playing: be healthy for kids

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hobby
Weight: 0.58
, activity
Weight: 0.56
, action
Weight: 0.56
, intensity
Weight: 0.52
Siblings playing game
Weight: 0.36
, play
Weight: 0.36
, playing sport
Weight: 0.35
, play game
Weight: 0.34
, softball game
Weight: 0.32

Related properties

Property Similarity
be healthy for kids 1.00
be healthy for little kids 0.97
is healthy 0.89
help kid 0.79
be harmful to children 0.78
were important during middle ages 0.77
benefit children 0.77
be important for students 0.76
be with guys 0.76
be important to ages 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.45
Rule weight: 0.66
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.89
Plausible(activity, be important for students)
Evidence: 0.95
¬ Typical(playing, be healthy for kids)
0.42
Rule weight: 0.66
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.81
Plausible(activity, benefit children)
Evidence: 0.95
¬ Typical(playing, be healthy for kids)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.91
Plausible(playing, be healthy for kids)
Evidence: 0.81
¬ Plausible(activity, benefit children)
0.07
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.91
Plausible(playing, be healthy for kids)
Evidence: 0.89
¬ Plausible(activity, be important for students)

Remarkability exclusitivity betweem a parent and a child

0.28
Rule weight: 0.58
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.67
¬ Remarkable(playing, be healthy for kids)
Evidence: 0.56
¬ Remarkable(activity, benefit children)
0.23
Rule weight: 0.58
Evidence weight: 0.52
Similarity weight: 0.76
Evidence: 0.67
¬ Remarkable(playing, be healthy for kids)
Evidence: 0.73
¬ Remarkable(activity, be important for students)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.58
Similarity weight: 0.78
Evidence: 0.67
¬ Remarkable(playing, be healthy for kids)
Evidence: 0.64
¬ Remarkable(play, be harmful to children)
0.05
Rule weight: 0.13
Evidence weight: 0.50
Similarity weight: 0.77
Evidence: 0.67
¬ Remarkable(playing, be healthy for kids)
Evidence: 0.75
¬ Remarkable(play, were important during middle ages)
0.05
Rule weight: 0.13
Evidence weight: 0.48
Similarity weight: 0.76
Evidence: 0.67
¬ Remarkable(playing, be healthy for kids)
Evidence: 0.78
¬ Remarkable(play game, be with guys)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.89
Plausible(activity, be important for students)
Evidence: 0.67
Remarkable(playing, be healthy for kids)
Evidence: 0.91
¬ Plausible(playing, be healthy for kids)
0.30
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.81
Plausible(activity, benefit children)
Evidence: 0.67
Remarkable(playing, be healthy for kids)
Evidence: 0.91
¬ Plausible(playing, be healthy for kids)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.91
Plausible(playing, be healthy for kids)
Evidence: 0.64
Remarkable(play, be harmful to children)
Evidence: 0.58
¬ Plausible(play, be harmful to children)
0.46
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.91
Plausible(playing, be healthy for kids)
Evidence: 0.75
Remarkable(play, were important during middle ages)
Evidence: 0.86
¬ Plausible(play, were important during middle ages)
0.45
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.91
Plausible(playing, be healthy for kids)
Evidence: 0.78
Remarkable(play game, be with guys)
Evidence: 0.68
¬ Plausible(play game, be with guys)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.91
Plausible(playing, be healthy for kids)
Evidence: 0.97
¬ Salient(playing, be healthy for kids)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.97
Evidence: 0.97
Salient(playing, be healthy for kids)
Evidence: 0.96
¬ Salient(playing, be healthy for little kids)
0.79
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.97
Evidence: 0.95
Typical(playing, be healthy for kids)
Evidence: 0.98
¬ Typical(playing, be healthy for little kids)
0.76
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.97
Evidence: 0.91
Plausible(playing, be healthy for kids)
Evidence: 0.92
¬ Plausible(playing, be healthy for little kids)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.97
Salient(playing, be healthy for kids)
Evidence: 0.97
¬ Salient(playing, is healthy)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.95
Typical(playing, be healthy for kids)
Evidence: 0.97
¬ Typical(playing, is healthy)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.91
Plausible(playing, be healthy for kids)
Evidence: 0.93
¬ Plausible(playing, is healthy)
0.68
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.97
Evidence: 0.67
Remarkable(playing, be healthy for kids)
Evidence: 0.54
¬ Remarkable(playing, be healthy for little kids)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.97
Salient(playing, be healthy for kids)
Evidence: 0.92
¬ Salient(playing, help kid)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.95
Typical(playing, be healthy for kids)
Evidence: 0.81
¬ Typical(playing, help kid)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.91
Plausible(playing, be healthy for kids)
Evidence: 0.82
¬ Plausible(playing, help kid)
0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.89
Evidence: 0.67
Remarkable(playing, be healthy for kids)
Evidence: 0.63
¬ Remarkable(playing, is healthy)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.67
Remarkable(playing, be healthy for kids)
Evidence: 0.78
¬ Remarkable(playing, help kid)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.97
Salient(playing, be healthy for kids)
Evidence: 0.95
¬ Typical(playing, be healthy for kids)
Evidence: 0.67
¬ Remarkable(playing, be healthy for kids)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.91
Plausible(playing, be healthy for kids)
Evidence: 0.95
¬ Typical(playing, be healthy for kids)

Typicality and Rermarkability incompatibility between a parent and a child

0.17
Rule weight: 0.51
Evidence weight: 0.42
Similarity weight: 0.77
Evidence: 0.67
¬ Remarkable(playing, be healthy for kids)
Evidence: 0.87
¬ Typical(activity, benefit children)
0.15
Rule weight: 0.51
Evidence weight: 0.39
Similarity weight: 0.76
Evidence: 0.67
¬ Remarkable(playing, be healthy for kids)
Evidence: 0.91
¬ Typical(activity, be important for students)

Typicality and Rermarkability incompatibility between siblings

0.06
Rule weight: 0.14
Evidence weight: 0.59
Similarity weight: 0.78
Evidence: 0.67
¬ Remarkable(playing, be healthy for kids)
Evidence: 0.61
¬ Typical(play, be harmful to children)
0.06
Rule weight: 0.14
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.67
¬ Remarkable(playing, be healthy for kids)
Evidence: 0.64
¬ Typical(play game, be with guys)
0.04
Rule weight: 0.14
Evidence weight: 0.43
Similarity weight: 0.77
Evidence: 0.67
¬ Remarkable(playing, be healthy for kids)
Evidence: 0.86
¬ Typical(play, were important during middle ages)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.95
Typical(playing, be healthy for kids)
Evidence: 0.87
¬ Typical(activity, benefit children)
0.36
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.95
Typical(playing, be healthy for kids)
Evidence: 0.91
¬ Typical(activity, be important for students)