return to work: requires get job

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires get job 1.00
requires job 0.97
be used to keep your job 0.90
requires be happy at your job 0.90
requires leave work 0.81
requires quit work first 0.79
requires get life 0.78
requires drive to work 0.78
causes you would finish your task 0.78
requires get in your car 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(return to work, requires get job)
Evidence: 0.92
¬ Salient(return to work, requires get job)

Similarity expansion

0.82
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.97
Evidence: 0.99
Plausible(return to work, requires get job)
Evidence: 0.98
¬ Plausible(return to work, requires job)
0.76
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.97
Evidence: 0.87
Remarkable(return to work, requires get job)
Evidence: 0.55
¬ Remarkable(return to work, requires job)
0.76
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.97
Evidence: 0.92
Salient(return to work, requires get job)
Evidence: 0.90
¬ Salient(return to work, requires job)
0.76
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.90
Evidence: 0.99
Plausible(return to work, requires get job)
Evidence: 0.99
¬ Plausible(return to work, be used to keep your job)
0.76
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.90
Evidence: 0.99
Plausible(return to work, requires get job)
Evidence: 0.88
¬ Plausible(return to work, requires be happy at your job)
0.74
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.97
Evidence: 0.05
Typical(return to work, requires get job)
Evidence: 0.11
¬ Typical(return to work, requires job)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.92
Salient(return to work, requires get job)
Evidence: 0.62
¬ Salient(return to work, requires be happy at your job)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.05
Typical(return to work, requires get job)
Evidence: 0.06
¬ Typical(return to work, be used to keep your job)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.92
Salient(return to work, requires get job)
Evidence: 0.89
¬ Salient(return to work, be used to keep your job)
0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.99
Plausible(return to work, requires get job)
Evidence: 0.99
¬ Plausible(return to work, requires leave work)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.90
Evidence: 0.87
Remarkable(return to work, requires get job)
Evidence: 0.83
¬ Remarkable(return to work, be used to keep your job)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.90
Evidence: 0.87
Remarkable(return to work, requires get job)
Evidence: 0.89
¬ Remarkable(return to work, requires be happy at your job)
0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.99
Plausible(return to work, requires get job)
Evidence: 0.58
¬ Plausible(return to work, requires quit work first)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.92
Salient(return to work, requires get job)
Evidence: 0.19
¬ Salient(return to work, requires quit work first)
0.66
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.99
Plausible(return to work, requires get job)
Evidence: 0.98
¬ Plausible(return to work, requires get life)
0.66
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.99
Plausible(return to work, requires get job)
Evidence: 0.97
¬ Plausible(return to work, causes you would finish your task)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.87
Remarkable(return to work, requires get job)
Evidence: 0.25
¬ Remarkable(return to work, requires quit work first)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.99
Plausible(return to work, requires get job)
Evidence: 0.91
¬ Plausible(return to work, requires get in your car)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.05
Typical(return to work, requires get job)
Evidence: 0.07
¬ Typical(return to work, requires leave work)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.92
Salient(return to work, requires get job)
Evidence: 0.90
¬ Salient(return to work, requires leave work)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.92
Salient(return to work, requires get job)
Evidence: 0.35
¬ Salient(return to work, requires get in your car)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.87
Remarkable(return to work, requires get job)
Evidence: 0.75
¬ Remarkable(return to work, requires leave work)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.92
Salient(return to work, requires get job)
Evidence: 0.85
¬ Salient(return to work, causes you would finish your task)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.92
Salient(return to work, requires get job)
Evidence: 0.89
¬ Salient(return to work, requires get life)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.05
Typical(return to work, requires get job)
Evidence: 0.08
¬ Typical(return to work, requires get life)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.90
Evidence: 0.05
Typical(return to work, requires get job)
Evidence: 0.21
¬ Typical(return to work, requires be happy at your job)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.05
Typical(return to work, requires get job)
Evidence: 0.10
¬ Typical(return to work, causes you would finish your task)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.87
Remarkable(return to work, requires get job)
Evidence: 0.75
¬ Remarkable(return to work, requires get life)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.87
Remarkable(return to work, requires get job)
Evidence: 0.81
¬ Remarkable(return to work, causes you would finish your task)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.87
Remarkable(return to work, requires get job)
Evidence: 0.84
¬ Remarkable(return to work, requires get in your car)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.05
Typical(return to work, requires get job)
Evidence: 0.21
¬ Typical(return to work, requires get in your car)
0.13
Rule weight: 0.85
Evidence weight: 0.20
Similarity weight: 0.79
Evidence: 0.05
Typical(return to work, requires get job)
Evidence: 0.84
¬ Typical(return to work, requires quit work first)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.92
Salient(return to work, requires get job)
Evidence: 0.05
¬ Typical(return to work, requires get job)
Evidence: 0.87
¬ Remarkable(return to work, requires get job)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(return to work, requires get job)
Evidence: 0.05
¬ Typical(return to work, requires get job)