spending: feel good

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents activity
Weight: 0.66
, bill
Weight: 0.58
, behavior
Weight: 0.58
, policy
Weight: 0.57
, factor
Weight: 0.57
Siblings business activity
Weight: 0.35
, sexual activity
Weight: 0.34
, dollar bill
Weight: 0.33
, consumption
Weight: 0.33
, appropriation
Weight: 0.32

Related properties

Property Similarity
feel good 1.00
is good thing 0.85
be good for economy 0.76
has quality bad 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.45
Rule weight: 0.66
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.71
Plausible(behavior, has quality bad)
Evidence: 0.39
¬ Typical(spending, feel good)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.45
Plausible(spending, feel good)
Evidence: 0.71
¬ Plausible(behavior, has quality bad)

Remarkability exclusitivity betweem a parent and a child

0.28
Rule weight: 0.58
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.77
¬ Remarkable(spending, feel good)
Evidence: 0.48
¬ Remarkable(behavior, has quality bad)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.77
¬ Remarkable(spending, feel good)
Evidence: 0.52
¬ Remarkable(business activity, has quality bad)
0.05
Rule weight: 0.13
Evidence weight: 0.52
Similarity weight: 0.76
Evidence: 0.77
¬ Remarkable(spending, feel good)
Evidence: 0.62
¬ Remarkable(consumption, be good for economy)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.71
Plausible(behavior, has quality bad)
Evidence: 0.77
Remarkable(spending, feel good)
Evidence: 0.45
¬ Plausible(spending, feel good)

Remarkability from sibling implausibility

0.40
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.45
Plausible(spending, feel good)
Evidence: 0.62
Remarkable(consumption, be good for economy)
Evidence: 0.58
¬ Plausible(consumption, be good for economy)
0.37
Rule weight: 0.60
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.45
Plausible(spending, feel good)
Evidence: 0.52
Remarkable(business activity, has quality bad)
Evidence: 0.70
¬ Plausible(business activity, has quality bad)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.45
Plausible(spending, feel good)
Evidence: 0.59
¬ Salient(spending, feel good)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.39
Typical(spending, feel good)
Evidence: 0.33
¬ Typical(spending, is good thing)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.77
Remarkable(spending, feel good)
Evidence: 0.87
¬ Remarkable(spending, is good thing)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.77
Remarkable(spending, feel good)
Evidence: 0.56
¬ Remarkable(spending, has quality bad)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.77
Remarkable(spending, feel good)
Evidence: 0.65
¬ Remarkable(spending, be good for economy)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.85
Evidence: 0.45
Plausible(spending, feel good)
Evidence: 0.46
¬ Plausible(spending, is good thing)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.85
Evidence: 0.59
Salient(spending, feel good)
Evidence: 0.68
¬ Salient(spending, is good thing)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.59
Salient(spending, feel good)
Evidence: 0.57
¬ Salient(spending, has quality bad)
0.46
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.45
Plausible(spending, feel good)
Evidence: 0.52
¬ Plausible(spending, has quality bad)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.59
Salient(spending, feel good)
Evidence: 0.81
¬ Salient(spending, be good for economy)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.39
Typical(spending, feel good)
Evidence: 0.57
¬ Typical(spending, has quality bad)
0.39
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.45
Plausible(spending, feel good)
Evidence: 0.72
¬ Plausible(spending, be good for economy)
0.35
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.76
Evidence: 0.39
Typical(spending, feel good)
Evidence: 0.75
¬ Typical(spending, be good for economy)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.59
Salient(spending, feel good)
Evidence: 0.39
¬ Typical(spending, feel good)
Evidence: 0.77
¬ Remarkable(spending, feel good)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.45
Plausible(spending, feel good)
Evidence: 0.39
¬ Typical(spending, feel good)

Typicality and Rermarkability incompatibility between a parent and a child

0.14
Rule weight: 0.51
Evidence weight: 0.37
Similarity weight: 0.76
Evidence: 0.77
¬ Remarkable(spending, feel good)
Evidence: 0.82
¬ Typical(behavior, has quality bad)

Typicality and Rermarkability incompatibility between siblings

0.06
Rule weight: 0.14
Evidence weight: 0.53
Similarity weight: 0.76
Evidence: 0.77
¬ Remarkable(spending, feel good)
Evidence: 0.61
¬ Typical(consumption, be good for economy)
0.04
Rule weight: 0.14
Evidence weight: 0.39
Similarity weight: 0.76
Evidence: 0.77
¬ Remarkable(spending, feel good)
Evidence: 0.79
¬ Typical(business activity, has quality bad)

Typicality inheritance from parent to child

0.19
Rule weight: 0.48
Evidence weight: 0.50
Similarity weight: 0.76
Evidence: 0.39
Typical(spending, feel good)
Evidence: 0.82
¬ Typical(behavior, has quality bad)