sonic: be in sonic forces

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.58
, company
Weight: 0.57
, character
Weight: 0.56
, thing
Weight: 0.54
, title
Weight: 0.53
Siblings melody
Weight: 0.32
, riff
Weight: 0.32
, kinetic energy
Weight: 0.32
, rock music
Weight: 0.31

Related properties

Property Similarity
be in sonic forces 1.00
be called sonic 0.92
go sonic 0.90
turn sonic 0.90
become sonic 0.90
become dark sonic 0.88
be named sonic 0.88
have enemy in sonic games 0.88
turn dark sonic 0.87
become super sonic 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.68
Plausible(sonic, be in sonic forces)
Evidence: 0.56
¬ Salient(sonic, be in sonic forces)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.96
Remarkable(sonic, be in sonic forces)
Evidence: 0.97
¬ Remarkable(sonic, be called sonic)
0.74
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.96
Remarkable(sonic, be in sonic forces)
Evidence: 0.48
¬ Remarkable(sonic, become dark sonic)
0.73
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.96
Remarkable(sonic, be in sonic forces)
Evidence: 0.42
¬ Remarkable(sonic, be named sonic)
0.73
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.92
Evidence: 0.04
Typical(sonic, be in sonic forces)
Evidence: 0.07
¬ Typical(sonic, be called sonic)
0.73
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.96
Remarkable(sonic, be in sonic forces)
Evidence: 0.54
¬ Remarkable(sonic, turn dark sonic)
0.73
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.96
Remarkable(sonic, be in sonic forces)
Evidence: 0.61
¬ Remarkable(sonic, have enemy in sonic games)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.96
Remarkable(sonic, be in sonic forces)
Evidence: 0.90
¬ Remarkable(sonic, become super sonic)
0.71
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.92
Evidence: 0.68
Plausible(sonic, be in sonic forces)
Evidence: 0.31
¬ Plausible(sonic, be called sonic)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.68
Plausible(sonic, be in sonic forces)
Evidence: 0.55
¬ Plausible(sonic, become super sonic)
0.59
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.92
Evidence: 0.56
Salient(sonic, be in sonic forces)
Evidence: 0.56
¬ Salient(sonic, be called sonic)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.88
Evidence: 0.68
Plausible(sonic, be in sonic forces)
Evidence: 0.67
¬ Plausible(sonic, become dark sonic)
0.56
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.87
Evidence: 0.68
Plausible(sonic, be in sonic forces)
Evidence: 0.79
¬ Plausible(sonic, turn dark sonic)
0.55
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.88
Evidence: 0.56
Salient(sonic, be in sonic forces)
Evidence: 0.62
¬ Salient(sonic, be named sonic)
0.53
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.88
Evidence: 0.56
Salient(sonic, be in sonic forces)
Evidence: 0.67
¬ Salient(sonic, become dark sonic)
0.52
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.88
Evidence: 0.68
Plausible(sonic, be in sonic forces)
Evidence: 0.94
¬ Plausible(sonic, be named sonic)
0.52
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.88
Evidence: 0.68
Plausible(sonic, be in sonic forces)
Evidence: 0.95
¬ Plausible(sonic, have enemy in sonic games)
0.49
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.86
Evidence: 0.56
Salient(sonic, be in sonic forces)
Evidence: 0.76
¬ Salient(sonic, become super sonic)
0.48
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.87
Evidence: 0.56
Salient(sonic, be in sonic forces)
Evidence: 0.82
¬ Salient(sonic, turn dark sonic)
0.46
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.86
Evidence: 0.04
Typical(sonic, be in sonic forces)
Evidence: 0.40
¬ Typical(sonic, become super sonic)
0.43
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.88
Evidence: 0.56
Salient(sonic, be in sonic forces)
Evidence: 0.98
¬ Salient(sonic, have enemy in sonic games)
0.26
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.88
Evidence: 0.04
Typical(sonic, be in sonic forces)
Evidence: 0.68
¬ Typical(sonic, be named sonic)
0.20
Rule weight: 0.85
Evidence weight: 0.26
Similarity weight: 0.88
Evidence: 0.04
Typical(sonic, be in sonic forces)
Evidence: 0.76
¬ Typical(sonic, become dark sonic)
0.13
Rule weight: 0.85
Evidence weight: 0.17
Similarity weight: 0.87
Evidence: 0.04
Typical(sonic, be in sonic forces)
Evidence: 0.86
¬ Typical(sonic, turn dark sonic)
0.04
Rule weight: 0.85
Evidence weight: 0.05
Similarity weight: 0.88
Evidence: 0.04
Typical(sonic, be in sonic forces)
Evidence: 0.98
¬ Typical(sonic, have enemy in sonic games)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.56
Salient(sonic, be in sonic forces)
Evidence: 0.04
¬ Typical(sonic, be in sonic forces)
Evidence: 0.96
¬ Remarkable(sonic, be in sonic forces)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.68
Plausible(sonic, be in sonic forces)
Evidence: 0.04
¬ Typical(sonic, be in sonic forces)