reach advantage: be motivated by win

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by win 1.00
be used to win 0.94
causes win 0.92
be motivated by win competition 0.91
causes win game 0.88
causes you would win game 0.85
causes victory 0.84
be used to win war 0.84
be motivated by get ahead 0.79
be motivated by success 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.86
Plausible(reach advantage, be motivated by win)
Evidence: 0.53
¬ Salient(reach advantage, be motivated by win)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.94
Evidence: 0.86
Plausible(reach advantage, be motivated by win)
Evidence: 0.82
¬ Plausible(reach advantage, be used to win)
0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.91
Evidence: 0.86
Plausible(reach advantage, be motivated by win)
Evidence: 0.64
¬ Plausible(reach advantage, be motivated by win competition)
0.68
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.92
Evidence: 0.86
Plausible(reach advantage, be motivated by win)
Evidence: 0.90
¬ Plausible(reach advantage, causes win)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.88
Evidence: 0.86
Plausible(reach advantage, be motivated by win)
Evidence: 0.82
¬ Plausible(reach advantage, causes win game)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.86
Plausible(reach advantage, be motivated by win)
Evidence: 0.54
¬ Plausible(reach advantage, be used to win war)
0.66
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.92
Evidence: 0.29
Typical(reach advantage, be motivated by win)
Evidence: 0.22
¬ Typical(reach advantage, causes win)
0.65
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.91
Evidence: 0.53
Salient(reach advantage, be motivated by win)
Evidence: 0.33
¬ Salient(reach advantage, be motivated by win competition)
0.65
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.94
Evidence: 0.70
Remarkable(reach advantage, be motivated by win)
Evidence: 0.63
¬ Remarkable(reach advantage, be used to win)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.86
Plausible(reach advantage, be motivated by win)
Evidence: 0.85
¬ Plausible(reach advantage, causes you would win game)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.53
Salient(reach advantage, be motivated by win)
Evidence: 0.26
¬ Salient(reach advantage, be used to win war)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.86
Plausible(reach advantage, be motivated by win)
Evidence: 0.88
¬ Plausible(reach advantage, causes victory)
0.62
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.91
Evidence: 0.70
Remarkable(reach advantage, be motivated by win)
Evidence: 0.65
¬ Remarkable(reach advantage, be motivated by win competition)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.70
Remarkable(reach advantage, be motivated by win)
Evidence: 0.24
¬ Remarkable(reach advantage, be motivated by success)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.92
Evidence: 0.70
Remarkable(reach advantage, be motivated by win)
Evidence: 0.72
¬ Remarkable(reach advantage, causes win)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.70
Remarkable(reach advantage, be motivated by win)
Evidence: 0.49
¬ Remarkable(reach advantage, be used to win war)
0.61
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.94
Evidence: 0.53
Salient(reach advantage, be motivated by win)
Evidence: 0.53
¬ Salient(reach advantage, be used to win)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.70
Remarkable(reach advantage, be motivated by win)
Evidence: 0.33
¬ Remarkable(reach advantage, be motivated by get ahead)
0.61
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.94
Evidence: 0.29
Typical(reach advantage, be motivated by win)
Evidence: 0.35
¬ Typical(reach advantage, be used to win)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.86
Plausible(reach advantage, be motivated by win)
Evidence: 0.75
¬ Plausible(reach advantage, be motivated by get ahead)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.70
Remarkable(reach advantage, be motivated by win)
Evidence: 0.56
¬ Remarkable(reach advantage, causes victory)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.86
Plausible(reach advantage, be motivated by win)
Evidence: 0.77
¬ Plausible(reach advantage, be motivated by success)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.53
Salient(reach advantage, be motivated by win)
Evidence: 0.26
¬ Salient(reach advantage, be motivated by get ahead)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.88
Evidence: 0.70
Remarkable(reach advantage, be motivated by win)
Evidence: 0.72
¬ Remarkable(reach advantage, causes win game)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.85
Evidence: 0.29
Typical(reach advantage, be motivated by win)
Evidence: 0.27
¬ Typical(reach advantage, causes you would win game)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.29
Typical(reach advantage, be motivated by win)
Evidence: 0.28
¬ Typical(reach advantage, causes victory)
0.57
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.88
Evidence: 0.29
Typical(reach advantage, be motivated by win)
Evidence: 0.34
¬ Typical(reach advantage, causes win game)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.70
Remarkable(reach advantage, be motivated by win)
Evidence: 0.80
¬ Remarkable(reach advantage, causes you would win game)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.53
Salient(reach advantage, be motivated by win)
Evidence: 0.38
¬ Salient(reach advantage, be motivated by success)
0.54
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.88
Evidence: 0.53
Salient(reach advantage, be motivated by win)
Evidence: 0.61
¬ Salient(reach advantage, causes win game)
0.53
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.85
Evidence: 0.53
Salient(reach advantage, be motivated by win)
Evidence: 0.57
¬ Salient(reach advantage, causes you would win game)
0.52
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.92
Evidence: 0.53
Salient(reach advantage, be motivated by win)
Evidence: 0.72
¬ Salient(reach advantage, causes win)
0.50
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.84
Evidence: 0.53
Salient(reach advantage, be motivated by win)
Evidence: 0.65
¬ Salient(reach advantage, causes victory)
0.46
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.91
Evidence: 0.29
Typical(reach advantage, be motivated by win)
Evidence: 0.57
¬ Typical(reach advantage, be motivated by win competition)
0.42
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.79
Evidence: 0.29
Typical(reach advantage, be motivated by win)
Evidence: 0.54
¬ Typical(reach advantage, be motivated by get ahead)
0.42
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.29
Typical(reach advantage, be motivated by win)
Evidence: 0.53
¬ Typical(reach advantage, be motivated by success)
0.35
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.84
Evidence: 0.29
Typical(reach advantage, be motivated by win)
Evidence: 0.72
¬ Typical(reach advantage, be used to win war)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.53
Salient(reach advantage, be motivated by win)
Evidence: 0.29
¬ Typical(reach advantage, be motivated by win)
Evidence: 0.70
¬ Remarkable(reach advantage, be motivated by win)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.86
Plausible(reach advantage, be motivated by win)
Evidence: 0.29
¬ Typical(reach advantage, be motivated by win)