rest: causes someone to feel good

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents attitude
Weight: 0.56
, action
Weight: 0.54
, benefit
Weight: 0.54
, gift
Weight: 0.54
Siblings free will
Weight: 0.30
, play
Weight: 0.30
, salvation
Weight: 0.30
, travel
Weight: 0.30
, move
Weight: 0.30

Related properties

Property Similarity
causes someone to feel good 1.00
causes feel good 0.96
causes feel well-rested 0.91
causes feel happy 0.89
be motivated by it make me feel happy 0.88
be motivated by someone want to play with you 0.88
make me feel love 0.88
requires find somebody to play with 0.87
be motivated by feel bettert 0.85
be used to something good to give 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.55
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 0.88
Evidence: 0.25
Plausible(gift, make me feel love)
Evidence: 0.08
¬ Typical(rest, causes someone to feel good)
0.55
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.63
Plausible(gift, be used to something good to give)
Evidence: 0.08
¬ Typical(rest, causes someone to feel good)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.82
Plausible(rest, causes someone to feel good)
Evidence: 0.25
¬ Plausible(gift, make me feel love)
0.07
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.82
Plausible(rest, causes someone to feel good)
Evidence: 0.63
¬ Plausible(gift, be used to something good to give)

Remarkability exclusitivity betweem a parent and a child

0.36
Rule weight: 0.58
Evidence weight: 0.72
Similarity weight: 0.88
Evidence: 0.89
¬ Remarkable(rest, causes someone to feel good)
Evidence: 0.32
¬ Remarkable(gift, make me feel love)
0.14
Rule weight: 0.58
Evidence weight: 0.29
Similarity weight: 0.85
Evidence: 0.89
¬ Remarkable(rest, causes someone to feel good)
Evidence: 0.80
¬ Remarkable(gift, be used to something good to give)

Remarkability exclusitivity between siblings

0.02
Rule weight: 0.13
Evidence weight: 0.16
Similarity weight: 0.88
Evidence: 0.89
¬ Remarkable(rest, causes someone to feel good)
Evidence: 0.94
¬ Remarkable(play, be motivated by it make me feel happy)
0.02
Rule weight: 0.13
Evidence weight: 0.16
Similarity weight: 0.87
Evidence: 0.89
¬ Remarkable(rest, causes someone to feel good)
Evidence: 0.95
¬ Remarkable(play, requires find somebody to play with)
0.02
Rule weight: 0.13
Evidence weight: 0.15
Similarity weight: 0.88
Evidence: 0.89
¬ Remarkable(rest, causes someone to feel good)
Evidence: 0.96
¬ Remarkable(play, be motivated by someone want to play with you)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.63
Plausible(gift, be used to something good to give)
Evidence: 0.89
Remarkable(rest, causes someone to feel good)
Evidence: 0.82
¬ Plausible(rest, causes someone to feel good)
0.34
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.25
Plausible(gift, make me feel love)
Evidence: 0.89
Remarkable(rest, causes someone to feel good)
Evidence: 0.82
¬ Plausible(rest, causes someone to feel good)

Remarkability from sibling implausibility

0.53
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.82
Plausible(rest, causes someone to feel good)
Evidence: 0.94
Remarkable(play, be motivated by it make me feel happy)
Evidence: 0.95
¬ Plausible(play, be motivated by it make me feel happy)
0.52
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.82
Plausible(rest, causes someone to feel good)
Evidence: 0.96
Remarkable(play, be motivated by someone want to play with you)
Evidence: 0.96
¬ Plausible(play, be motivated by someone want to play with you)
0.52
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.82
Plausible(rest, causes someone to feel good)
Evidence: 0.95
Remarkable(play, requires find somebody to play with)
Evidence: 0.81
¬ Plausible(play, requires find somebody to play with)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.82
Plausible(rest, causes someone to feel good)
Evidence: 0.92
¬ Salient(rest, causes someone to feel good)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.96
Evidence: 0.92
Salient(rest, causes someone to feel good)
Evidence: 0.90
¬ Salient(rest, causes feel good)
0.74
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.96
Evidence: 0.08
Typical(rest, causes someone to feel good)
Evidence: 0.10
¬ Typical(rest, causes feel good)
0.74
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.96
Evidence: 0.89
Remarkable(rest, causes someone to feel good)
Evidence: 0.87
¬ Remarkable(rest, causes feel good)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.08
Typical(rest, causes someone to feel good)
Evidence: 0.06
¬ Typical(rest, causes feel well-rested)
0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.92
Salient(rest, causes someone to feel good)
Evidence: 0.94
¬ Salient(rest, causes feel well-rested)
0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.91
Evidence: 0.89
Remarkable(rest, causes someone to feel good)
Evidence: 0.81
¬ Remarkable(rest, causes feel well-rested)
0.70
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.96
Evidence: 0.82
Plausible(rest, causes someone to feel good)
Evidence: 0.76
¬ Plausible(rest, causes feel good)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.92
Salient(rest, causes someone to feel good)
Evidence: 0.80
¬ Salient(rest, be motivated by feel bettert)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.89
Remarkable(rest, causes someone to feel good)
Evidence: 0.85
¬ Remarkable(rest, be motivated by feel bettert)
0.65
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.91
Evidence: 0.82
Plausible(rest, causes someone to feel good)
Evidence: 0.90
¬ Plausible(rest, causes feel well-rested)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.82
Plausible(rest, causes someone to feel good)
Evidence: 0.70
¬ Plausible(rest, be motivated by feel bettert)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.08
Typical(rest, causes someone to feel good)
Evidence: 0.14
¬ Typical(rest, be motivated by feel bettert)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.92
Salient(rest, causes someone to feel good)
Evidence: 0.08
¬ Typical(rest, causes someone to feel good)
Evidence: 0.89
¬ Remarkable(rest, causes someone to feel good)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.82
Plausible(rest, causes someone to feel good)
Evidence: 0.08
¬ Typical(rest, causes someone to feel good)

Typicality and Rermarkability incompatibility between a parent and a child

0.37
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.89
¬ Remarkable(rest, causes someone to feel good)
Evidence: 0.15
¬ Typical(gift, be used to something good to give)
0.25
Rule weight: 0.51
Evidence weight: 0.57
Similarity weight: 0.88
Evidence: 0.89
¬ Remarkable(rest, causes someone to feel good)
Evidence: 0.49
¬ Typical(gift, make me feel love)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.89
¬ Remarkable(rest, causes someone to feel good)
Evidence: 0.03
¬ Typical(play, be motivated by someone want to play with you)
0.12
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.89
¬ Remarkable(rest, causes someone to feel good)
Evidence: 0.04
¬ Typical(play, be motivated by it make me feel happy)
0.11
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.89
¬ Remarkable(rest, causes someone to feel good)
Evidence: 0.07
¬ Typical(play, requires find somebody to play with)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.08
Typical(rest, causes someone to feel good)
Evidence: 0.15
¬ Typical(gift, be used to something good to give)
0.23
Rule weight: 0.48
Evidence weight: 0.55
Similarity weight: 0.88
Evidence: 0.08
Typical(rest, causes someone to feel good)
Evidence: 0.49
¬ Typical(gift, make me feel love)