sonic: become dark super sonic

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.58
, company
Weight: 0.57
, character
Weight: 0.56
, thing
Weight: 0.54
, title
Weight: 0.53
Siblings melody
Weight: 0.32
, riff
Weight: 0.32
, kinetic energy
Weight: 0.32
, rock music
Weight: 0.31

Related properties

Property Similarity
become dark super sonic 1.00
become super sonic 0.97
become dark sonic 0.97
turn dark sonic 0.93
become sonic 0.92
become hyper sonic 0.91
be called sonic 0.90
turn hyper sonic 0.90
turn sonic 0.90
go sonic 0.89

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.85
Plausible(sonic, become dark super sonic)
Evidence: 0.86
¬ Salient(sonic, become dark super sonic)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.97
Evidence: 0.92
Typical(sonic, become dark super sonic)
Evidence: 0.40
¬ Typical(sonic, become super sonic)
0.77
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.97
Evidence: 0.92
Typical(sonic, become dark super sonic)
Evidence: 0.76
¬ Typical(sonic, become dark sonic)
0.76
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.90
Evidence: 0.92
Typical(sonic, become dark super sonic)
Evidence: 0.07
¬ Typical(sonic, be called sonic)
0.76
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.91
Evidence: 0.92
Typical(sonic, become dark super sonic)
Evidence: 0.22
¬ Typical(sonic, become hyper sonic)
0.76
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.97
Evidence: 0.85
Plausible(sonic, become dark super sonic)
Evidence: 0.55
¬ Plausible(sonic, become super sonic)
0.75
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.92
Typical(sonic, become dark super sonic)
Evidence: 0.20
¬ Typical(sonic, turn hyper sonic)
0.75
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.97
Evidence: 0.86
Salient(sonic, become dark super sonic)
Evidence: 0.67
¬ Salient(sonic, become dark sonic)
0.74
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.93
Evidence: 0.92
Typical(sonic, become dark super sonic)
Evidence: 0.86
¬ Typical(sonic, turn dark sonic)
0.74
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.97
Evidence: 0.86
Salient(sonic, become dark super sonic)
Evidence: 0.76
¬ Salient(sonic, become super sonic)
0.74
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.97
Evidence: 0.85
Plausible(sonic, become dark super sonic)
Evidence: 0.67
¬ Plausible(sonic, become dark sonic)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.85
Plausible(sonic, become dark super sonic)
Evidence: 0.31
¬ Plausible(sonic, be called sonic)
0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.85
Plausible(sonic, become dark super sonic)
Evidence: 0.44
¬ Plausible(sonic, become hyper sonic)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.85
Plausible(sonic, become dark super sonic)
Evidence: 0.41
¬ Plausible(sonic, turn hyper sonic)
0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.86
Salient(sonic, become dark super sonic)
Evidence: 0.56
¬ Salient(sonic, be called sonic)
0.71
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.93
Evidence: 0.86
Salient(sonic, become dark super sonic)
Evidence: 0.82
¬ Salient(sonic, turn dark sonic)
0.70
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.91
Evidence: 0.86
Salient(sonic, become dark super sonic)
Evidence: 0.69
¬ Salient(sonic, become hyper sonic)
0.70
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.93
Evidence: 0.85
Plausible(sonic, become dark super sonic)
Evidence: 0.79
¬ Plausible(sonic, turn dark sonic)
0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.90
Evidence: 0.86
Salient(sonic, become dark super sonic)
Evidence: 0.65
¬ Salient(sonic, turn hyper sonic)
0.63
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.97
Evidence: 0.50
Remarkable(sonic, become dark super sonic)
Evidence: 0.48
¬ Remarkable(sonic, become dark sonic)
0.58
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.93
Evidence: 0.50
Remarkable(sonic, become dark super sonic)
Evidence: 0.54
¬ Remarkable(sonic, turn dark sonic)
0.46
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.97
Evidence: 0.50
Remarkable(sonic, become dark super sonic)
Evidence: 0.90
¬ Remarkable(sonic, become super sonic)
0.41
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.90
Evidence: 0.50
Remarkable(sonic, become dark super sonic)
Evidence: 0.93
¬ Remarkable(sonic, turn hyper sonic)
0.41
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.91
Evidence: 0.50
Remarkable(sonic, become dark super sonic)
Evidence: 0.94
¬ Remarkable(sonic, become hyper sonic)
0.40
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.90
Evidence: 0.50
Remarkable(sonic, become dark super sonic)
Evidence: 0.97
¬ Remarkable(sonic, be called sonic)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.86
Salient(sonic, become dark super sonic)
Evidence: 0.92
¬ Typical(sonic, become dark super sonic)
Evidence: 0.50
¬ Remarkable(sonic, become dark super sonic)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.85
Plausible(sonic, become dark super sonic)
Evidence: 0.92
¬ Typical(sonic, become dark super sonic)