socialise: causes have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes have fun 1.00
be used to fun 0.91
causes lot to happen 0.80
causes get to know person 0.79
be used to have good time 0.79
causes feel happy 0.78
causes lot of small talk 0.78
causes you make new friend 0.76
causes you become more popular 0.76
causes you would make new friend 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.85
Plausible(socialise, causes have fun)
Evidence: 0.66
¬ Salient(socialise, causes have fun)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.91
Evidence: 0.85
Plausible(socialise, causes have fun)
Evidence: 0.81
¬ Plausible(socialise, be used to fun)
0.68
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.91
Evidence: 0.72
Remarkable(socialise, causes have fun)
Evidence: 0.46
¬ Remarkable(socialise, be used to fun)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.29
Typical(socialise, causes have fun)
Evidence: 0.07
¬ Typical(socialise, causes get to know person)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.91
Evidence: 0.66
Salient(socialise, causes have fun)
Evidence: 0.64
¬ Salient(socialise, be used to fun)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.85
Plausible(socialise, causes have fun)
Evidence: 0.91
¬ Plausible(socialise, causes lot to happen)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.85
Plausible(socialise, causes have fun)
Evidence: 0.81
¬ Plausible(socialise, causes feel happy)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.29
Typical(socialise, causes have fun)
Evidence: 0.21
¬ Typical(socialise, causes lot to happen)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.85
Plausible(socialise, causes have fun)
Evidence: 0.91
¬ Plausible(socialise, be used to have good time)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.85
Plausible(socialise, causes have fun)
Evidence: 0.85
¬ Plausible(socialise, causes lot of small talk)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.85
Plausible(socialise, causes have fun)
Evidence: 0.71
¬ Plausible(socialise, causes you become more popular)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.85
Plausible(socialise, causes have fun)
Evidence: 0.98
¬ Plausible(socialise, causes get to know person)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.85
Plausible(socialise, causes have fun)
Evidence: 0.76
¬ Plausible(socialise, causes you make new friend)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.29
Typical(socialise, causes have fun)
Evidence: 0.21
¬ Typical(socialise, be used to have good time)
0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.85
Plausible(socialise, causes have fun)
Evidence: 0.74
¬ Plausible(socialise, causes you would make new friend)
0.56
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.91
Evidence: 0.29
Typical(socialise, causes have fun)
Evidence: 0.40
¬ Typical(socialise, be used to fun)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.72
Remarkable(socialise, causes have fun)
Evidence: 0.68
¬ Remarkable(socialise, causes lot to happen)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.66
Salient(socialise, causes have fun)
Evidence: 0.46
¬ Salient(socialise, causes you make new friend)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.66
Salient(socialise, causes have fun)
Evidence: 0.44
¬ Salient(socialise, causes you would make new friend)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.72
Remarkable(socialise, causes have fun)
Evidence: 0.68
¬ Remarkable(socialise, be used to have good time)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.72
Remarkable(socialise, causes have fun)
Evidence: 0.67
¬ Remarkable(socialise, causes feel happy)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.29
Typical(socialise, causes have fun)
Evidence: 0.28
¬ Typical(socialise, causes lot of small talk)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.66
Salient(socialise, causes have fun)
Evidence: 0.52
¬ Salient(socialise, causes you become more popular)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.72
Remarkable(socialise, causes have fun)
Evidence: 0.65
¬ Remarkable(socialise, causes you become more popular)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.72
Remarkable(socialise, causes have fun)
Evidence: 0.74
¬ Remarkable(socialise, causes lot of small talk)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.66
Salient(socialise, causes have fun)
Evidence: 0.62
¬ Salient(socialise, causes feel happy)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.66
Salient(socialise, causes have fun)
Evidence: 0.66
¬ Salient(socialise, causes lot of small talk)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.72
Remarkable(socialise, causes have fun)
Evidence: 0.86
¬ Remarkable(socialise, causes get to know person)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.66
Salient(socialise, causes have fun)
Evidence: 0.73
¬ Salient(socialise, causes lot to happen)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.29
Typical(socialise, causes have fun)
Evidence: 0.32
¬ Typical(socialise, causes you make new friend)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.66
Salient(socialise, causes have fun)
Evidence: 0.76
¬ Salient(socialise, be used to have good time)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.29
Typical(socialise, causes have fun)
Evidence: 0.36
¬ Typical(socialise, causes feel happy)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.72
Remarkable(socialise, causes have fun)
Evidence: 0.90
¬ Remarkable(socialise, causes you make new friend)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.29
Typical(socialise, causes have fun)
Evidence: 0.34
¬ Typical(socialise, causes you would make new friend)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.72
Remarkable(socialise, causes have fun)
Evidence: 0.89
¬ Remarkable(socialise, causes you would make new friend)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.66
Salient(socialise, causes have fun)
Evidence: 0.85
¬ Salient(socialise, causes get to know person)
0.42
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.29
Typical(socialise, causes have fun)
Evidence: 0.49
¬ Typical(socialise, causes you become more popular)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.66
Salient(socialise, causes have fun)
Evidence: 0.29
¬ Typical(socialise, causes have fun)
Evidence: 0.72
¬ Remarkable(socialise, causes have fun)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.85
Plausible(socialise, causes have fun)
Evidence: 0.29
¬ Typical(socialise, causes have fun)