rest: be used to save your energy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents attitude
Weight: 0.56
, action
Weight: 0.54
, benefit
Weight: 0.54
, gift
Weight: 0.54
Siblings free will
Weight: 0.30
, play
Weight: 0.30
, salvation
Weight: 0.30
, travel
Weight: 0.30
, move
Weight: 0.30

Related properties

Property Similarity
be used to save your energy 1.00
requires save your money 0.90
requires save money 0.87
causes use up energy 0.87
be used to use energy 0.86
requires energy 0.85
be used to restore your energy 0.85
be motivated by energy 0.83
requires save money for trip 0.81
be used to regain your energy 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.54
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.71
Plausible(action, requires energy)
Evidence: 0.14
¬ Typical(rest, be used to save your energy)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.78
Plausible(rest, be used to save your energy)
Evidence: 0.71
¬ Plausible(action, requires energy)

Remarkability exclusitivity betweem a parent and a child

0.28
Rule weight: 0.58
Evidence weight: 0.58
Similarity weight: 0.85
Evidence: 0.66
¬ Remarkable(rest, be used to save your energy)
Evidence: 0.63
¬ Remarkable(action, requires energy)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.79
Similarity weight: 0.87
Evidence: 0.66
¬ Remarkable(rest, be used to save your energy)
Evidence: 0.31
¬ Remarkable(play, causes use up energy)
0.09
Rule weight: 0.13
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.66
¬ Remarkable(rest, be used to save your energy)
Evidence: 0.32
¬ Remarkable(travel, requires energy)
0.08
Rule weight: 0.13
Evidence weight: 0.68
Similarity weight: 0.87
Evidence: 0.66
¬ Remarkable(rest, be used to save your energy)
Evidence: 0.48
¬ Remarkable(travel, requires save money)
0.08
Rule weight: 0.13
Evidence weight: 0.66
Similarity weight: 0.86
Evidence: 0.66
¬ Remarkable(rest, be used to save your energy)
Evidence: 0.51
¬ Remarkable(play, be used to use energy)
0.07
Rule weight: 0.13
Evidence weight: 0.58
Similarity weight: 0.90
Evidence: 0.66
¬ Remarkable(rest, be used to save your energy)
Evidence: 0.63
¬ Remarkable(travel, requires save your money)
0.06
Rule weight: 0.13
Evidence weight: 0.53
Similarity weight: 0.81
Evidence: 0.66
¬ Remarkable(rest, be used to save your energy)
Evidence: 0.71
¬ Remarkable(travel, requires save money for trip)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.71
Plausible(action, requires energy)
Evidence: 0.66
Remarkable(rest, be used to save your energy)
Evidence: 0.78
¬ Plausible(rest, be used to save your energy)

Remarkability from sibling implausibility

0.51
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.78
Plausible(rest, be used to save your energy)
Evidence: 0.63
Remarkable(travel, requires save your money)
Evidence: 0.65
¬ Plausible(travel, requires save your money)
0.50
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.78
Plausible(rest, be used to save your energy)
Evidence: 0.48
Remarkable(travel, requires save money)
Evidence: 0.41
¬ Plausible(travel, requires save money)
0.48
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.78
Plausible(rest, be used to save your energy)
Evidence: 0.71
Remarkable(travel, requires save money for trip)
Evidence: 0.30
¬ Plausible(travel, requires save money for trip)
0.47
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.78
Plausible(rest, be used to save your energy)
Evidence: 0.51
Remarkable(play, be used to use energy)
Evidence: 0.81
¬ Plausible(play, be used to use energy)
0.45
Rule weight: 0.60
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.78
Plausible(rest, be used to save your energy)
Evidence: 0.31
Remarkable(play, causes use up energy)
Evidence: 0.92
¬ Plausible(play, causes use up energy)
0.44
Rule weight: 0.60
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.78
Plausible(rest, be used to save your energy)
Evidence: 0.32
Remarkable(travel, requires energy)
Evidence: 0.93
¬ Plausible(travel, requires energy)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.78
Plausible(rest, be used to save your energy)
Evidence: 0.88
¬ Salient(rest, be used to save your energy)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.88
Salient(rest, be used to save your energy)
Evidence: 0.65
¬ Salient(rest, be used to restore your energy)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.88
Salient(rest, be used to save your energy)
Evidence: 0.41
¬ Salient(rest, be motivated by energy)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.14
Typical(rest, be used to save your energy)
Evidence: 0.08
¬ Typical(rest, be used to regain your energy)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.14
Typical(rest, be used to save your energy)
Evidence: 0.17
¬ Typical(rest, be used to restore your energy)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.66
Remarkable(rest, be used to save your energy)
Evidence: 0.38
¬ Remarkable(rest, be motivated by energy)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.88
Salient(rest, be used to save your energy)
Evidence: 0.93
¬ Salient(rest, be used to regain your energy)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.66
Remarkable(rest, be used to save your energy)
Evidence: 0.52
¬ Remarkable(rest, be used to restore your energy)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.78
Plausible(rest, be used to save your energy)
Evidence: 0.95
¬ Plausible(rest, be used to restore your energy)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.78
Plausible(rest, be used to save your energy)
Evidence: 0.85
¬ Plausible(rest, be motivated by energy)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.78
Plausible(rest, be used to save your energy)
Evidence: 0.84
¬ Plausible(rest, be used to regain your energy)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.66
Remarkable(rest, be used to save your energy)
Evidence: 0.83
¬ Remarkable(rest, be used to regain your energy)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.83
Evidence: 0.14
Typical(rest, be used to save your energy)
Evidence: 0.37
¬ Typical(rest, be motivated by energy)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.88
Salient(rest, be used to save your energy)
Evidence: 0.14
¬ Typical(rest, be used to save your energy)
Evidence: 0.66
¬ Remarkable(rest, be used to save your energy)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.78
Plausible(rest, be used to save your energy)
Evidence: 0.14
¬ Typical(rest, be used to save your energy)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.66
¬ Remarkable(rest, be used to save your energy)
Evidence: 0.15
¬ Typical(action, requires energy)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.66
¬ Remarkable(rest, be used to save your energy)
Evidence: 0.15
¬ Typical(play, be used to use energy)
0.10
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 0.90
Evidence: 0.66
¬ Remarkable(rest, be used to save your energy)
Evidence: 0.23
¬ Typical(travel, requires save your money)
0.10
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.66
¬ Remarkable(rest, be used to save your energy)
Evidence: 0.26
¬ Typical(travel, requires energy)
0.10
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.87
Evidence: 0.66
¬ Remarkable(rest, be used to save your energy)
Evidence: 0.28
¬ Typical(play, causes use up energy)
0.09
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.87
Evidence: 0.66
¬ Remarkable(rest, be used to save your energy)
Evidence: 0.37
¬ Typical(travel, requires save money)
0.08
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.66
¬ Remarkable(rest, be used to save your energy)
Evidence: 0.40
¬ Typical(travel, requires save money for trip)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.14
Typical(rest, be used to save your energy)
Evidence: 0.15
¬ Typical(action, requires energy)