rest: be motivated by perform well afterwards

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents attitude
Weight: 0.56
, action
Weight: 0.54
, benefit
Weight: 0.54
, gift
Weight: 0.54
Siblings free will
Weight: 0.30
, play
Weight: 0.30
, salvation
Weight: 0.30
, travel
Weight: 0.30
, move
Weight: 0.30

Related properties

Property Similarity
be motivated by perform well afterwards 1.00
be perform on stage 0.79
be perform for audience 0.79
be motivated by play 0.78
be motivated by you have be work hard 0.78
be motivated by it make me feel happy 0.78
be motivated by someone want to play with you 0.76
be motivated by play be fun 0.76
be motivated by have fun 0.76
be motivated by feel bettert 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.39
¬ Remarkable(rest, be motivated by perform well afterwards)
Evidence: 0.40
¬ Remarkable(play, be perform on stage)
0.08
Rule weight: 0.13
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.39
¬ Remarkable(rest, be motivated by perform well afterwards)
Evidence: 0.52
¬ Remarkable(play, be perform for audience)
0.07
Rule weight: 0.13
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.39
¬ Remarkable(rest, be motivated by perform well afterwards)
Evidence: 0.89
¬ Remarkable(play, be motivated by play)
0.07
Rule weight: 0.13
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.39
¬ Remarkable(rest, be motivated by perform well afterwards)
Evidence: 0.86
¬ Remarkable(travel, be motivated by have fun)
0.07
Rule weight: 0.13
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.39
¬ Remarkable(rest, be motivated by perform well afterwards)
Evidence: 0.94
¬ Remarkable(play, be motivated by it make me feel happy)
0.06
Rule weight: 0.13
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.39
¬ Remarkable(rest, be motivated by perform well afterwards)
Evidence: 0.93
¬ Remarkable(play, be motivated by have fun)
0.06
Rule weight: 0.13
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.39
¬ Remarkable(rest, be motivated by perform well afterwards)
Evidence: 0.95
¬ Remarkable(play, be motivated by play be fun)
0.06
Rule weight: 0.13
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.39
¬ Remarkable(rest, be motivated by perform well afterwards)
Evidence: 0.96
¬ Remarkable(play, be motivated by someone want to play with you)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.21
Plausible(rest, be motivated by perform well afterwards)
Evidence: 0.94
Remarkable(play, be motivated by it make me feel happy)
Evidence: 0.95
¬ Plausible(play, be motivated by it make me feel happy)
0.45
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.21
Plausible(rest, be motivated by perform well afterwards)
Evidence: 0.52
Remarkable(play, be perform for audience)
Evidence: 0.14
¬ Plausible(play, be perform for audience)
0.45
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.21
Plausible(rest, be motivated by perform well afterwards)
Evidence: 0.96
Remarkable(play, be motivated by someone want to play with you)
Evidence: 0.96
¬ Plausible(play, be motivated by someone want to play with you)
0.44
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.21
Plausible(rest, be motivated by perform well afterwards)
Evidence: 0.95
Remarkable(play, be motivated by play be fun)
Evidence: 0.91
¬ Plausible(play, be motivated by play be fun)
0.44
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.21
Plausible(rest, be motivated by perform well afterwards)
Evidence: 0.89
Remarkable(play, be motivated by play)
Evidence: 0.85
¬ Plausible(play, be motivated by play)
0.43
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.21
Plausible(rest, be motivated by perform well afterwards)
Evidence: 0.93
Remarkable(play, be motivated by have fun)
Evidence: 0.91
¬ Plausible(play, be motivated by have fun)
0.43
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.21
Plausible(rest, be motivated by perform well afterwards)
Evidence: 0.40
Remarkable(play, be perform on stage)
Evidence: 0.21
¬ Plausible(play, be perform on stage)
0.42
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.21
Plausible(rest, be motivated by perform well afterwards)
Evidence: 0.86
Remarkable(travel, be motivated by have fun)
Evidence: 0.71
¬ Plausible(travel, be motivated by have fun)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.52
Similarity weight: 1.00
Evidence: 0.21
Plausible(rest, be motivated by perform well afterwards)
Evidence: 0.61
¬ Salient(rest, be motivated by perform well afterwards)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.57
Typical(rest, be motivated by perform well afterwards)
Evidence: 0.14
¬ Typical(rest, be motivated by feel bettert)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.57
Typical(rest, be motivated by perform well afterwards)
Evidence: 0.31
¬ Typical(rest, be motivated by you have be work hard)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.61
Salient(rest, be motivated by perform well afterwards)
Evidence: 0.37
¬ Salient(rest, be motivated by you have be work hard)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.21
Plausible(rest, be motivated by perform well afterwards)
Evidence: 0.41
¬ Plausible(rest, be motivated by you have be work hard)
0.44
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.61
Salient(rest, be motivated by perform well afterwards)
Evidence: 0.80
¬ Salient(rest, be motivated by feel bettert)
0.37
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.78
Evidence: 0.39
Remarkable(rest, be motivated by perform well afterwards)
Evidence: 0.73
¬ Remarkable(rest, be motivated by you have be work hard)
0.31
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.76
Evidence: 0.39
Remarkable(rest, be motivated by perform well afterwards)
Evidence: 0.85
¬ Remarkable(rest, be motivated by feel bettert)
0.29
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.76
Evidence: 0.21
Plausible(rest, be motivated by perform well afterwards)
Evidence: 0.70
¬ Plausible(rest, be motivated by feel bettert)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.61
Salient(rest, be motivated by perform well afterwards)
Evidence: 0.57
¬ Typical(rest, be motivated by perform well afterwards)
Evidence: 0.39
¬ Remarkable(rest, be motivated by perform well afterwards)

Typical implies Plausible

0.26
Rule weight: 0.48
Evidence weight: 0.55
Similarity weight: 1.00
Evidence: 0.21
Plausible(rest, be motivated by perform well afterwards)
Evidence: 0.57
¬ Typical(rest, be motivated by perform well afterwards)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.39
¬ Remarkable(rest, be motivated by perform well afterwards)
Evidence: 0.04
¬ Typical(play, be motivated by it make me feel happy)
0.10
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.39
¬ Remarkable(rest, be motivated by perform well afterwards)
Evidence: 0.08
¬ Typical(play, be motivated by play)
0.10
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.39
¬ Remarkable(rest, be motivated by perform well afterwards)
Evidence: 0.03
¬ Typical(play, be motivated by someone want to play with you)
0.10
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.39
¬ Remarkable(rest, be motivated by perform well afterwards)
Evidence: 0.04
¬ Typical(play, be motivated by play be fun)
0.10
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.39
¬ Remarkable(rest, be motivated by perform well afterwards)
Evidence: 0.05
¬ Typical(play, be motivated by have fun)
0.10
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.39
¬ Remarkable(rest, be motivated by perform well afterwards)
Evidence: 0.15
¬ Typical(travel, be motivated by have fun)
0.08
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.39
¬ Remarkable(rest, be motivated by perform well afterwards)
Evidence: 0.61
¬ Typical(play, be perform on stage)
0.08
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.39
¬ Remarkable(rest, be motivated by perform well afterwards)
Evidence: 0.69
¬ Typical(play, be perform for audience)