scene: be at play

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents element
Weight: 0.60
, play
Weight: 0.59
, place
Weight: 0.57
, party
Weight: 0.57
Siblings street
Weight: 0.63
, documentary
Weight: 0.63
, clip
Weight: 0.61
, band
Weight: 0.61
, landscape
Weight: 0.60

Related properties

Property Similarity
be at play 1.00
requires play 0.92
requires have game to play 0.91
requires game to play 0.91
be motivated by play 0.89
play outside 0.86
requires get something to play with 0.85
be motivated by play be fun 0.85
be at movie or play 0.84
play music 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.58
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.90
Plausible(play, requires play)
Evidence: 0.48
¬ Typical(scene, be at play)
0.56
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.97
Plausible(play, requires get something to play with)
Evidence: 0.48
¬ Typical(scene, be at play)
0.55
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.85
Plausible(play, be motivated by play)
Evidence: 0.48
¬ Typical(scene, be at play)
0.54
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.91
Plausible(play, be motivated by play be fun)
Evidence: 0.48
¬ Typical(scene, be at play)
0.54
Rule weight: 0.66
Evidence weight: 0.89
Similarity weight: 0.91
Evidence: 0.76
Plausible(play, requires have game to play)
Evidence: 0.48
¬ Typical(scene, be at play)
0.52
Rule weight: 0.66
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.70
Plausible(play, requires game to play)
Evidence: 0.48
¬ Typical(scene, be at play)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.91
Evidence: 0.72
Plausible(scene, be at play)
Evidence: 0.70
¬ Plausible(play, requires game to play)
0.07
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.91
Evidence: 0.72
Plausible(scene, be at play)
Evidence: 0.76
¬ Plausible(play, requires have game to play)
0.06
Rule weight: 0.09
Evidence weight: 0.75
Similarity weight: 0.92
Evidence: 0.72
Plausible(scene, be at play)
Evidence: 0.90
¬ Plausible(play, requires play)
0.06
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 0.89
Evidence: 0.72
Plausible(scene, be at play)
Evidence: 0.85
¬ Plausible(play, be motivated by play)
0.06
Rule weight: 0.09
Evidence weight: 0.74
Similarity weight: 0.85
Evidence: 0.72
Plausible(scene, be at play)
Evidence: 0.91
¬ Plausible(play, be motivated by play be fun)
0.06
Rule weight: 0.09
Evidence weight: 0.72
Similarity weight: 0.85
Evidence: 0.72
Plausible(scene, be at play)
Evidence: 0.97
¬ Plausible(play, requires get something to play with)

Remarkability exclusitivity betweem a parent and a child

0.33
Rule weight: 0.58
Evidence weight: 0.64
Similarity weight: 0.91
Evidence: 0.42
¬ Remarkable(scene, be at play)
Evidence: 0.86
¬ Remarkable(play, requires game to play)
0.33
Rule weight: 0.58
Evidence weight: 0.63
Similarity weight: 0.91
Evidence: 0.42
¬ Remarkable(scene, be at play)
Evidence: 0.87
¬ Remarkable(play, requires have game to play)
0.33
Rule weight: 0.58
Evidence weight: 0.62
Similarity weight: 0.92
Evidence: 0.42
¬ Remarkable(scene, be at play)
Evidence: 0.89
¬ Remarkable(play, requires play)
0.32
Rule weight: 0.58
Evidence weight: 0.62
Similarity weight: 0.89
Evidence: 0.42
¬ Remarkable(scene, be at play)
Evidence: 0.89
¬ Remarkable(play, be motivated by play)
0.29
Rule weight: 0.58
Evidence weight: 0.60
Similarity weight: 0.85
Evidence: 0.42
¬ Remarkable(scene, be at play)
Evidence: 0.95
¬ Remarkable(play, be motivated by play be fun)
0.29
Rule weight: 0.58
Evidence weight: 0.59
Similarity weight: 0.85
Evidence: 0.42
¬ Remarkable(scene, be at play)
Evidence: 0.96
¬ Remarkable(play, requires get something to play with)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.42
¬ Remarkable(scene, be at play)
Evidence: 0.28
¬ Remarkable(band, play outside)
0.07
Rule weight: 0.13
Evidence weight: 0.65
Similarity weight: 0.84
Evidence: 0.42
¬ Remarkable(scene, be at play)
Evidence: 0.82
¬ Remarkable(band, play music)

