lose: be a part of game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.45
, hit
Weight: 0.40
, program
Weight: 0.34
, time
Weight: 0.32
, story
Weight: 0.32
Siblings think
Weight: 0.31
, remember
Weight: 0.30
, win
Weight: 0.30
, anybody
Weight: 0.29
, know
Weight: 0.29

Related properties

Property Similarity
be a part of game 1.00
be motivated by make game 0.89
be a part of play sport 0.84
be defined as goal of game 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.41
Rule weight: 0.66
Evidence weight: 0.69
Similarity weight: 0.89
Evidence: 0.55
Plausible(program, be motivated by make game)
Evidence: 0.69
¬ Typical(lose, be a part of game)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.51
Similarity weight: 0.89
Evidence: 0.11
Plausible(lose, be a part of game)
Evidence: 0.55
¬ Plausible(program, be motivated by make game)

Remarkability exclusitivity betweem a parent and a child

0.41
Rule weight: 0.58
Evidence weight: 0.80
Similarity weight: 0.89
Evidence: 0.26
¬ Remarkable(lose, be a part of game)
Evidence: 0.75
¬ Remarkable(program, be motivated by make game)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.26
¬ Remarkable(lose, be a part of game)
Evidence: 0.70
¬ Remarkable(win, be defined as goal of game)

Remarkability from parent implausibility

0.36
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.55
Plausible(program, be motivated by make game)
Evidence: 0.26
Remarkable(lose, be a part of game)
Evidence: 0.11
¬ Plausible(lose, be a part of game)

Remarkability from sibling implausibility

0.42
Rule weight: 0.60
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.11
Plausible(lose, be a part of game)
Evidence: 0.70
Remarkable(win, be defined as goal of game)
Evidence: 0.57
¬ Plausible(win, be defined as goal of game)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.11
Plausible(lose, be a part of game)
Evidence: 0.27
¬ Salient(lose, be a part of game)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.11
Plausible(lose, be a part of game)
Evidence: 0.10
¬ Plausible(lose, be a part of play sport)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.27
Salient(lose, be a part of game)
Evidence: 0.23
¬ Salient(lose, be a part of play sport)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.26
Remarkable(lose, be a part of game)
Evidence: 0.24
¬ Remarkable(lose, be a part of play sport)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.69
Typical(lose, be a part of game)
Evidence: 0.74
¬ Typical(lose, be a part of play sport)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.27
Salient(lose, be a part of game)
Evidence: 0.69
¬ Typical(lose, be a part of game)
Evidence: 0.26
¬ Remarkable(lose, be a part of game)

Typical implies Plausible

0.19
Rule weight: 0.48
Evidence weight: 0.39
Similarity weight: 1.00
Evidence: 0.11
Plausible(lose, be a part of game)
Evidence: 0.69
¬ Typical(lose, be a part of game)

Typicality and Rermarkability incompatibility between a parent and a child

0.43
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.26
¬ Remarkable(lose, be a part of game)
Evidence: 0.20
¬ Typical(program, be motivated by make game)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.26
¬ Remarkable(lose, be a part of game)
Evidence: 0.19
¬ Typical(win, be defined as goal of game)

Typicality inheritance from parent to child

0.40
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.69
Typical(lose, be a part of game)
Evidence: 0.20
¬ Typical(program, be motivated by make game)