return to work: requires get life

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires get life 1.00
requires get in your car 0.82
requires get job 0.78
requires get out of bed 0.78
requires get good night sleep 0.77
requires be happy at your job 0.76
requires not get fire 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.98
Plausible(return to work, requires get life)
Evidence: 0.89
¬ Salient(return to work, requires get life)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.98
Plausible(return to work, requires get life)
Evidence: 0.91
¬ Plausible(return to work, requires get in your car)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.89
Salient(return to work, requires get life)
Evidence: 0.35
¬ Salient(return to work, requires get in your car)
0.66
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.89
Salient(return to work, requires get life)
Evidence: 0.04
¬ Salient(return to work, requires get out of bed)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.98
Plausible(return to work, requires get life)
Evidence: 0.99
¬ Plausible(return to work, requires get job)
0.66
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.89
Salient(return to work, requires get life)
Evidence: 0.02
¬ Salient(return to work, requires get good night sleep)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.98
Plausible(return to work, requires get life)
Evidence: 0.81
¬ Plausible(return to work, requires get out of bed)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.75
Remarkable(return to work, requires get life)
Evidence: 0.09
¬ Remarkable(return to work, requires get out of bed)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.98
Plausible(return to work, requires get life)
Evidence: 0.85
¬ Plausible(return to work, requires get good night sleep)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.75
Remarkable(return to work, requires get life)
Evidence: 0.08
¬ Remarkable(return to work, requires get good night sleep)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.08
Typical(return to work, requires get life)
Evidence: 0.05
¬ Typical(return to work, requires get job)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.89
Salient(return to work, requires get life)
Evidence: 0.07
¬ Salient(return to work, requires not get fire)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.98
Plausible(return to work, requires get life)
Evidence: 0.88
¬ Plausible(return to work, requires be happy at your job)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.98
Plausible(return to work, requires get life)
Evidence: 0.80
¬ Plausible(return to work, requires not get fire)
0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.75
Remarkable(return to work, requires get life)
Evidence: 0.08
¬ Remarkable(return to work, requires not get fire)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.89
Salient(return to work, requires get life)
Evidence: 0.62
¬ Salient(return to work, requires be happy at your job)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.89
Salient(return to work, requires get life)
Evidence: 0.92
¬ Salient(return to work, requires get job)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.08
Typical(return to work, requires get life)
Evidence: 0.21
¬ Typical(return to work, requires get in your car)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.75
Remarkable(return to work, requires get life)
Evidence: 0.84
¬ Remarkable(return to work, requires get in your car)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.75
Remarkable(return to work, requires get life)
Evidence: 0.87
¬ Remarkable(return to work, requires get job)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.08
Typical(return to work, requires get life)
Evidence: 0.21
¬ Typical(return to work, requires be happy at your job)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.75
Remarkable(return to work, requires get life)
Evidence: 0.89
¬ Remarkable(return to work, requires be happy at your job)
0.31
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.77
Evidence: 0.08
Typical(return to work, requires get life)
Evidence: 0.58
¬ Typical(return to work, requires get good night sleep)
0.26
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.78
Evidence: 0.08
Typical(return to work, requires get life)
Evidence: 0.66
¬ Typical(return to work, requires get out of bed)
0.24
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.76
Evidence: 0.08
Typical(return to work, requires get life)
Evidence: 0.68
¬ Typical(return to work, requires not get fire)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.89
Salient(return to work, requires get life)
Evidence: 0.08
¬ Typical(return to work, requires get life)
Evidence: 0.75
¬ Remarkable(return to work, requires get life)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.98
Plausible(return to work, requires get life)
Evidence: 0.08
¬ Typical(return to work, requires get life)