robot: be at computer game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents device
Weight: 0.66
, electronic device
Weight: 0.62
, equipment
Weight: 0.60
, character
Weight: 0.60
, toy
Weight: 0.60
Siblings sentry
Weight: 0.39
, joystick
Weight: 0.35
, computer mouse
Weight: 0.35
, gyroscope
Weight: 0.34
, laptop computer
Weight: 0.34

Related properties

Property Similarity
be at computer game 1.00
be used to play game 0.85
be control by computer 0.80
be used to appreciate your computer as it be 0.76
be at play in play 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.18
Rule weight: 0.66
Evidence weight: 0.36
Similarity weight: 0.76
Evidence: 0.10
Plausible(character, be at play in play)
Evidence: 0.71
¬ Typical(robot, be at computer game)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.18
Plausible(robot, be at computer game)
Evidence: 0.10
¬ Plausible(character, be at play in play)

Remarkability exclusitivity betweem a parent and a child

0.41
Rule weight: 0.58
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.14
¬ Remarkable(robot, be at computer game)
Evidence: 0.42
¬ Remarkable(character, be at play in play)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.14
¬ Remarkable(robot, be at computer game)
Evidence: 0.70
¬ Remarkable(joystick, be used to play game)

Remarkability from parent implausibility

0.27
Rule weight: 0.42
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.10
Plausible(character, be at play in play)
Evidence: 0.14
Remarkable(robot, be at computer game)
Evidence: 0.18
¬ Plausible(robot, be at computer game)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.18
Plausible(robot, be at computer game)
Evidence: 0.70
Remarkable(joystick, be used to play game)
Evidence: 0.10
¬ Plausible(joystick, be used to play game)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.18
Plausible(robot, be at computer game)
Evidence: 0.17
¬ Salient(robot, be at computer game)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.14
Remarkable(robot, be at computer game)
Evidence: 0.12
¬ Remarkable(robot, be control by computer)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.17
Salient(robot, be at computer game)
Evidence: 0.16
¬ Salient(robot, be control by computer)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.71
Typical(robot, be at computer game)
Evidence: 0.33
¬ Typical(robot, be used to appreciate your computer as it be)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.18
Plausible(robot, be at computer game)
Evidence: 0.19
¬ Plausible(robot, be control by computer)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.71
Typical(robot, be at computer game)
Evidence: 0.73
¬ Typical(robot, be control by computer)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.18
Plausible(robot, be at computer game)
Evidence: 0.41
¬ Plausible(robot, be used to appreciate your computer as it be)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.14
Remarkable(robot, be at computer game)
Evidence: 0.40
¬ Remarkable(robot, be used to appreciate your computer as it be)
0.31
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.76
Evidence: 0.17
Salient(robot, be at computer game)
Evidence: 0.62
¬ Salient(robot, be used to appreciate your computer as it be)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.17
Salient(robot, be at computer game)
Evidence: 0.71
¬ Typical(robot, be at computer game)
Evidence: 0.14
¬ Remarkable(robot, be at computer game)

Typical implies Plausible

0.20
Rule weight: 0.48
Evidence weight: 0.42
Similarity weight: 1.00
Evidence: 0.18
Plausible(robot, be at computer game)
Evidence: 0.71
¬ Typical(robot, be at computer game)

Typicality and Rermarkability incompatibility between a parent and a child

0.35
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.14
¬ Remarkable(robot, be at computer game)
Evidence: 0.59
¬ Typical(character, be at play in play)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.14
¬ Remarkable(robot, be at computer game)
Evidence: 0.50
¬ Typical(joystick, be used to play game)

Typicality inheritance from parent to child

0.30
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.71
Typical(robot, be at computer game)
Evidence: 0.59
¬ Typical(character, be at play in play)