return to work: requires not get fire

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires not get fire 1.00
requires not burn your bridge 0.82
requires get in your car 0.78
requires get job 0.76
requires get life 0.76
requires make sure you be properly dress 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.80
Plausible(return to work, requires not get fire)
Evidence: 0.07
¬ Salient(return to work, requires not get fire)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.08
Remarkable(return to work, requires not get fire)
Evidence: 0.07
¬ Remarkable(return to work, requires not burn your bridge)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.68
Typical(return to work, requires not get fire)
Evidence: 0.05
¬ Typical(return to work, requires get job)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.68
Typical(return to work, requires not get fire)
Evidence: 0.08
¬ Typical(return to work, requires get life)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.07
Salient(return to work, requires not get fire)
Evidence: 0.12
¬ Salient(return to work, requires not burn your bridge)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.68
Typical(return to work, requires not get fire)
Evidence: 0.21
¬ Typical(return to work, requires get in your car)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.68
Typical(return to work, requires not get fire)
Evidence: 0.23
¬ Typical(return to work, requires make sure you be properly dress)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.80
Plausible(return to work, requires not get fire)
Evidence: 0.77
¬ Plausible(return to work, requires not burn your bridge)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.80
Plausible(return to work, requires not get fire)
Evidence: 0.91
¬ Plausible(return to work, requires get in your car)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.68
Typical(return to work, requires not get fire)
Evidence: 0.75
¬ Typical(return to work, requires not burn your bridge)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.80
Plausible(return to work, requires not get fire)
Evidence: 0.90
¬ Plausible(return to work, requires make sure you be properly dress)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.80
Plausible(return to work, requires not get fire)
Evidence: 0.99
¬ Plausible(return to work, requires get job)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.80
Plausible(return to work, requires not get fire)
Evidence: 0.98
¬ Plausible(return to work, requires get life)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.07
Salient(return to work, requires not get fire)
Evidence: 0.35
¬ Salient(return to work, requires get in your car)
0.22
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.76
Evidence: 0.07
Salient(return to work, requires not get fire)
Evidence: 0.70
¬ Salient(return to work, requires make sure you be properly dress)
0.21
Rule weight: 0.85
Evidence weight: 0.32
Similarity weight: 0.76
Evidence: 0.08
Remarkable(return to work, requires not get fire)
Evidence: 0.73
¬ Remarkable(return to work, requires make sure you be properly dress)
0.20
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.76
Evidence: 0.08
Remarkable(return to work, requires not get fire)
Evidence: 0.75
¬ Remarkable(return to work, requires get life)
0.15
Rule weight: 0.85
Evidence weight: 0.23
Similarity weight: 0.78
Evidence: 0.08
Remarkable(return to work, requires not get fire)
Evidence: 0.84
¬ Remarkable(return to work, requires get in your car)
0.13
Rule weight: 0.85
Evidence weight: 0.20
Similarity weight: 0.76
Evidence: 0.08
Remarkable(return to work, requires not get fire)
Evidence: 0.87
¬ Remarkable(return to work, requires get job)
0.11
Rule weight: 0.85
Evidence weight: 0.17
Similarity weight: 0.76
Evidence: 0.07
Salient(return to work, requires not get fire)
Evidence: 0.89
¬ Salient(return to work, requires get life)
0.09
Rule weight: 0.85
Evidence weight: 0.14
Similarity weight: 0.76
Evidence: 0.07
Salient(return to work, requires not get fire)
Evidence: 0.92
¬ Salient(return to work, requires get job)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.07
Salient(return to work, requires not get fire)
Evidence: 0.68
¬ Typical(return to work, requires not get fire)
Evidence: 0.08
¬ Remarkable(return to work, requires not get fire)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.80
Plausible(return to work, requires not get fire)
Evidence: 0.68
¬ Typical(return to work, requires not get fire)