soliloquy: begin play

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents character
Weight: 0.42
, speech
Weight: 0.38
, thing
Weight: 0.37
, play
Weight: 0.23
Siblings villain
Weight: 0.29
, heroine
Weight: 0.29
, sermon
Weight: 0.29
, comma
Weight: 0.29
, empathy
Weight: 0.28

Related properties

Property Similarity
begin play 1.00
requires start game 0.83
be at play in play 0.82
requires play 0.80
requires join game 0.78
requires game to play 0.76
requires have game to play 0.76
be at play in program 0.76
requires get something to play with 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.51
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.90
Plausible(play, requires play)
Evidence: 0.38
¬ Typical(soliloquy, begin play)
0.50
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.97
Plausible(play, requires get something to play with)
Evidence: 0.38
¬ Typical(soliloquy, begin play)
0.46
Rule weight: 0.66
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.76
Plausible(play, requires have game to play)
Evidence: 0.38
¬ Typical(soliloquy, begin play)
0.45
Rule weight: 0.66
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.70
Plausible(play, requires game to play)
Evidence: 0.38
¬ Typical(soliloquy, begin play)
0.40
Rule weight: 0.66
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.42
Plausible(play, requires join game)
Evidence: 0.38
¬ Typical(soliloquy, begin play)
0.36
Rule weight: 0.66
Evidence weight: 0.66
Similarity weight: 0.82
Evidence: 0.10
Plausible(character, be at play in play)
Evidence: 0.38
¬ Typical(soliloquy, begin play)
0.33
Rule weight: 0.66
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.08
Plausible(character, be at play in program)
Evidence: 0.38
¬ Typical(soliloquy, begin play)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.20
Plausible(soliloquy, begin play)
Evidence: 0.10
¬ Plausible(character, be at play in play)
0.07
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.20
Plausible(soliloquy, begin play)
Evidence: 0.08
¬ Plausible(character, be at play in program)
0.05
Rule weight: 0.09
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.20
Plausible(soliloquy, begin play)
Evidence: 0.42
¬ Plausible(play, requires join game)
0.03
Rule weight: 0.09
Evidence weight: 0.45
Similarity weight: 0.76
Evidence: 0.20
Plausible(soliloquy, begin play)
Evidence: 0.70
¬ Plausible(play, requires game to play)
0.03
Rule weight: 0.09
Evidence weight: 0.39
Similarity weight: 0.76
Evidence: 0.20
Plausible(soliloquy, begin play)
Evidence: 0.76
¬ Plausible(play, requires have game to play)
0.02
Rule weight: 0.09
Evidence weight: 0.29
Similarity weight: 0.80
Evidence: 0.20
Plausible(soliloquy, begin play)
Evidence: 0.90
¬ Plausible(play, requires play)
0.02
Rule weight: 0.09
Evidence weight: 0.22
Similarity weight: 0.75
Evidence: 0.20
Plausible(soliloquy, begin play)
Evidence: 0.97
¬ Plausible(play, requires get something to play with)

