertain yourself)
0.04
Rule weight: 0.09
Evidence weight: 0.50
Similarity weight: 0.76
Evidence: 0.50
Plausible(game, be used to express yourself)
Evidence: 1.00
¬ Plausible(play game, be motivated by you want to exercise your skill)

Remarkability exclusitivity betweem a parent and a child

0.26
Rule weight: 0.58
Evidence weight: 0.54
Similarity weight: 0.85
Evidence: 0.50
¬ Remarkable(game, be used to express yourself)
Evidence: 0.93
¬ Remarkable(play game, causes enjoy yourself)
0.26
Rule weight: 0.58
Evidence weight: 0.55
Similarity weight: 0.83
Evidence: 0.50
¬ Remarkable(game, be used to express yourself)
Evidence: 0.91
¬ Remarkable(play game, be motivated by entertain yourself)
0.23
Rule weight: 0.58
Evidence weight: 0.51
Similarity weight: 0.76
Evidence: 0.50
¬ Remarkable(game, be used to express yourself)
Evidence: 0.98
¬ Remarkable(play game, be motivated by you want to exercise your skill)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.86
Plausible(play game, causes enjoy yourself)
Evidence: 0.50
Remarkable(game, be used to express yourself)
Evidence: 0.50
¬ Plausible(game, be used to express yourself)
0.34
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.91
Plausible(play game, be motivated by entertain yourself)
Evidence: 0.50
Remarkable(game, be used to express yourself)
Evidence: 0.50
¬ Plausible(game, be used to express yourself)
0.32
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 1.00
Plausible(play game, be motivated by you want to exercise your skill)
Evidence: 0.50
Remarkable(game, be used to express yourself)
Evidence: 0.50
¬ Plausible(game, be used to express yourself)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.50
Plausible(game, be used to express yourself)
Evidence: 0.77
¬ Salient(game, be used to express yourself)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.50
Plausible(game, be used to express yourself)
Evidence: 0.11
¬ Plausible(game, be play with yourself or someone else)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.77
Salient(game, be used to express yourself)
Evidence: 0.59
¬ Salient(game, be play with yourself or someone else)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.77
Salient(game, be used to express yourself)
Evidence: 0.80
¬ Salient(game, be used to amuse oneself)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.27
Typical(game, be used to express yourself)
Evidence: 0.27
¬ Typical(game, be used to amuse oneself)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.50
Plausible(game, be used to express yourself)
Evidence: 0.48
¬ Plausible(game, be used to amuse oneself)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.50
Remarkable(game, be used to express yourself)
Evidence: 0.56
¬ Remarkable(game, be used to amuse oneself)
0.44
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.80
Evidence: 0.50
Remarkable(game, be used to express yourself)
Evidence: 0.72
¬ Remarkable(game, be play with yourself or someone else)
0.41
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.80
Evidence: 0.27
Typical(game, be used to express yourself)
Evidence: 0.54
¬ Typical(game, be play with yourself or someone else)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.77
Salient(game, be used to express yourself)
Evidence: 0.27
¬ Typical(game, be used to express yourself)
Evidence: 0.50
¬ Remarkable(game, be used to express yourself)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.50
Plausible(game, be used to express yourself)
Evidence: 0.27
¬ Typical(game, be used to express yourself)

Typicality and Rermarkability incompatibility between a parent and a child

0.42
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.50
¬ Remarkable(game, be used to express yourself)
Evidence: 0.08
¬ Typical(play game, causes enjoy yourself)
0.41
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.50
¬ Remarkable(game, be used to express yourself)
Evidence: 0.06
¬ Typical(play game, be motivated by entertain yourself)
0.39
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.50
¬ Remarkable(game, be used to express yourself)
Evidence: 0.02
¬ Typical(play game, be motivated by you want to exercise your skill)

Typicality inheritance from parent to child

0.39
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.27
Typical(game, be used to express yourself)
Evidence: 0.08
¬ Typical(play game, causes enjoy yourself)
0.38
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.27
Typical(game, be used to express yourself)
Evidence: 0.06
¬ Typical(play game, be motivated by entertain yourself)
0.37
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.27
Typical(game, be used to express yourself)
Evidence: 0.02
¬ Typical(play game, be motivated by you want to exercise your skill)