rest: requires get comfortable

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents attitude
Weight: 0.56
, action
Weight: 0.54
, benefit
Weight: 0.54
, gift
Weight: 0.54
Siblings free will
Weight: 0.30
, play
Weight: 0.30
, salvation
Weight: 0.30
, travel
Weight: 0.30
, move
Weight: 0.30

Related properties

Property Similarity
requires get comfortable 1.00
requires get into comfortable position 0.91
requires get something to play with 0.81
be motivated by it make me feel happy 0.80
causes feel happy 0.79
be used to something good to give 0.78
requires sit back and relax 0.78
requires you have fun 0.78
causes feel good 0.78
requires do something fun 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.49
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.63
Plausible(gift, be used to something good to give)
Evidence: 0.16
¬ Typical(rest, requires get comfortable)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.69
Plausible(rest, requires get comfortable)
Evidence: 0.63
¬ Plausible(gift, be used to something good to give)

Remarkability exclusitivity betweem a parent and a child

0.18
Rule weight: 0.58
Evidence weight: 0.39
Similarity weight: 0.78
Evidence: 0.76
¬ Remarkable(rest, requires get comfortable)
Evidence: 0.80
¬ Remarkable(gift, be used to something good to give)

Remarkability exclusitivity between siblings

0.03
Rule weight: 0.13
Evidence weight: 0.31
Similarity weight: 0.78
Evidence: 0.76
¬ Remarkable(rest, requires get comfortable)
Evidence: 0.91
¬ Remarkable(travel, requires you have fun)
0.03
Rule weight: 0.13
Evidence weight: 0.28
Similarity weight: 0.80
Evidence: 0.76
¬ Remarkable(rest, requires get comfortable)
Evidence: 0.94
¬ Remarkable(play, be motivated by it make me feel happy)
0.03
Rule weight: 0.13
Evidence weight: 0.27
Similarity weight: 0.81
Evidence: 0.76
¬ Remarkable(rest, requires get comfortable)
Evidence: 0.96
¬ Remarkable(play, requires get something to play with)
0.03
Rule weight: 0.13
Evidence weight: 0.27
Similarity weight: 0.78
Evidence: 0.76
¬ Remarkable(rest, requires get comfortable)
Evidence: 0.95
¬ Remarkable(play, requires do something fun)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.63
Plausible(gift, be used to something good to give)
Evidence: 0.76
Remarkable(rest, requires get comfortable)
Evidence: 0.69
¬ Plausible(rest, requires get comfortable)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.69
Plausible(rest, requires get comfortable)
Evidence: 0.96
Remarkable(play, requires get something to play with)
Evidence: 0.97
¬ Plausible(play, requires get something to play with)
0.47
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.69
Plausible(rest, requires get comfortable)
Evidence: 0.94
Remarkable(play, be motivated by it make me feel happy)
Evidence: 0.95
¬ Plausible(play, be motivated by it make me feel happy)
0.46
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.69
Plausible(rest, requires get comfortable)
Evidence: 0.95
Remarkable(play, requires do something fun)
Evidence: 0.93
¬ Plausible(play, requires do something fun)
0.46
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.69
Plausible(rest, requires get comfortable)
Evidence: 0.91
Remarkable(travel, requires you have fun)
Evidence: 0.85
¬ Plausible(travel, requires you have fun)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.69
Plausible(rest, requires get comfortable)
Evidence: 0.89
¬ Salient(rest, requires get comfortable)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.16
Typical(rest, requires get comfortable)
Evidence: 0.04
¬ Typical(rest, requires sit back and relax)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.16
Typical(rest, requires get comfortable)
Evidence: 0.10
¬ Typical(rest, causes feel good)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.89
Salient(rest, requires get comfortable)
Evidence: 0.90
¬ Salient(rest, causes feel good)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.89
Salient(rest, requires get comfortable)
Evidence: 0.94
¬ Salient(rest, requires sit back and relax)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.76
Remarkable(rest, requires get comfortable)
Evidence: 0.87
¬ Remarkable(rest, causes feel good)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.76
Remarkable(rest, requires get comfortable)
Evidence: 0.92
¬ Remarkable(rest, requires sit back and relax)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.69
Plausible(rest, requires get comfortable)
Evidence: 0.76
¬ Plausible(rest, causes feel good)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.69
Plausible(rest, requires get comfortable)
Evidence: 0.93
¬ Plausible(rest, requires sit back and relax)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.89
Salient(rest, requires get comfortable)
Evidence: 0.16
¬ Typical(rest, requires get comfortable)
Evidence: 0.76
¬ Remarkable(rest, requires get comfortable)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.69
Plausible(rest, requires get comfortable)
Evidence: 0.16
¬ Typical(rest, requires get comfortable)

Typicality and Rermarkability incompatibility between a parent and a child

0.35
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.76
¬ Remarkable(rest, requires get comfortable)
Evidence: 0.15
¬ Typical(gift, be used to something good to give)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.76
¬ Remarkable(rest, requires get comfortable)
Evidence: 0.03
¬ Typical(play, requires get something to play with)
0.11
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.76
¬ Remarkable(rest, requires get comfortable)
Evidence: 0.04
¬ Typical(play, be motivated by it make me feel happy)
0.10
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.76
¬ Remarkable(rest, requires get comfortable)
Evidence: 0.04
¬ Typical(play, requires do something fun)
0.10
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.76
¬ Remarkable(rest, requires get comfortable)
Evidence: 0.07
¬ Typical(travel, requires you have fun)

Typicality inheritance from parent to child

0.33
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.16
Typical(rest, requires get comfortable)
Evidence: 0.15
¬ Typical(gift, be used to something good to give)