sonic: be unlocked in sonic r

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.58
, company
Weight: 0.57
, character
Weight: 0.56
, thing
Weight: 0.54
, title
Weight: 0.53
Siblings melody
Weight: 0.32
, riff
Weight: 0.32
, kinetic energy
Weight: 0.32
, rock music
Weight: 0.31

Related properties

Property Similarity
be unlocked in sonic r 1.00
be called sonic 0.85
go sonic 0.84
turn sonic 0.84
become dark sonic 0.84
become sonic 0.84
turn dark sonic 0.83
be named sonic 0.82
go silver sonic 0.82
become dark super sonic 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.57
Plausible(sonic, be unlocked in sonic r)
Evidence: 0.44
¬ Salient(sonic, be unlocked in sonic r)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.72
Typical(sonic, be unlocked in sonic r)
Evidence: 0.07
¬ Typical(sonic, be called sonic)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.57
Plausible(sonic, be unlocked in sonic r)
Evidence: 0.31
¬ Plausible(sonic, be called sonic)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.72
Typical(sonic, be unlocked in sonic r)
Evidence: 0.68
¬ Typical(sonic, be named sonic)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.72
Typical(sonic, be unlocked in sonic r)
Evidence: 0.76
¬ Typical(sonic, become dark sonic)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.83
Evidence: 0.72
Typical(sonic, be unlocked in sonic r)
Evidence: 0.86
¬ Typical(sonic, turn dark sonic)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.82
Evidence: 0.72
Typical(sonic, be unlocked in sonic r)
Evidence: 0.88
¬ Typical(sonic, go silver sonic)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.72
Typical(sonic, be unlocked in sonic r)
Evidence: 0.92
¬ Typical(sonic, become dark super sonic)
0.51
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.84
Evidence: 0.57
Plausible(sonic, be unlocked in sonic r)
Evidence: 0.67
¬ Plausible(sonic, become dark sonic)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.33
Remarkable(sonic, be unlocked in sonic r)
Evidence: 0.42
¬ Remarkable(sonic, be named sonic)
0.50
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.85
Evidence: 0.44
Salient(sonic, be unlocked in sonic r)
Evidence: 0.56
¬ Salient(sonic, be called sonic)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.84
Evidence: 0.33
Remarkable(sonic, be unlocked in sonic r)
Evidence: 0.48
¬ Remarkable(sonic, become dark sonic)
0.47
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.83
Evidence: 0.57
Plausible(sonic, be unlocked in sonic r)
Evidence: 0.79
¬ Plausible(sonic, turn dark sonic)
0.46
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.81
Evidence: 0.33
Remarkable(sonic, be unlocked in sonic r)
Evidence: 0.50
¬ Remarkable(sonic, become dark super sonic)
0.46
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.82
Evidence: 0.44
Salient(sonic, be unlocked in sonic r)
Evidence: 0.62
¬ Salient(sonic, be named sonic)
0.45
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.83
Evidence: 0.33
Remarkable(sonic, be unlocked in sonic r)
Evidence: 0.54
¬ Remarkable(sonic, turn dark sonic)
0.45
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.84
Evidence: 0.44
Salient(sonic, be unlocked in sonic r)
Evidence: 0.67
¬ Salient(sonic, become dark sonic)
0.45
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.82
Evidence: 0.57
Plausible(sonic, be unlocked in sonic r)
Evidence: 0.83
¬ Plausible(sonic, go silver sonic)
0.44
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.81
Evidence: 0.57
Plausible(sonic, be unlocked in sonic r)
Evidence: 0.85
¬ Plausible(sonic, become dark super sonic)
0.42
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.82
Evidence: 0.33
Remarkable(sonic, be unlocked in sonic r)
Evidence: 0.59
¬ Remarkable(sonic, go silver sonic)
0.41
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.82
Evidence: 0.57
Plausible(sonic, be unlocked in sonic r)
Evidence: 0.94
¬ Plausible(sonic, be named sonic)
0.39
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.83
Evidence: 0.44
Salient(sonic, be unlocked in sonic r)
Evidence: 0.82
¬ Salient(sonic, turn dark sonic)
0.36
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.81
Evidence: 0.44
Salient(sonic, be unlocked in sonic r)
Evidence: 0.86
¬ Salient(sonic, become dark super sonic)
0.36
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.82
Evidence: 0.44
Salient(sonic, be unlocked in sonic r)
Evidence: 0.87
¬ Salient(sonic, go silver sonic)
0.26
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.85
Evidence: 0.33
Remarkable(sonic, be unlocked in sonic r)
Evidence: 0.97
¬ Remarkable(sonic, be called sonic)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.44
Salient(sonic, be unlocked in sonic r)
Evidence: 0.72
¬ Typical(sonic, be unlocked in sonic r)
Evidence: 0.33
¬ Remarkable(sonic, be unlocked in sonic r)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.57
Plausible(sonic, be unlocked in sonic r)
Evidence: 0.72
¬ Typical(sonic, be unlocked in sonic r)