resident: is evil good

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents person
Weight: 0.65
, member
Weight: 0.61
, community
Weight: 0.61
, user
Weight: 0.56
, employee
Weight: 0.55
Siblings elderly person
Weight: 0.64
, naturalist
Weight: 0.55
, businessman
Weight: 0.55
, settler
Weight: 0.54
, gardener
Weight: 0.51

Related properties

Property Similarity
is evil good 1.00
evil 0.96
was evil 0.95
is evil different 0.95
has quality evil 0.93
be evil 2 0.91
is evil short 0.91
was evil ps1 good 0.91
be evil 5 0.89
is evil 7 0.89

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.83
Similarity weight: 0.93
Evidence: 0.33
¬ Remarkable(resident, is evil good)
Evidence: 0.51
¬ Remarkable(businessman, has quality evil)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.93
Evidence: 0.73
Plausible(resident, is evil good)
Evidence: 0.51
Remarkable(businessman, has quality evil)
Evidence: 0.82
¬ Plausible(businessman, has quality evil)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.73
Plausible(resident, is evil good)
Evidence: 0.67
¬ Salient(resident, is evil good)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.96
Evidence: 0.88
Typical(resident, is evil good)
Evidence: 0.78
¬ Typical(resident, evil)
0.75
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.95
Evidence: 0.88
Typical(resident, is evil good)
Evidence: 0.73
¬ Typical(resident, was evil)
0.74
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.95
Evidence: 0.88
Typical(resident, is evil good)
Evidence: 0.75
¬ Typical(resident, is evil different)
0.73
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.93
Evidence: 0.88
Typical(resident, is evil good)
Evidence: 0.72
¬ Typical(resident, has quality evil)
0.72
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.95
Evidence: 0.67
Salient(resident, is evil good)
Evidence: 0.33
¬ Salient(resident, was evil)
...

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.67
Salient(resident, is evil good)
Evidence: 0.88
¬ Typical(resident, is evil good)
Evidence: 0.33
¬ Remarkable(resident, is evil good)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.73
Plausible(resident, is evil good)
Evidence: 0.88
¬ Typical(resident, is evil good)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 0.93
Evidence: 0.33
¬ Remarkable(resident, is evil good)
Evidence: 0.90
¬ Typical(businessman, has quality evil)