player: drop out of game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents football player
Weight: 0.75
, basketball player
Weight: 0.69
, person
Weight: 0.65
Siblings dvd player
Weight: 0.82
, baseball player
Weight: 0.73
, tennis player
Weight: 0.69
, quarterback
Weight: 0.69
, linebacker
Weight: 0.67

Related properties

Property Similarity
drop out of game 1.00
give up game is 0.86
give up game is over 0.86
get into game 0.86
get back into game 0.85
stay in game 0.83
leave early game 0.83
get game before release 0.81
get early games 0.81
having bad game stay until end 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.58
Plausible(player, drop out of game)
Evidence: 0.35
¬ Salient(player, drop out of game)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.87
Typical(player, drop out of game)
Evidence: 0.68
¬ Typical(player, stay in game)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.87
Typical(player, drop out of game)
Evidence: 0.95
¬ Typical(player, get into game)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.87
Typical(player, drop out of game)
Evidence: 0.97
¬ Typical(player, get back into game)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.87
Typical(player, drop out of game)
Evidence: 0.94
¬ Typical(player, leave early game)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.87
Typical(player, drop out of game)
Evidence: 1.00
¬ Typical(player, get early games)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.27
Remarkable(player, drop out of game)
Evidence: 0.30
¬ Remarkable(player, leave early game)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.83
Evidence: 0.58
Plausible(player, drop out of game)
Evidence: 0.70
¬ Plausible(player, leave early game)
0.49
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.83
Evidence: 0.35
Salient(player, drop out of game)
Evidence: 0.46
¬ Salient(player, leave early game)
0.49
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.83
Evidence: 0.58
Plausible(player, drop out of game)
Evidence: 0.73
¬ Plausible(player, stay in game)
0.45
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.86
Evidence: 0.58
Plausible(player, drop out of game)
Evidence: 0.92
¬ Plausible(player, get into game)
0.45
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.85
Evidence: 0.58
Plausible(player, drop out of game)
Evidence: 0.92
¬ Plausible(player, get back into game)
0.41
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.81
Evidence: 0.58
Plausible(player, drop out of game)
Evidence: 0.98
¬ Plausible(player, get early games)
0.32
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.85
Evidence: 0.27
Remarkable(player, drop out of game)
Evidence: 0.77
¬ Remarkable(player, get back into game)
0.31
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.83
Evidence: 0.35
Salient(player, drop out of game)
Evidence: 0.86
¬ Salient(player, stay in game)
0.28
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.81
Evidence: 0.27
Remarkable(player, drop out of game)
Evidence: 0.81
¬ Remarkable(player, get early games)
0.28
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.86
Evidence: 0.27
Remarkable(player, drop out of game)
Evidence: 0.85
¬ Remarkable(player, get into game)
0.27
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.85
Evidence: 0.35
Salient(player, drop out of game)
Evidence: 0.95
¬ Salient(player, get back into game)
0.27
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.86
Evidence: 0.35
Salient(player, drop out of game)
Evidence: 0.97
¬ Salient(player, get into game)
0.24
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.81
Evidence: 0.35
Salient(player, drop out of game)
Evidence: 1.00
¬ Salient(player, get early games)
0.23
Rule weight: 0.85
Evidence weight: 0.33
Similarity weight: 0.83
Evidence: 0.27
Remarkable(player, drop out of game)
Evidence: 0.93
¬ Remarkable(player, stay in game)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.35
Salient(player, drop out of game)
Evidence: 0.87
¬ Typical(player, drop out of game)
Evidence: 0.27
¬ Remarkable(player, drop out of game)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.58
Plausible(player, drop out of game)
Evidence: 0.87
¬ Typical(player, drop out of game)