reach advantage: be used to win

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to win 1.00
causes win 0.95
be motivated by win 0.94
causes win game 0.91
causes victory 0.87
be used to win war 0.87
causes you would win game 0.87
be motivated by win competition 0.87
be used to beat your opponent 0.80
be used to winner 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.82
Plausible(reach advantage, be used to win)
Evidence: 0.53
¬ Salient(reach advantage, be used to win)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.95
Evidence: 0.35
Typical(reach advantage, be used to win)
Evidence: 0.22
¬ Typical(reach advantage, causes win)
0.68
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.94
Evidence: 0.82
Plausible(reach advantage, be used to win)
Evidence: 0.86
¬ Plausible(reach advantage, be motivated by win)
0.68
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.95
Evidence: 0.82
Plausible(reach advantage, be used to win)
Evidence: 0.90
¬ Plausible(reach advantage, causes win)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.82
Plausible(reach advantage, be used to win)
Evidence: 0.54
¬ Plausible(reach advantage, be used to win war)
0.67
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.91
Evidence: 0.82
Plausible(reach advantage, be used to win)
Evidence: 0.82
¬ Plausible(reach advantage, causes win game)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.82
Plausible(reach advantage, be used to win)
Evidence: 0.64
¬ Plausible(reach advantage, be motivated by win competition)
0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.87
Evidence: 0.53
Salient(reach advantage, be used to win)
Evidence: 0.26
¬ Salient(reach advantage, be used to win war)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.53
Salient(reach advantage, be used to win)
Evidence: 0.10
¬ Salient(reach advantage, be used to beat your opponent)
0.65
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.94
Evidence: 0.35
Typical(reach advantage, be used to win)
Evidence: 0.29
¬ Typical(reach advantage, be motivated by win)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.63
Remarkable(reach advantage, be used to win)
Evidence: 0.15
¬ Remarkable(reach advantage, be used to beat your opponent)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.82
Plausible(reach advantage, be used to win)
Evidence: 0.85
¬ Plausible(reach advantage, causes you would win game)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.82
Plausible(reach advantage, be used to win)
Evidence: 0.88
¬ Plausible(reach advantage, causes victory)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.87
Evidence: 0.53
Salient(reach advantage, be used to win)
Evidence: 0.33
¬ Salient(reach advantage, be motivated by win competition)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.63
Remarkable(reach advantage, be used to win)
Evidence: 0.23
¬ Remarkable(reach advantage, be used to winner)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.87
Evidence: 0.35
Typical(reach advantage, be used to win)
Evidence: 0.28
¬ Typical(reach advantage, causes victory)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.87
Evidence: 0.35
Typical(reach advantage, be used to win)
Evidence: 0.27
¬ Typical(reach advantage, causes you would win game)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.87
Evidence: 0.63
Remarkable(reach advantage, be used to win)
Evidence: 0.49
¬ Remarkable(reach advantage, be used to win war)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.91
Evidence: 0.35
Typical(reach advantage, be used to win)
Evidence: 0.34
¬ Typical(reach advantage, causes win game)
0.60
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.94
Evidence: 0.53
Salient(reach advantage, be used to win)
Evidence: 0.53
¬ Salient(reach advantage, be motivated by win)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.82
Plausible(reach advantage, be used to win)
Evidence: 0.69
¬ Plausible(reach advantage, be used to beat your opponent)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.82
Plausible(reach advantage, be used to win)
Evidence: 0.62
¬ Plausible(reach advantage, be used to winner)
0.60
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.94
Evidence: 0.63
Remarkable(reach advantage, be used to win)
Evidence: 0.70
¬ Remarkable(reach advantage, be motivated by win)
0.59
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.95
Evidence: 0.63
Remarkable(reach advantage, be used to win)
Evidence: 0.72
¬ Remarkable(reach advantage, causes win)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.87
Evidence: 0.63
Remarkable(reach advantage, be used to win)
Evidence: 0.56
¬ Remarkable(reach advantage, causes victory)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.53
Salient(reach advantage, be used to win)
Evidence: 0.25
¬ Salient(reach advantage, be used to winner)
0.57
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.91
Evidence: 0.63
Remarkable(reach advantage, be used to win)
Evidence: 0.72
¬ Remarkable(reach advantage, causes win game)
0.56
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.87
Evidence: 0.63
Remarkable(reach advantage, be used to win)
Evidence: 0.65
¬ Remarkable(reach advantage, be motivated by win competition)
0.56
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.91
Evidence: 0.53
Salient(reach advantage, be used to win)
Evidence: 0.61
¬ Salient(reach advantage, causes win game)
0.54
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.87
Evidence: 0.53
Salient(reach advantage, be used to win)
Evidence: 0.57
¬ Salient(reach advantage, causes you would win game)
0.53
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.95
Evidence: 0.53
Salient(reach advantage, be used to win)
Evidence: 0.72
¬ Salient(reach advantage, causes win)
0.52
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.87
Evidence: 0.63
Remarkable(reach advantage, be used to win)
Evidence: 0.80
¬ Remarkable(reach advantage, causes you would win game)
0.52
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.87
Evidence: 0.53
Salient(reach advantage, be used to win)
Evidence: 0.65
¬ Salient(reach advantage, causes victory)
0.46
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.87
Evidence: 0.35
Typical(reach advantage, be used to win)
Evidence: 0.57
¬ Typical(reach advantage, be motivated by win competition)
0.40
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.87
Evidence: 0.35
Typical(reach advantage, be used to win)
Evidence: 0.72
¬ Typical(reach advantage, be used to win war)
0.35
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.80
Evidence: 0.35
Typical(reach advantage, be used to win)
Evidence: 0.74
¬ Typical(reach advantage, be used to beat your opponent)
0.35
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.78
Evidence: 0.35
Typical(reach advantage, be used to win)
Evidence: 0.75
¬ Typical(reach advantage, be used to winner)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.53
Salient(reach advantage, be used to win)
Evidence: 0.35
¬ Typical(reach advantage, be used to win)
Evidence: 0.63
¬ Remarkable(reach advantage, be used to win)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.82
Plausible(reach advantage, be used to win)
Evidence: 0.35
¬ Typical(reach advantage, be used to win)