play violin: be used to produce music

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to produce music 1.00
be used to create music 0.90
be used to make music 0.89
causes create music 0.87
be motivated by create music 0.86
causes make music 0.86
be motivated by make music 0.84
be motivated by you enjoy music it create 0.83
be used to make classical music 0.83
be used to learn about music 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.97
Plausible(play violin, be used to produce music)
Evidence: 0.82
¬ Salient(play violin, be used to produce music)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.97
Plausible(play violin, be used to produce music)
Evidence: 0.99
¬ Plausible(play violin, be used to make music)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.07
Typical(play violin, be used to produce music)
Evidence: 0.03
¬ Typical(play violin, be used to make music)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.97
Plausible(play violin, be used to produce music)
Evidence: 0.98
¬ Plausible(play violin, causes create music)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.97
Plausible(play violin, be used to produce music)
Evidence: 0.99
¬ Plausible(play violin, causes make music)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.07
Typical(play violin, be used to produce music)
Evidence: 0.04
¬ Typical(play violin, causes make music)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.07
Typical(play violin, be used to produce music)
Evidence: 0.06
¬ Typical(play violin, causes create music)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.92
Remarkable(play violin, be used to produce music)
Evidence: 0.96
¬ Remarkable(play violin, be used to make music)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.97
Plausible(play violin, be used to produce music)
Evidence: 0.98
¬ Plausible(play violin, be motivated by make music)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.97
Plausible(play violin, be used to produce music)
Evidence: 0.99
¬ Plausible(play violin, be motivated by you enjoy music it create)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.07
Typical(play violin, be used to produce music)
Evidence: 0.03
¬ Typical(play violin, be motivated by you enjoy music it create)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.07
Typical(play violin, be used to produce music)
Evidence: 0.04
¬ Typical(play violin, be motivated by make music)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.92
Remarkable(play violin, be used to produce music)
Evidence: 0.93
¬ Remarkable(play violin, causes create music)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.92
Remarkable(play violin, be used to produce music)
Evidence: 0.95
¬ Remarkable(play violin, causes make music)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.97
Plausible(play violin, be used to produce music)
Evidence: 0.93
¬ Plausible(play violin, be used to learn about music)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.92
Remarkable(play violin, be used to produce music)
Evidence: 0.96
¬ Remarkable(play violin, be motivated by make music)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.92
Remarkable(play violin, be used to produce music)
Evidence: 0.97
¬ Remarkable(play violin, be motivated by you enjoy music it create)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.82
Salient(play violin, be used to produce music)
Evidence: 0.87
¬ Salient(play violin, be used to make music)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.92
Remarkable(play violin, be used to produce music)
Evidence: 0.95
¬ Remarkable(play violin, be used to learn about music)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.82
Salient(play violin, be used to produce music)
Evidence: 0.84
¬ Salient(play violin, causes create music)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.07
Typical(play violin, be used to produce music)
Evidence: 0.10
¬ Typical(play violin, be used to learn about music)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.82
Salient(play violin, be used to produce music)
Evidence: 0.88
¬ Salient(play violin, causes make music)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.82
Salient(play violin, be used to produce music)
Evidence: 0.61
¬ Salient(play violin, be used to learn about music)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.82
Salient(play violin, be used to produce music)
Evidence: 0.80
¬ Salient(play violin, be motivated by make music)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.82
Salient(play violin, be used to produce music)
Evidence: 0.84
¬ Salient(play violin, be motivated by you enjoy music it create)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.82
Salient(play violin, be used to produce music)
Evidence: 0.07
¬ Typical(play violin, be used to produce music)
Evidence: 0.92
¬ Remarkable(play violin, be used to produce music)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.97
Plausible(play violin, be used to produce music)
Evidence: 0.07
¬ Typical(play violin, be used to produce music)