play frisbee: be used to entertain dog

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to entertain dog 1.00
be used to dog 0.87
be used to person and dog 0.85
be used to play with your dog 0.85
requires find dog 0.85
requires get dog 0.85
requires take your dog to park 0.83
be used to exercise dog 0.83
causes you make dog happy 0.82
causes dog get exercise 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.75
Plausible(play frisbee, be used to entertain dog)
Evidence: 0.41
¬ Salient(play frisbee, be used to entertain dog)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.41
Salient(play frisbee, be used to entertain dog)
Evidence: 0.14
¬ Salient(play frisbee, be used to person and dog)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.41
Salient(play frisbee, be used to entertain dog)
Evidence: 0.19
¬ Salient(play frisbee, be used to dog)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.66
Remarkable(play frisbee, be used to entertain dog)
Evidence: 0.34
¬ Remarkable(play frisbee, be used to dog)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.66
Remarkable(play frisbee, be used to entertain dog)
Evidence: 0.27
¬ Remarkable(play frisbee, be used to person and dog)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.46
Typical(play frisbee, be used to entertain dog)
Evidence: 0.17
¬ Typical(play frisbee, be used to play with your dog)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.41
Salient(play frisbee, be used to entertain dog)
Evidence: 0.20
¬ Salient(play frisbee, be used to exercise dog)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.41
Salient(play frisbee, be used to entertain dog)
Evidence: 0.19
¬ Salient(play frisbee, causes you make dog happy)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.46
Typical(play frisbee, be used to entertain dog)
Evidence: 0.23
¬ Typical(play frisbee, causes you make dog happy)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.41
Salient(play frisbee, be used to entertain dog)
Evidence: 0.26
¬ Salient(play frisbee, requires find dog)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.87
Evidence: 0.75
Plausible(play frisbee, be used to entertain dog)
Evidence: 0.81
¬ Plausible(play frisbee, be used to dog)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.85
Evidence: 0.75
Plausible(play frisbee, be used to entertain dog)
Evidence: 0.76
¬ Plausible(play frisbee, requires find dog)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.41
Salient(play frisbee, be used to entertain dog)
Evidence: 0.28
¬ Salient(play frisbee, causes dog get exercise)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.75
Plausible(play frisbee, be used to entertain dog)
Evidence: 0.80
¬ Plausible(play frisbee, requires get dog)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.66
Remarkable(play frisbee, be used to entertain dog)
Evidence: 0.59
¬ Remarkable(play frisbee, requires find dog)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.75
Plausible(play frisbee, be used to entertain dog)
Evidence: 0.82
¬ Plausible(play frisbee, be used to person and dog)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.41
Salient(play frisbee, be used to entertain dog)
Evidence: 0.35
¬ Salient(play frisbee, requires get dog)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.46
Typical(play frisbee, be used to entertain dog)
Evidence: 0.40
¬ Typical(play frisbee, requires get dog)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.46
Typical(play frisbee, be used to entertain dog)
Evidence: 0.35
¬ Typical(play frisbee, causes dog get exercise)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.75
Plausible(play frisbee, be used to entertain dog)
Evidence: 0.90
¬ Plausible(play frisbee, be used to play with your dog)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.66
Remarkable(play frisbee, be used to entertain dog)
Evidence: 0.60
¬ Remarkable(play frisbee, be used to exercise dog)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.75
Plausible(play frisbee, be used to entertain dog)
Evidence: 0.82
¬ Plausible(play frisbee, be used to exercise dog)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.46
Typical(play frisbee, be used to entertain dog)
Evidence: 0.39
¬ Typical(play frisbee, be used to exercise dog)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.75
Plausible(play frisbee, be used to entertain dog)
Evidence: 0.83
¬ Plausible(play frisbee, causes dog get exercise)
0.55
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.87
Evidence: 0.46
Typical(play frisbee, be used to entertain dog)
Evidence: 0.48
¬ Typical(play frisbee, be used to dog)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.66
Remarkable(play frisbee, be used to entertain dog)
Evidence: 0.72
¬ Remarkable(play frisbee, requires get dog)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.75
Plausible(play frisbee, be used to entertain dog)
Evidence: 0.91
¬ Plausible(play frisbee, causes you make dog happy)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.85
Evidence: 0.41
Salient(play frisbee, be used to entertain dog)
Evidence: 0.42
¬ Salient(play frisbee, be used to play with your dog)
0.54
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.85
Evidence: 0.46
Typical(play frisbee, be used to entertain dog)
Evidence: 0.48
¬ Typical(play frisbee, requires find dog)
0.54
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.85
Evidence: 0.46
Typical(play frisbee, be used to entertain dog)
Evidence: 0.48
¬ Typical(play frisbee, be used to person and dog)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.82
Evidence: 0.66
Remarkable(play frisbee, be used to entertain dog)
Evidence: 0.75
¬ Remarkable(play frisbee, causes dog get exercise)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.66
Remarkable(play frisbee, be used to entertain dog)
Evidence: 0.78
¬ Remarkable(play frisbee, causes you make dog happy)
0.50
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.85
Evidence: 0.66
Remarkable(play frisbee, be used to entertain dog)
Evidence: 0.91
¬ Remarkable(play frisbee, be used to play with your dog)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.41
Salient(play frisbee, be used to entertain dog)
Evidence: 0.46
¬ Typical(play frisbee, be used to entertain dog)
Evidence: 0.66
¬ Remarkable(play frisbee, be used to entertain dog)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.75
Plausible(play frisbee, be used to entertain dog)
Evidence: 0.46
¬ Typical(play frisbee, be used to entertain dog)