skate: causes get good at it

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents equipment
Weight: 0.50
, thing
Weight: 0.49
, event
Weight: 0.49
, foot
Weight: 0.48
Siblings hockey game
Weight: 0.32
, ice hockey
Weight: 0.32
, hockey stick
Weight: 0.32
, ice cube
Weight: 0.31
, hockey
Weight: 0.31

Related properties

Property Similarity
causes get good at it 1.00
causes it be fun 0.85
be motivated by you like it 0.85
requires good hand-eye co-ordination 0.84
requires not work so hard 0.84
requires really 0.84
requires do as little as possible 0.83
do not work well 0.83
be motivated by do something easy way 0.83
be motivated by get there fast than walk 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.47
Rule weight: 0.66
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.21
¬ Typical(skate, causes get good at it)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.46
Plausible(skate, causes get good at it)
Evidence: 0.25
¬ Plausible(thing, do not work well)

Remarkability exclusitivity betweem a parent and a child

0.31
Rule weight: 0.58
Evidence weight: 0.64
Similarity weight: 0.83
Evidence: 0.89
¬ Remarkable(skate, causes get good at it)
Evidence: 0.40
¬ Remarkable(thing, do not work well)

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.89
¬ Remarkable(skate, causes get good at it)
Evidence: 0.04
¬ Remarkable(hockey, requires good hand-eye co-ordination)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.89
Remarkable(skate, causes get good at it)
Evidence: 0.46
¬ Plausible(skate, causes get good at it)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.46
Plausible(skate, causes get good at it)
Evidence: 0.04
Remarkable(hockey, requires good hand-eye co-ordination)
Evidence: 0.16
¬ Plausible(hockey, requires good hand-eye co-ordination)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.59
Similarity weight: 1.00
Evidence: 0.46
Plausible(skate, causes get good at it)
Evidence: 0.76
¬ Salient(skate, causes get good at it)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.89
Remarkable(skate, causes get good at it)
Evidence: 0.82
¬ Remarkable(skate, causes it be fun)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.21
Typical(skate, causes get good at it)
Evidence: 0.12
¬ Typical(skate, be motivated by you like it)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.89
Remarkable(skate, causes get good at it)
Evidence: 0.92
¬ Remarkable(skate, be motivated by you like it)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.89
Remarkable(skate, causes get good at it)
Evidence: 0.85
¬ Remarkable(skate, requires really)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.89
Remarkable(skate, causes get good at it)
Evidence: 0.79
¬ Remarkable(skate, be motivated by get there fast than walk)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.21
Typical(skate, causes get good at it)
Evidence: 0.11
¬ Typical(skate, requires do as little as possible)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.89
Remarkable(skate, causes get good at it)
Evidence: 0.87
¬ Remarkable(skate, requires do as little as possible)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.76
Salient(skate, causes get good at it)
Evidence: 0.36
¬ Salient(skate, be motivated by get there fast than walk)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.89
Remarkable(skate, causes get good at it)
Evidence: 0.91
¬ Remarkable(skate, be motivated by do something easy way)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.46
Plausible(skate, causes get good at it)
Evidence: 0.26
¬ Plausible(skate, causes it be fun)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.21
Typical(skate, causes get good at it)
Evidence: 0.15
¬ Typical(skate, be motivated by do something easy way)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.21
Typical(skate, causes get good at it)
Evidence: 0.19
¬ Typical(skate, requires really)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.21
Typical(skate, causes get good at it)
Evidence: 0.18
¬ Typical(skate, be motivated by get there fast than walk)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.76
Salient(skate, causes get good at it)
Evidence: 0.71
¬ Salient(skate, causes it be fun)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.76
Salient(skate, causes get good at it)
Evidence: 0.85
¬ Salient(skate, be motivated by you like it)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.76
Salient(skate, causes get good at it)
Evidence: 0.82
¬ Salient(skate, requires really)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.76
Salient(skate, causes get good at it)
Evidence: 0.81
¬ Salient(skate, be motivated by do something easy way)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.76
Salient(skate, causes get good at it)
Evidence: 0.90
¬ Salient(skate, requires do as little as possible)
0.50
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.85
Evidence: 0.21
Typical(skate, causes get good at it)
Evidence: 0.39
¬ Typical(skate, causes it be fun)
0.49
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.84
Evidence: 0.46
Plausible(skate, causes get good at it)
Evidence: 0.59
¬ Plausible(skate, requires really)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.83
Evidence: 0.46
Plausible(skate, causes get good at it)
Evidence: 0.58
¬ Plausible(skate, be motivated by do something easy way)
0.46
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.85
Evidence: 0.46
Plausible(skate, causes get good at it)
Evidence: 0.67
¬ Plausible(skate, be motivated by you like it)
0.44
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.83
Evidence: 0.46
Plausible(skate, causes get good at it)
Evidence: 0.69
¬ Plausible(skate, be motivated by get there fast than walk)
0.42
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.83
Evidence: 0.46
Plausible(skate, causes get good at it)
Evidence: 0.75
¬ Plausible(skate, requires do as little as possible)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.76
Salient(skate, causes get good at it)
Evidence: 0.21
¬ Typical(skate, causes get good at it)
Evidence: 0.89
¬ Remarkable(skate, causes get good at it)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.46
Plausible(skate, causes get good at it)
Evidence: 0.21
¬ Typical(skate, causes get good at it)

Typicality and Rermarkability incompatibility between a parent and a child

0.24
Rule weight: 0.51
Evidence weight: 0.57
Similarity weight: 0.83
Evidence: 0.89
¬ Remarkable(skate, causes get good at it)
Evidence: 0.48
¬ Typical(thing, do not work well)

Typicality and Rermarkability incompatibility between siblings

0.03
Rule weight: 0.14
Evidence weight: 0.22
Similarity weight: 0.84
Evidence: 0.89
¬ Remarkable(skate, causes get good at it)
Evidence: 0.87
¬ Typical(hockey, requires good hand-eye co-ordination)

Typicality inheritance from parent to child

0.25
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 0.83
Evidence: 0.21
Typical(skate, causes get good at it)
Evidence: 0.48
¬ Typical(thing, do not work well)