strike match: be used to get your cigarette up and go

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to get your cigarette up and go 1.00
be motivated by light cigarette for someone 0.90
be used to light cigarette 0.88
be motivated by light cigarette 0.88
be used to light your girlfriend cigarette 0.87
be used to light cigar 0.78
requires have it in your hand 0.77
causes you can then light candle 0.77
requires know that you may get burn 0.77
be motivated by you need to light your campfire 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.70
Plausible(strike match, be used to get your cigarette up and go)
Evidence: 0.32
¬ Salient(strike match, be used to get your cigarette up and go)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.32
Salient(strike match, be used to get your cigarette up and go)
Evidence: 0.08
¬ Salient(strike match, be used to light your girlfriend cigarette)
0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.58
Remarkable(strike match, be used to get your cigarette up and go)
Evidence: 0.13
¬ Remarkable(strike match, be used to light your girlfriend cigarette)
0.64
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.88
Evidence: 0.70
Plausible(strike match, be used to get your cigarette up and go)
Evidence: 0.50
¬ Plausible(strike match, be motivated by light cigarette)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.53
Typical(strike match, be used to get your cigarette up and go)
Evidence: 0.09
¬ Typical(strike match, causes you can then light candle)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.90
Evidence: 0.53
Typical(strike match, be used to get your cigarette up and go)
Evidence: 0.40
¬ Typical(strike match, be motivated by light cigarette for someone)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.88
Evidence: 0.70
Plausible(strike match, be used to get your cigarette up and go)
Evidence: 0.58
¬ Plausible(strike match, be used to light cigarette)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.53
Typical(strike match, be used to get your cigarette up and go)
Evidence: 0.12
¬ Typical(strike match, requires have it in your hand)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.53
Typical(strike match, be used to get your cigarette up and go)
Evidence: 0.08
¬ Typical(strike match, be motivated by you need to light your campfire)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.70
Plausible(strike match, be used to get your cigarette up and go)
Evidence: 0.56
¬ Plausible(strike match, be used to light your girlfriend cigarette)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.53
Typical(strike match, be used to get your cigarette up and go)
Evidence: 0.13
¬ Typical(strike match, requires know that you may get burn)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.90
Evidence: 0.70
Plausible(strike match, be used to get your cigarette up and go)
Evidence: 0.67
¬ Plausible(strike match, be motivated by light cigarette for someone)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.88
Evidence: 0.32
Salient(strike match, be used to get your cigarette up and go)
Evidence: 0.30
¬ Salient(strike match, be used to light cigarette)
0.57
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.88
Evidence: 0.58
Remarkable(strike match, be used to get your cigarette up and go)
Evidence: 0.59
¬ Remarkable(strike match, be used to light cigarette)
0.55
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.90
Evidence: 0.32
Salient(strike match, be used to get your cigarette up and go)
Evidence: 0.42
¬ Salient(strike match, be motivated by light cigarette for someone)
0.54
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.88
Evidence: 0.53
Typical(strike match, be used to get your cigarette up and go)
Evidence: 0.59
¬ Typical(strike match, be used to light cigarette)
0.54
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.88
Evidence: 0.32
Salient(strike match, be used to get your cigarette up and go)
Evidence: 0.40
¬ Salient(strike match, be motivated by light cigarette)
0.54
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.88
Evidence: 0.53
Typical(strike match, be used to get your cigarette up and go)
Evidence: 0.59
¬ Typical(strike match, be motivated by light cigarette)
0.52
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.88
Evidence: 0.58
Remarkable(strike match, be used to get your cigarette up and go)
Evidence: 0.75
¬ Remarkable(strike match, be motivated by light cigarette)
0.49
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.90
Evidence: 0.58
Remarkable(strike match, be used to get your cigarette up and go)
Evidence: 0.86
¬ Remarkable(strike match, be motivated by light cigarette for someone)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.70
Plausible(strike match, be used to get your cigarette up and go)
Evidence: 0.93
¬ Plausible(strike match, requires know that you may get burn)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.70
Plausible(strike match, be used to get your cigarette up and go)
Evidence: 0.96
¬ Plausible(strike match, requires have it in your hand)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.70
Plausible(strike match, be used to get your cigarette up and go)
Evidence: 0.96
¬ Plausible(strike match, causes you can then light candle)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.75
Evidence: 0.70
Plausible(strike match, be used to get your cigarette up and go)
Evidence: 0.96
¬ Plausible(strike match, be motivated by you need to light your campfire)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.58
Remarkable(strike match, be used to get your cigarette up and go)
Evidence: 0.79
¬ Remarkable(strike match, requires have it in your hand)
0.44
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.87
Evidence: 0.53
Typical(strike match, be used to get your cigarette up and go)
Evidence: 0.87
¬ Typical(strike match, be used to light your girlfriend cigarette)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.58
Remarkable(strike match, be used to get your cigarette up and go)
Evidence: 0.89
¬ Remarkable(strike match, requires know that you may get burn)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.77
Evidence: 0.58
Remarkable(strike match, be used to get your cigarette up and go)
Evidence: 0.90
¬ Remarkable(strike match, causes you can then light candle)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.75
Evidence: 0.58
Remarkable(strike match, be used to get your cigarette up and go)
Evidence: 0.89
¬ Remarkable(strike match, be motivated by you need to light your campfire)
0.39
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.77
Evidence: 0.32
Salient(strike match, be used to get your cigarette up and go)
Evidence: 0.60
¬ Salient(strike match, causes you can then light candle)
0.37
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.77
Evidence: 0.32
Salient(strike match, be used to get your cigarette up and go)
Evidence: 0.64
¬ Salient(strike match, requires know that you may get burn)
0.35
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.77
Evidence: 0.32
Salient(strike match, be used to get your cigarette up and go)
Evidence: 0.68
¬ Salient(strike match, requires have it in your hand)
0.30
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.75
Evidence: 0.32
Salient(strike match, be used to get your cigarette up and go)
Evidence: 0.79
¬ Salient(strike match, be motivated by you need to light your campfire)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.32
Salient(strike match, be used to get your cigarette up and go)
Evidence: 0.53
¬ Typical(strike match, be used to get your cigarette up and go)
Evidence: 0.58
¬ Remarkable(strike match, be used to get your cigarette up and go)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.70
Plausible(strike match, be used to get your cigarette up and go)
Evidence: 0.53
¬ Typical(strike match, be used to get your cigarette up and go)