live: causes fun thing to happen

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents television show
Weight: 0.65
, thing
Weight: 0.60
, show
Weight: 0.59
, band
Weight: 0.57
, album
Weight: 0.55
Siblings talk show
Weight: 0.34
, game show
Weight: 0.33
, tv set
Weight: 0.32
, watch tv
Weight: 0.32
, entertainment
Weight: 0.32

Related properties

Property Similarity
causes fun thing to happen 1.00
happen to you 0.91
be happen all time 0.90
causes have fun 0.88
causes you see stupid stuff 0.87
be happen without your know 0.86
be used to fun 0.84
be fun 0.84
requires definitely do it 0.83
causes you get stupid 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.56
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.76
Plausible(thing, happen to you)
Evidence: 0.31
¬ Typical(live, causes fun thing to happen)
0.48
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.31
¬ Typical(live, causes fun thing to happen)
0.46
Rule weight: 0.66
Evidence weight: 0.78
Similarity weight: 0.90
Evidence: 0.28
Plausible(thing, be happen all time)
Evidence: 0.31
¬ Typical(live, causes fun thing to happen)
0.42
Rule weight: 0.66
Evidence weight: 0.76
Similarity weight: 0.84
Evidence: 0.21
Plausible(show, be used to fun)
Evidence: 0.31
¬ Typical(live, causes fun thing to happen)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.90
Evidence: 0.36
Plausible(live, causes fun thing to happen)
Evidence: 0.28
¬ Plausible(thing, be happen all time)
0.07
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.36
Plausible(live, causes fun thing to happen)
Evidence: 0.21
¬ Plausible(show, be used to fun)
0.06
Rule weight: 0.09
Evidence weight: 0.71
Similarity weight: 0.86
Evidence: 0.36
Plausible(live, causes fun thing to happen)
Evidence: 0.46
¬ Plausible(thing, be happen without your know)
0.04
Rule weight: 0.09
Evidence weight: 0.51
Similarity weight: 0.91
Evidence: 0.36
Plausible(live, causes fun thing to happen)
Evidence: 0.76
¬ Plausible(thing, happen to you)

Remarkability exclusitivity betweem a parent and a child

0.24
Rule weight: 0.58
Evidence weight: 0.51
Similarity weight: 0.84
Evidence: 0.82
¬ Remarkable(live, causes fun thing to happen)
Evidence: 0.60
¬ Remarkable(show, be used to fun)
0.23
Rule weight: 0.58
Evidence weight: 0.45
Similarity weight: 0.90
Evidence: 0.82
¬ Remarkable(live, causes fun thing to happen)
Evidence: 0.68
¬ Remarkable(thing, be happen all time)
0.21
Rule weight: 0.58
Evidence weight: 0.43
Similarity weight: 0.86
Evidence: 0.82
¬ Remarkable(live, causes fun thing to happen)
Evidence: 0.70
¬ Remarkable(thing, be happen without your know)
0.20
Rule weight: 0.58
Evidence weight: 0.39
Similarity weight: 0.91
Evidence: 0.82
¬ Remarkable(live, causes fun thing to happen)
Evidence: 0.75
¬ Remarkable(thing, happen to you)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.60
Similarity weight: 0.84
Evidence: 0.82
¬ Remarkable(live, causes fun thing to happen)
Evidence: 0.49
¬ Remarkable(watch tv, be used to fun)
0.05
Rule weight: 0.13
Evidence weight: 0.49
Similarity weight: 0.84
Evidence: 0.82
¬ Remarkable(live, causes fun thing to happen)
Evidence: 0.62
¬ Remarkable(entertainment, be fun)
0.05
Rule weight: 0.13
Evidence weight: 0.43
Similarity weight: 0.83
Evidence: 0.82
¬ Remarkable(live, causes fun thing to happen)
Evidence: 0.70
¬ Remarkable(watch tv, causes you get stupid)
0.04
Rule weight: 0.13
Evidence weight: 0.40
Similarity weight: 0.83
Evidence: 0.82
¬ Remarkable(live, causes fun thing to happen)
Evidence: 0.74
¬ Remarkable(watch tv, requires definitely do it)
0.03
Rule weight: 0.13
Evidence weight: 0.28
Similarity weight: 0.87
Evidence: 0.82
¬ Remarkable(live, causes fun thing to happen)
Evidence: 0.88
¬ Remarkable(watch tv, causes you see stupid stuff)