Remarkability exclusitivity betweem a parent and a child

0.39
Rule weight: 0.58
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.42
¬ Remarkable(soliloquy, begin play)
Evidence: 0.42
¬ Remarkable(character, be at play in play)
0.37
Rule weight: 0.58
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.42
¬ Remarkable(soliloquy, begin play)
Evidence: 0.35
¬ Remarkable(character, be at play in program)
0.31
Rule weight: 0.58
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.42
¬ Remarkable(soliloquy, begin play)
Evidence: 0.74
¬ Remarkable(play, requires join game)
0.29
Rule weight: 0.58
Evidence weight: 0.63
Similarity weight: 0.80
Evidence: 0.42
¬ Remarkable(soliloquy, begin play)
Evidence: 0.89
¬ Remarkable(play, requires play)
0.28
Rule weight: 0.58
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.42
¬ Remarkable(soliloquy, begin play)
Evidence: 0.86
¬ Remarkable(play, requires game to play)
0.28
Rule weight: 0.58
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.42
¬ Remarkable(soliloquy, begin play)
Evidence: 0.87
¬ Remarkable(play, requires have game to play)
0.26
Rule weight: 0.58
Evidence weight: 0.60
Similarity weight: 0.75
Evidence: 0.42
¬ Remarkable(soliloquy, begin play)
Evidence: 0.96
¬ Remarkable(play, requires get something to play with)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.90
Plausible(play, requires play)
Evidence: 0.42
Remarkable(soliloquy, begin play)
Evidence: 0.20
¬ Plausible(soliloquy, begin play)
0.31
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 0.97
Plausible(play, requires get something to play with)
Evidence: 0.42
Remarkable(soliloquy, begin play)
Evidence: 0.20
¬ Plausible(soliloquy, begin play)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.70
Plausible(play, requires game to play)
Evidence: 0.42
Remarkable(soliloquy, begin play)
Evidence: 0.20
¬ Plausible(soliloquy, begin play)
0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.76
Plausible(play, requires have game to play)
Evidence: 0.42
Remarkable(soliloquy, begin play)
Evidence: 0.20
¬ Plausible(soliloquy, begin play)
0.31
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.10
Plausible(character, be at play in play)
Evidence: 0.42
Remarkable(soliloquy, begin play)
Evidence: 0.20
¬ Plausible(soliloquy, begin play)
0.30
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.42
Plausible(play, requires join game)
Evidence: 0.42
Remarkable(soliloquy, begin play)
Evidence: 0.20
¬ Plausible(soliloquy, begin play)
0.28
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.08
Plausible(character, be at play in program)
Evidence: 0.42
Remarkable(soliloquy, begin play)
Evidence: 0.20
¬ Plausible(soliloquy, begin play)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.55
Similarity weight: 1.00
Evidence: 0.20
Plausible(soliloquy, begin play)
Evidence: 0.56
¬ Salient(soliloquy, begin play)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.56
Salient(soliloquy, begin play)
Evidence: 0.38
¬ Typical(soliloquy, begin play)
Evidence: 0.42
¬ Remarkable(soliloquy, begin play)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.20
Plausible(soliloquy, begin play)
Evidence: 0.38
¬ Typical(soliloquy, begin play)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.42
¬ Remarkable(soliloquy, begin play)
Evidence: 0.06
¬ Typical(play, requires play)
0.38
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.42
¬ Remarkable(soliloquy, begin play)
Evidence: 0.03
¬ Typical(play, requires get something to play with)
0.37
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.42
¬ Remarkable(soliloquy, begin play)
Evidence: 0.12
¬ Typical(play, requires have game to play)
0.36
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.42
¬ Remarkable(soliloquy, begin play)
Evidence: 0.16
¬ Typical(play, requires game to play)
0.34
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.42
¬ Remarkable(soliloquy, begin play)
Evidence: 0.32
¬ Typical(play, requires join game)
0.31
Rule weight: 0.51
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.42
¬ Remarkable(soliloquy, begin play)
Evidence: 0.59
¬ Typical(character, be at play in play)
0.28
Rule weight: 0.51
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.42
¬ Remarkable(soliloquy, begin play)
Evidence: 0.69
¬ Typical(character, be at play in program)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.38
Typical(soliloquy, begin play)
Evidence: 0.06
¬ Typical(play, requires play)
0.36
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.38
Typical(soliloquy, begin play)
Evidence: 0.03
¬ Typical(play, requires get something to play with)
0.34
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.38
Typical(soliloquy, begin play)
Evidence: 0.12
¬ Typical(play, requires have game to play)
0.33
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.38
Typical(soliloquy, begin play)
Evidence: 0.16
¬ Typical(play, requires game to play)
0.30
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.38
Typical(soliloquy, begin play)
Evidence: 0.32
¬ Typical(play, requires join game)
0.25
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 0.82
Evidence: 0.38
Typical(soliloquy, begin play)
Evidence: 0.59
¬ Typical(character, be at play in play)
0.21
Rule weight: 0.48
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.38
Typical(soliloquy, begin play)
Evidence: 0.69
¬ Typical(character, be at play in program)