lost: is izalith bad

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hit
Weight: 0.63
, tv show
Weight: 0.62
, loss
Weight: 0.58
, cost
Weight: 0.57
, television show
Weight: 0.56
Siblings beat
Weight: 0.33
, falling
Weight: 0.32
, down
Weight: 0.32
, hurt
Weight: 0.32
, last
Weight: 0.31

Related properties

Property Similarity
is izalith bad 1.00
have bad headohones 0.95
is bad now 0.93
has quality bad 0.87
hurt bad 0.86
be considered bad thing 0.85
be bad days 0.85
sound bad 0.83
be in space bad 0.80
feel good 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.48
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.44
Plausible(loss, has quality bad)
Evidence: 0.31
¬ Typical(lost, is izalith bad)
0.43
Rule weight: 0.66
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.25
Plausible(loss, be considered bad thing)
Evidence: 0.31
¬ Typical(lost, is izalith bad)
0.41
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.85
Evidence: 0.09
Plausible(tv show, be bad days)
Evidence: 0.31
¬ Typical(lost, is izalith bad)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.12
Plausible(lost, is izalith bad)
Evidence: 0.09
¬ Plausible(tv show, be bad days)
0.06
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.12
Plausible(lost, is izalith bad)
Evidence: 0.25
¬ Plausible(loss, be considered bad thing)
0.05
Rule weight: 0.09
Evidence weight: 0.61
Similarity weight: 0.87
Evidence: 0.12
Plausible(lost, is izalith bad)
Evidence: 0.44
¬ Plausible(loss, has quality bad)

Remarkability exclusitivity betweem a parent and a child

0.48
Rule weight: 0.58
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.20
¬ Remarkable(lost, is izalith bad)
Evidence: 0.07
¬ Remarkable(tv show, be bad days)
0.45
Rule weight: 0.58
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.20
¬ Remarkable(lost, is izalith bad)
Evidence: 0.54
¬ Remarkable(loss, has quality bad)
0.44
Rule weight: 0.58
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.20
¬ Remarkable(lost, is izalith bad)
Evidence: 0.51
¬ Remarkable(loss, be considered bad thing)

Remarkability exclusitivity between siblings

0.12
Rule weight: 0.13
Evidence weight: 0.96
Similarity weight: 0.95
Evidence: 0.20
¬ Remarkable(lost, is izalith bad)
Evidence: 0.19
¬ Remarkable(beat, have bad headohones)
0.11
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.20
¬ Remarkable(lost, is izalith bad)
Evidence: 0.23
¬ Remarkable(beat, has quality bad)
0.11
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.20
¬ Remarkable(lost, is izalith bad)
Evidence: 0.17
¬ Remarkable(beat, sound bad)
0.10
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.20
¬ Remarkable(lost, is izalith bad)
Evidence: 0.05
¬ Remarkable(hurt, feel good)
0.10
Rule weight: 0.13
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.20
¬ Remarkable(lost, is izalith bad)
Evidence: 0.71
¬ Remarkable(falling, hurt bad)
...

Remarkability from parent implausibility

0.35
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.44
Plausible(loss, has quality bad)
Evidence: 0.20
Remarkable(lost, is izalith bad)
Evidence: 0.12
¬ Plausible(lost, is izalith bad)
0.33
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.25
Plausible(loss, be considered bad thing)
Evidence: 0.20
Remarkable(lost, is izalith bad)
Evidence: 0.12
¬ Plausible(lost, is izalith bad)
0.32
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.09
Plausible(tv show, be bad days)
Evidence: 0.20
Remarkable(lost, is izalith bad)
Evidence: 0.12
¬ Plausible(lost, is izalith bad)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.12
Plausible(lost, is izalith bad)
Evidence: 0.05
Remarkable(hurt, feel good)
Evidence: 0.03
¬ Plausible(hurt, feel good)
0.45
Rule weight: 0.60
Evidence weight: 0.79
Similarity weight: 0.95
Evidence: 0.12
Plausible(lost, is izalith bad)
Evidence: 0.19
Remarkable(beat, have bad headohones)
Evidence: 0.29
¬ Plausible(beat, have bad headohones)
0.41
Rule weight: 0.60
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.12
Plausible(lost, is izalith bad)
Evidence: 0.17
Remarkable(beat, sound bad)
Evidence: 0.23
¬ Plausible(beat, sound bad)
0.40
Rule weight: 0.60
Evidence weight: 0.78
Similarity weight: 0.86
Evidence: 0.12
Plausible(lost, is izalith bad)
Evidence: 0.71
Remarkable(falling, hurt bad)
Evidence: 0.85
¬ Plausible(falling, hurt bad)
0.40
Rule weight: 0.60
Evidence weight: 0.77
Similarity weight: 0.87
Evidence: 0.12
Plausible(lost, is izalith bad)
Evidence: 0.23
Remarkable(beat, has quality bad)
Evidence: 0.34
¬ Plausible(beat, has quality bad)
...

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.12
Plausible(lost, is izalith bad)
Evidence: 0.16
¬ Salient(lost, is izalith bad)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.12
Plausible(lost, is izalith bad)
Evidence: 0.02
¬ Plausible(lost, be in space bad)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.16
Salient(lost, is izalith bad)
Evidence: 0.03
¬ Salient(lost, be in space bad)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.20
Remarkable(lost, is izalith bad)
Evidence: 0.04
¬ Remarkable(lost, be in space bad)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.31
Typical(lost, is izalith bad)
Evidence: 0.18
¬ Typical(lost, be in space bad)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.16
Salient(lost, is izalith bad)
Evidence: 0.31
¬ Typical(lost, is izalith bad)
Evidence: 0.20
¬ Remarkable(lost, is izalith bad)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.12
Plausible(lost, is izalith bad)
Evidence: 0.31
¬ Typical(lost, is izalith bad)

Typicality and Rermarkability incompatibility between a parent and a child

0.41
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.20
¬ Remarkable(lost, is izalith bad)
Evidence: 0.27
¬ Typical(loss, be considered bad thing)
0.40
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.20
¬ Remarkable(lost, is izalith bad)
Evidence: 0.50
¬ Typical(loss, has quality bad)
0.40
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.20
¬ Remarkable(lost, is izalith bad)
Evidence: 0.39
¬ Typical(tv show, be bad days)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.95
Evidence: 0.20
¬ Remarkable(lost, is izalith bad)
Evidence: 0.55
¬ Typical(beat, have bad headohones)
0.11
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.20
¬ Remarkable(lost, is izalith bad)
Evidence: 0.57
¬ Typical(beat, has quality bad)
0.10
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.20
¬ Remarkable(lost, is izalith bad)
Evidence: 0.20
¬ Typical(hurt, feel good)
0.10
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.20
¬ Remarkable(lost, is izalith bad)
Evidence: 0.50
¬ Typical(beat, sound bad)
0.10
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.20
¬ Remarkable(lost, is izalith bad)
Evidence: 0.87
¬ Typical(falling, hurt bad)
...

Typicality inheritance from parent to child

0.33
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.85
Evidence: 0.31
Typical(lost, is izalith bad)
Evidence: 0.27
¬ Typical(loss, be considered bad thing)
0.30
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 0.85
Evidence: 0.31
Typical(lost, is izalith bad)
Evidence: 0.39
¬ Typical(tv show, be bad days)
0.28
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 0.87
Evidence: 0.31
Typical(lost, is izalith bad)
Evidence: 0.50
¬ Typical(loss, has quality bad)