Remarkability from parent implausibility

0.38
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.91
Evidence: 0.76
Plausible(thing, happen to you)
Evidence: 0.82
Remarkable(live, causes fun thing to happen)
Evidence: 0.36
¬ Plausible(live, causes fun thing to happen)
0.36
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.28
Plausible(thing, be happen all time)
Evidence: 0.82
Remarkable(live, causes fun thing to happen)
Evidence: 0.36
¬ Plausible(live, causes fun thing to happen)
0.35
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.82
Remarkable(live, causes fun thing to happen)
Evidence: 0.36
¬ Plausible(live, causes fun thing to happen)
0.33
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.21
Plausible(show, be used to fun)
Evidence: 0.82
Remarkable(live, causes fun thing to happen)
Evidence: 0.36
¬ Plausible(live, causes fun thing to happen)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.36
Plausible(live, causes fun thing to happen)
Evidence: 0.88
Remarkable(watch tv, causes you see stupid stuff)
Evidence: 0.41
¬ Plausible(watch tv, causes you see stupid stuff)
0.48
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.36
Plausible(live, causes fun thing to happen)
Evidence: 0.70
Remarkable(watch tv, causes you get stupid)
Evidence: 0.18
¬ Plausible(watch tv, causes you get stupid)
0.47
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.36
Plausible(live, causes fun thing to happen)
Evidence: 0.49
Remarkable(watch tv, be used to fun)
Evidence: 0.18
¬ Plausible(watch tv, be used to fun)
0.47
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.36
Plausible(live, causes fun thing to happen)
Evidence: 0.74
Remarkable(watch tv, requires definitely do it)
Evidence: 0.33
¬ Plausible(watch tv, requires definitely do it)
0.47
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.36
Plausible(live, causes fun thing to happen)
Evidence: 0.62
Remarkable(entertainment, be fun)
Evidence: 0.30
¬ Plausible(entertainment, be fun)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.49
Similarity weight: 1.00
Evidence: 0.36
Plausible(live, causes fun thing to happen)
Evidence: 0.79
¬ Salient(live, causes fun thing to happen)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.82
Remarkable(live, causes fun thing to happen)
Evidence: 0.65
¬ Remarkable(live, be fun)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.79
Salient(live, causes fun thing to happen)
Evidence: 0.74
¬ Salient(live, be fun)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.36
Plausible(live, causes fun thing to happen)
Evidence: 0.25
¬ Plausible(live, be fun)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.84
Evidence: 0.31
Typical(live, causes fun thing to happen)
Evidence: 0.46
¬ Typical(live, be fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.79
Salient(live, causes fun thing to happen)
Evidence: 0.31
¬ Typical(live, causes fun thing to happen)
Evidence: 0.82
¬ Remarkable(live, causes fun thing to happen)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.36
Plausible(live, causes fun thing to happen)
Evidence: 0.31
¬ Typical(live, causes fun thing to happen)

Typicality and Rermarkability incompatibility between a parent and a child

0.42
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.91
Evidence: 0.82
¬ Remarkable(live, causes fun thing to happen)
Evidence: 0.12
¬ Typical(thing, happen to you)
0.35
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.82
¬ Remarkable(live, causes fun thing to happen)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.31
Rule weight: 0.51
Evidence weight: 0.69
Similarity weight: 0.90
Evidence: 0.82
¬ Remarkable(live, causes fun thing to happen)
Evidence: 0.38
¬ Typical(thing, be happen all time)
0.27
Rule weight: 0.51
Evidence weight: 0.64
Similarity weight: 0.84
Evidence: 0.82
¬ Remarkable(live, causes fun thing to happen)
Evidence: 0.44
¬ Typical(show, be used to fun)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.87
Evidence: 0.82
¬ Remarkable(live, causes fun thing to happen)
Evidence: 0.23
¬ Typical(watch tv, causes you see stupid stuff)
0.08
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 0.84
Evidence: 0.82
¬ Remarkable(live, causes fun thing to happen)
Evidence: 0.34
¬ Typical(entertainment, be fun)
0.08
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 0.83
Evidence: 0.82
¬ Remarkable(live, causes fun thing to happen)
Evidence: 0.36
¬ Typical(watch tv, requires definitely do it)
0.06
Rule weight: 0.14
Evidence weight: 0.56
Similarity weight: 0.83
Evidence: 0.82
¬ Remarkable(live, causes fun thing to happen)
Evidence: 0.54
¬ Typical(watch tv, causes you get stupid)
0.06
Rule weight: 0.14
Evidence weight: 0.51
Similarity weight: 0.84
Evidence: 0.82
¬ Remarkable(live, causes fun thing to happen)
Evidence: 0.60
¬ Typical(watch tv, be used to fun)

Typicality inheritance from parent to child

0.41
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.31
Typical(live, causes fun thing to happen)
Evidence: 0.12
¬ Typical(thing, happen to you)
0.35
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.31
Typical(live, causes fun thing to happen)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.32
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 0.90
Evidence: 0.31
Typical(live, causes fun thing to happen)
Evidence: 0.38
¬ Typical(thing, be happen all time)
0.28
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 0.84
Evidence: 0.31
Typical(live, causes fun thing to happen)
Evidence: 0.44
¬ Typical(show, be used to fun)