socket: go bad

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents mechanism
Weight: 0.59
, item
Weight: 0.58
, receptacle
Weight: 0.58
, structure
Weight: 0.56
Siblings rmi
Weight: 0.36
, acetabulum
Weight: 0.34
, toaster
Weight: 0.33
, bulb
Weight: 0.33
, toaster oven
Weight: 0.33

Related properties

Property Similarity
go bad 1.00
is bad now 0.86
be bad for game 0.81
be considered bad 0.81
has quality bad 0.79
be bad for earth 0.79
taste bad 0.79
go high 0.78
take long get 0.78
is gone 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.48
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.36
¬ Typical(socket, go bad)
0.46
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.65
Plausible(mechanism, has quality bad)
Evidence: 0.36
¬ Typical(socket, go bad)

Plausibility inheritance from parent to child

0.03
Rule weight: 0.09
Evidence weight: 0.41
Similarity weight: 0.79
Evidence: 0.09
Plausible(socket, go bad)
Evidence: 0.65
¬ Plausible(mechanism, has quality bad)
0.03
Rule weight: 0.09
Evidence weight: 0.40
Similarity weight: 0.81
Evidence: 0.09
Plausible(socket, go bad)
Evidence: 0.67
¬ Plausible(item, be bad for game)

Remarkability exclusitivity betweem a parent and a child

0.44
Rule weight: 0.58
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.09
¬ Remarkable(socket, go bad)
Evidence: 0.41
¬ Remarkable(mechanism, has quality bad)
0.44
Rule weight: 0.58
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.09
¬ Remarkable(socket, go bad)
Evidence: 0.79
¬ Remarkable(item, be bad for game)

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.09
¬ Remarkable(socket, go bad)
Evidence: 0.16
¬ Remarkable(toaster, be considered bad)
0.10
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.09
¬ Remarkable(socket, go bad)
Evidence: 0.07
¬ Remarkable(bulb, be bad for earth)
0.10
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.09
¬ Remarkable(socket, go bad)
Evidence: 0.28
¬ Remarkable(toaster, has quality bad)
0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.09
¬ Remarkable(socket, go bad)
Evidence: 0.26
¬ Remarkable(toaster, go high)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.09
Remarkable(socket, go bad)
Evidence: 0.09
¬ Plausible(socket, go bad)
0.32
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.65
Plausible(mechanism, has quality bad)
Evidence: 0.09
Remarkable(socket, go bad)
Evidence: 0.09
¬ Plausible(socket, go bad)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.09
Plausible(socket, go bad)
Evidence: 0.07
Remarkable(bulb, be bad for earth)
Evidence: 0.06
¬ Plausible(bulb, be bad for earth)
0.39
Rule weight: 0.60
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.09
Plausible(socket, go bad)
Evidence: 0.16
Remarkable(toaster, be considered bad)
Evidence: 0.27
¬ Plausible(toaster, be considered bad)
0.35
Rule weight: 0.60
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.09
Plausible(socket, go bad)
Evidence: 0.26
Remarkable(toaster, go high)
Evidence: 0.40
¬ Plausible(toaster, go high)
0.30
Rule weight: 0.60
Evidence weight: 0.64
Similarity weight: 0.79
Evidence: 0.09
Plausible(socket, go bad)
Evidence: 0.28
Remarkable(toaster, has quality bad)
Evidence: 0.56
¬ Plausible(toaster, has quality bad)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.09
Plausible(socket, go bad)
Evidence: 0.10
¬ Salient(socket, go bad)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.09
Remarkable(socket, go bad)
Evidence: 0.19
¬ Remarkable(socket, is bad now)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.10
Salient(socket, go bad)
Evidence: 0.23
¬ Salient(socket, is bad now)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.09
Remarkable(socket, go bad)
Evidence: 0.23
¬ Remarkable(socket, has quality bad)
0.53
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.86
Evidence: 0.09
Plausible(socket, go bad)
Evidence: 0.32
¬ Plausible(socket, is bad now)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.09
Remarkable(socket, go bad)
Evidence: 0.27
¬ Remarkable(socket, taste bad)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.10
Salient(socket, go bad)
Evidence: 0.32
¬ Salient(socket, has quality bad)
0.46
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.86
Evidence: 0.36
Typical(socket, go bad)
Evidence: 0.58
¬ Typical(socket, is bad now)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.79
Evidence: 0.10
Salient(socket, go bad)
Evidence: 0.35
¬ Salient(socket, taste bad)
0.41
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.79
Evidence: 0.09
Plausible(socket, go bad)
Evidence: 0.44
¬ Plausible(socket, has quality bad)
0.39
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.79
Evidence: 0.09
Plausible(socket, go bad)
Evidence: 0.47
¬ Plausible(socket, taste bad)
0.38
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.79
Evidence: 0.36
Typical(socket, go bad)
Evidence: 0.67
¬ Typical(socket, taste bad)
0.38
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.79
Evidence: 0.36
Typical(socket, go bad)
Evidence: 0.69
¬ Typical(socket, has quality bad)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.10
Salient(socket, go bad)
Evidence: 0.36
¬ Typical(socket, go bad)
Evidence: 0.09
¬ Remarkable(socket, go bad)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.09
Plausible(socket, go bad)
Evidence: 0.36
¬ Typical(socket, go bad)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.09
¬ Remarkable(socket, go bad)
Evidence: 0.65
¬ Typical(item, be bad for game)
0.38
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.09
¬ Remarkable(socket, go bad)
Evidence: 0.79
¬ Typical(mechanism, has quality bad)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.09
¬ Remarkable(socket, go bad)
Evidence: 0.55
¬ Typical(toaster, be considered bad)
0.10
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.09
¬ Remarkable(socket, go bad)
Evidence: 0.30
¬ Typical(bulb, be bad for earth)
0.10
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.09
¬ Remarkable(socket, go bad)
Evidence: 0.59
¬ Typical(toaster, go high)
0.10
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.09
¬ Remarkable(socket, go bad)
Evidence: 0.78
¬ Typical(toaster, has quality bad)

Typicality inheritance from parent to child

0.23
Rule weight: 0.48
Evidence weight: 0.59
Similarity weight: 0.81
Evidence: 0.36
Typical(socket, go bad)
Evidence: 0.65
¬ Typical(item, be bad for game)
0.19
Rule weight: 0.48
Evidence weight: 0.50
Similarity weight: 0.79
Evidence: 0.36
Typical(socket, go bad)
Evidence: 0.79
¬ Typical(mechanism, has quality bad)