rest: be motivated by you be weak

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents attitude
Weight: 0.56
, action
Weight: 0.54
, benefit
Weight: 0.54
, gift
Weight: 0.54
Siblings free will
Weight: 0.30
, play
Weight: 0.30
, salvation
Weight: 0.30
, travel
Weight: 0.30
, move
Weight: 0.30

Related properties

Property Similarity
be motivated by you be weak 1.00
be motivated by you feel lazy 0.79
be motivated by you need to 0.78
be motivated by you have be work hard 0.77
be motivated by to 0.77
be used to get your strength back 0.77
be motivated by someone want to play with you 0.76
be motivated by feel bettert 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.54
Similarity weight: 0.76
Evidence: 0.48
¬ Remarkable(rest, be motivated by you be weak)
Evidence: 0.96
¬ Remarkable(play, be motivated by someone want to play with you)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.21
Plausible(rest, be motivated by you be weak)
Evidence: 0.96
Remarkable(play, be motivated by someone want to play with you)
Evidence: 0.96
¬ Plausible(play, be motivated by someone want to play with you)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.53
Similarity weight: 1.00
Evidence: 0.21
Plausible(rest, be motivated by you be weak)
Evidence: 0.59
¬ Salient(rest, be motivated by you be weak)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.55
Typical(rest, be motivated by you be weak)
Evidence: 0.18
¬ Typical(rest, be motivated by you feel lazy)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.55
Typical(rest, be motivated by you be weak)
Evidence: 0.17
¬ Typical(rest, be motivated by you need to)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.55
Typical(rest, be motivated by you be weak)
Evidence: 0.14
¬ Typical(rest, be motivated by feel bettert)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.55
Typical(rest, be motivated by you be weak)
Evidence: 0.31
¬ Typical(rest, be motivated by you have be work hard)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.59
Salient(rest, be motivated by you be weak)
Evidence: 0.37
¬ Salient(rest, be motivated by you have be work hard)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.59
Salient(rest, be motivated by you be weak)
Evidence: 0.76
¬ Salient(rest, be motivated by you need to)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.79
Evidence: 0.59
Salient(rest, be motivated by you be weak)
Evidence: 0.82
¬ Salient(rest, be motivated by you feel lazy)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.21
Plausible(rest, be motivated by you be weak)
Evidence: 0.41
¬ Plausible(rest, be motivated by you have be work hard)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.59
Salient(rest, be motivated by you be weak)
Evidence: 0.80
¬ Salient(rest, be motivated by feel bettert)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.77
Evidence: 0.48
Remarkable(rest, be motivated by you be weak)
Evidence: 0.73
¬ Remarkable(rest, be motivated by you have be work hard)
0.38
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.79
Evidence: 0.48
Remarkable(rest, be motivated by you be weak)
Evidence: 0.84
¬ Remarkable(rest, be motivated by you feel lazy)
0.37
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.78
Evidence: 0.48
Remarkable(rest, be motivated by you be weak)
Evidence: 0.86
¬ Remarkable(rest, be motivated by you need to)
0.36
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.76
Evidence: 0.48
Remarkable(rest, be motivated by you be weak)
Evidence: 0.85
¬ Remarkable(rest, be motivated by feel bettert)
0.36
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.79
Evidence: 0.21
Plausible(rest, be motivated by you be weak)
Evidence: 0.60
¬ Plausible(rest, be motivated by you feel lazy)
0.35
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.78
Evidence: 0.21
Plausible(rest, be motivated by you be weak)
Evidence: 0.61
¬ Plausible(rest, be motivated by you need to)
0.29
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.76
Evidence: 0.21
Plausible(rest, be motivated by you be weak)
Evidence: 0.70
¬ Plausible(rest, be motivated by feel bettert)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.59
Salient(rest, be motivated by you be weak)
Evidence: 0.55
¬ Typical(rest, be motivated by you be weak)
Evidence: 0.48
¬ Remarkable(rest, be motivated by you be weak)

Typical implies Plausible

0.27
Rule weight: 0.48
Evidence weight: 0.57
Similarity weight: 1.00
Evidence: 0.21
Plausible(rest, be motivated by you be weak)
Evidence: 0.55
¬ Typical(rest, be motivated by you be weak)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.48
¬ Remarkable(rest, be motivated by you be weak)
Evidence: 0.03
¬ Typical(play, be motivated by someone want to play with you)