Remarkability from parent implausibility

0.37
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.90
Plausible(play, requires play)
Evidence: 0.42
Remarkable(scene, be at play)
Evidence: 0.72
¬ Plausible(scene, be at play)
0.35
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.97
Plausible(play, requires get something to play with)
Evidence: 0.42
Remarkable(scene, be at play)
Evidence: 0.72
¬ Plausible(scene, be at play)
0.35
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.85
Plausible(play, be motivated by play)
Evidence: 0.42
Remarkable(scene, be at play)
Evidence: 0.72
¬ Plausible(scene, be at play)
0.34
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.91
Evidence: 0.76
Plausible(play, requires have game to play)
Evidence: 0.42
Remarkable(scene, be at play)
Evidence: 0.72
¬ Plausible(scene, be at play)
0.34
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.91
Plausible(play, be motivated by play be fun)
Evidence: 0.42
Remarkable(scene, be at play)
Evidence: 0.72
¬ Plausible(scene, be at play)
0.33
Rule weight: 0.42
Evidence weight: 0.87
Similarity weight: 0.91
Evidence: 0.70
Plausible(play, requires game to play)
Evidence: 0.42
Remarkable(scene, be at play)
Evidence: 0.72
¬ Plausible(scene, be at play)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.72
Plausible(scene, be at play)
Evidence: 0.28
Remarkable(band, play outside)
Evidence: 0.15
¬ Plausible(band, play outside)
0.49
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.72
Plausible(scene, be at play)
Evidence: 0.82
Remarkable(band, play music)
Evidence: 0.78
¬ Plausible(band, play music)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.72
Plausible(scene, be at play)
Evidence: 0.43
¬ Salient(scene, be at play)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.72
Plausible(scene, be at play)
Evidence: 0.08
¬ Plausible(scene, be at movie or play)
0.51
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.84
Evidence: 0.43
Salient(scene, be at play)
Evidence: 0.50
¬ Salient(scene, be at movie or play)
0.51
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.84
Evidence: 0.48
Typical(scene, be at play)
Evidence: 0.57
¬ Typical(scene, be at movie or play)
0.46
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.84
Evidence: 0.42
Remarkable(scene, be at play)
Evidence: 0.63
¬ Remarkable(scene, be at movie or play)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.43
Salient(scene, be at play)
Evidence: 0.48
¬ Typical(scene, be at play)
Evidence: 0.42
¬ Remarkable(scene, be at play)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.72
Plausible(scene, be at play)
Evidence: 0.48
¬ Typical(scene, be at play)

Typicality and Rermarkability incompatibility between a parent and a child

0.46
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.42
¬ Remarkable(scene, be at play)
Evidence: 0.06
¬ Typical(play, requires play)
0.44
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.91
Evidence: 0.42
¬ Remarkable(scene, be at play)
Evidence: 0.12
¬ Typical(play, requires have game to play)
0.44
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.42
¬ Remarkable(scene, be at play)
Evidence: 0.08
¬ Typical(play, be motivated by play)
0.43
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.42
¬ Remarkable(scene, be at play)
Evidence: 0.16
¬ Typical(play, requires game to play)
0.43
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.42
¬ Remarkable(scene, be at play)
Evidence: 0.03
¬ Typical(play, requires get something to play with)
0.42
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.42
¬ Remarkable(scene, be at play)
Evidence: 0.04
¬ Typical(play, be motivated by play be fun)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.42
¬ Remarkable(scene, be at play)
Evidence: 0.08
¬ Typical(band, play music)
0.09
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 0.86
Evidence: 0.42
¬ Remarkable(scene, be at play)
Evidence: 0.61
¬ Typical(band, play outside)

Typicality inheritance from parent to child

0.43
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.48
Typical(scene, be at play)
Evidence: 0.06
¬ Typical(play, requires play)
0.42
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.48
Typical(scene, be at play)
Evidence: 0.08
¬ Typical(play, be motivated by play)
0.41
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.48
Typical(scene, be at play)
Evidence: 0.12
¬ Typical(play, requires have game to play)
0.41
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.48
Typical(scene, be at play)
Evidence: 0.03
¬ Typical(play, requires get something to play with)
0.40
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.48
Typical(scene, be at play)
Evidence: 0.16
¬ Typical(play, requires game to play)
0.40
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.48
Typical(scene, be at play)
Evidence: 0.04
¬ Typical(play, be motivated by play be fun)