reach advantage: requires be smart than other guy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires be smart than other guy 1.00
requires be smart 0.88
be motivated by your good than other person 0.85
requires do good than others 0.84
be motivated by you know more than your competitor 0.83
requires be good than your competitor 0.81
be motivated by you think about your move 0.80
requires be good man 0.80
requires think 0.80
be motivated by best someone 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.74
Plausible(reach advantage, requires be smart than other guy)
Evidence: 0.20
¬ Salient(reach advantage, requires be smart than other guy)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.20
Salient(reach advantage, requires be smart than other guy)
Evidence: 0.07
¬ Salient(reach advantage, requires do good than others)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.20
Salient(reach advantage, requires be smart than other guy)
Evidence: 0.05
¬ Salient(reach advantage, requires be good than your competitor)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.36
Remarkable(reach advantage, requires be smart than other guy)
Evidence: 0.09
¬ Remarkable(reach advantage, requires be good than your competitor)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.56
Typical(reach advantage, requires be smart than other guy)
Evidence: 0.14
¬ Typical(reach advantage, requires think)
0.63
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.88
Evidence: 0.56
Typical(reach advantage, requires be smart than other guy)
Evidence: 0.36
¬ Typical(reach advantage, requires be smart)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.36
Remarkable(reach advantage, requires be smart than other guy)
Evidence: 0.23
¬ Remarkable(reach advantage, requires do good than others)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.56
Typical(reach advantage, requires be smart than other guy)
Evidence: 0.38
¬ Typical(reach advantage, be motivated by your good than other person)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.74
Plausible(reach advantage, requires be smart than other guy)
Evidence: 0.45
¬ Plausible(reach advantage, requires be good man)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.85
Evidence: 0.20
Salient(reach advantage, requires be smart than other guy)
Evidence: 0.23
¬ Salient(reach advantage, be motivated by your good than other person)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.88
Evidence: 0.36
Remarkable(reach advantage, requires be smart than other guy)
Evidence: 0.33
¬ Remarkable(reach advantage, requires be smart)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.74
Plausible(reach advantage, requires be smart than other guy)
Evidence: 0.66
¬ Plausible(reach advantage, be motivated by you know more than your competitor)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.56
Typical(reach advantage, requires be smart than other guy)
Evidence: 0.40
¬ Typical(reach advantage, requires do good than others)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.56
Typical(reach advantage, requires be smart than other guy)
Evidence: 0.34
¬ Typical(reach advantage, be motivated by you think about your move)
0.58
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.88
Evidence: 0.74
Plausible(reach advantage, requires be smart than other guy)
Evidence: 0.85
¬ Plausible(reach advantage, requires be smart)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.56
Typical(reach advantage, requires be smart than other guy)
Evidence: 0.34
¬ Typical(reach advantage, be motivated by best someone)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.74
Plausible(reach advantage, requires be smart than other guy)
Evidence: 0.83
¬ Plausible(reach advantage, be motivated by your good than other person)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.20
Salient(reach advantage, requires be smart than other guy)
Evidence: 0.25
¬ Salient(reach advantage, be motivated by you know more than your competitor)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.74
Plausible(reach advantage, requires be smart than other guy)
Evidence: 0.74
¬ Plausible(reach advantage, requires be good than your competitor)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.74
Plausible(reach advantage, requires be smart than other guy)
Evidence: 0.87
¬ Plausible(reach advantage, requires do good than others)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.20
Salient(reach advantage, requires be smart than other guy)
Evidence: 0.25
¬ Salient(reach advantage, requires be good man)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.74
Plausible(reach advantage, requires be smart than other guy)
Evidence: 0.83
¬ Plausible(reach advantage, be motivated by you think about your move)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.56
Typical(reach advantage, requires be smart than other guy)
Evidence: 0.58
¬ Typical(reach advantage, be motivated by you know more than your competitor)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.36
Remarkable(reach advantage, requires be smart than other guy)
Evidence: 0.35
¬ Remarkable(reach advantage, requires be good man)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.74
Plausible(reach advantage, requires be smart than other guy)
Evidence: 0.83
¬ Plausible(reach advantage, be motivated by best someone)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.20
Salient(reach advantage, requires be smart than other guy)
Evidence: 0.31
¬ Salient(reach advantage, be motivated by you think about your move)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.74
Plausible(reach advantage, requires be smart than other guy)
Evidence: 0.95
¬ Plausible(reach advantage, requires think)
0.47
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.85
Evidence: 0.36
Remarkable(reach advantage, requires be smart than other guy)
Evidence: 0.55
¬ Remarkable(reach advantage, be motivated by your good than other person)
0.47
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.81
Evidence: 0.56
Typical(reach advantage, requires be smart than other guy)
Evidence: 0.75
¬ Typical(reach advantage, requires be good than your competitor)
0.43
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.83
Evidence: 0.36
Remarkable(reach advantage, requires be smart than other guy)
Evidence: 0.61
¬ Remarkable(reach advantage, be motivated by you know more than your competitor)
0.42
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.80
Evidence: 0.56
Typical(reach advantage, requires be smart than other guy)
Evidence: 0.87
¬ Typical(reach advantage, requires be good man)
0.42
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.79
Evidence: 0.20
Salient(reach advantage, requires be smart than other guy)
Evidence: 0.47
¬ Salient(reach advantage, be motivated by best someone)
0.40
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.79
Evidence: 0.36
Remarkable(reach advantage, requires be smart than other guy)
Evidence: 0.64
¬ Remarkable(reach advantage, be motivated by best someone)
0.38
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.80
Evidence: 0.36
Remarkable(reach advantage, requires be smart than other guy)
Evidence: 0.70
¬ Remarkable(reach advantage, requires think)
0.37
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.80
Evidence: 0.36
Remarkable(reach advantage, requires be smart than other guy)
Evidence: 0.72
¬ Remarkable(reach advantage, be motivated by you think about your move)
0.36
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.88
Evidence: 0.20
Salient(reach advantage, requires be smart than other guy)
Evidence: 0.64
¬ Salient(reach advantage, requires be smart)
0.24
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.80
Evidence: 0.20
Salient(reach advantage, requires be smart than other guy)
Evidence: 0.80
¬ Salient(reach advantage, requires think)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.20
Salient(reach advantage, requires be smart than other guy)
Evidence: 0.56
¬ Typical(reach advantage, requires be smart than other guy)
Evidence: 0.36
¬ Remarkable(reach advantage, requires be smart than other guy)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.74
Plausible(reach advantage, requires be smart than other guy)
Evidence: 0.56
¬ Typical(reach advantage, requires be smart than other guy)