strike match: requires know that you may get burn

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires know that you may get burn 1.00
be motivated by you want to light fire 0.85
requires have it in your hand 0.84
causes you can light fire 0.84
be motivated by you need to light fire 0.83
causes something will catch fire 0.82
be used to burn your finger 0.82
requires use it 0.81
be motivated by you need to light your campfire 0.81
requires need for fire 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.93
Plausible(strike match, requires know that you may get burn)
Evidence: 0.64
¬ Salient(strike match, requires know that you may get burn)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.13
Typical(strike match, requires know that you may get burn)
Evidence: 0.05
¬ Typical(strike match, be motivated by you want to light fire)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.13
Typical(strike match, requires know that you may get burn)
Evidence: 0.03
¬ Typical(strike match, causes you can light fire)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.13
Typical(strike match, requires know that you may get burn)
Evidence: 0.04
¬ Typical(strike match, be motivated by you need to light fire)
0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.89
Remarkable(strike match, requires know that you may get burn)
Evidence: 0.14
¬ Remarkable(strike match, be used to burn your finger)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.93
Plausible(strike match, requires know that you may get burn)
Evidence: 0.98
¬ Plausible(strike match, be motivated by you want to light fire)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.93
Plausible(strike match, requires know that you may get burn)
Evidence: 0.96
¬ Plausible(strike match, requires have it in your hand)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.93
Plausible(strike match, requires know that you may get burn)
Evidence: 0.99
¬ Plausible(strike match, causes you can light fire)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.93
Plausible(strike match, requires know that you may get burn)
Evidence: 0.99
¬ Plausible(strike match, be motivated by you need to light fire)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.93
Plausible(strike match, requires know that you may get burn)
Evidence: 0.74
¬ Plausible(strike match, be used to burn your finger)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.64
Salient(strike match, requires know that you may get burn)
Evidence: 0.15
¬ Salient(strike match, be used to burn your finger)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.89
Remarkable(strike match, requires know that you may get burn)
Evidence: 0.79
¬ Remarkable(strike match, requires have it in your hand)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.89
Remarkable(strike match, requires know that you may get burn)
Evidence: 0.59
¬ Remarkable(strike match, requires use it)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.93
Plausible(strike match, requires know that you may get burn)
Evidence: 0.95
¬ Plausible(strike match, requires use it)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.13
Typical(strike match, requires know that you may get burn)
Evidence: 0.07
¬ Typical(strike match, requires need for fire)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.89
Remarkable(strike match, requires know that you may get burn)
Evidence: 0.95
¬ Remarkable(strike match, be motivated by you want to light fire)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.13
Typical(strike match, requires know that you may get burn)
Evidence: 0.12
¬ Typical(strike match, requires have it in your hand)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.93
Plausible(strike match, requires know that you may get burn)
Evidence: 0.96
¬ Plausible(strike match, be motivated by you need to light your campfire)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.13
Typical(strike match, requires know that you may get burn)
Evidence: 0.08
¬ Typical(strike match, be motivated by you need to light your campfire)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.93
Plausible(strike match, requires know that you may get burn)
Evidence: 0.98
¬ Plausible(strike match, requires need for fire)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.89
Remarkable(strike match, requires know that you may get burn)
Evidence: 0.95
¬ Remarkable(strike match, causes you can light fire)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.89
Remarkable(strike match, requires know that you may get burn)
Evidence: 0.95
¬ Remarkable(strike match, be motivated by you need to light fire)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.89
Remarkable(strike match, requires know that you may get burn)
Evidence: 0.89
¬ Remarkable(strike match, be motivated by you need to light your campfire)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.89
Remarkable(strike match, requires know that you may get burn)
Evidence: 0.90
¬ Remarkable(strike match, requires need for fire)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.13
Typical(strike match, requires know that you may get burn)
Evidence: 0.16
¬ Typical(strike match, requires use it)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.84
Evidence: 0.64
Salient(strike match, requires know that you may get burn)
Evidence: 0.68
¬ Salient(strike match, requires have it in your hand)
0.52
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.85
Evidence: 0.64
Salient(strike match, requires know that you may get burn)
Evidence: 0.80
¬ Salient(strike match, be motivated by you want to light fire)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.64
Salient(strike match, requires know that you may get burn)
Evidence: 0.78
¬ Salient(strike match, requires use it)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.64
Salient(strike match, requires know that you may get burn)
Evidence: 0.79
¬ Salient(strike match, be motivated by you need to light your campfire)
0.49
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.84
Evidence: 0.64
Salient(strike match, requires know that you may get burn)
Evidence: 0.87
¬ Salient(strike match, causes you can light fire)
0.49
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.83
Evidence: 0.64
Salient(strike match, requires know that you may get burn)
Evidence: 0.87
¬ Salient(strike match, be motivated by you need to light fire)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.64
Salient(strike match, requires know that you may get burn)
Evidence: 0.82
¬ Salient(strike match, requires need for fire)
0.30
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.82
Evidence: 0.13
Typical(strike match, requires know that you may get burn)
Evidence: 0.66
¬ Typical(strike match, be used to burn your finger)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.64
Salient(strike match, requires know that you may get burn)
Evidence: 0.13
¬ Typical(strike match, requires know that you may get burn)
Evidence: 0.89
¬ Remarkable(strike match, requires know that you may get burn)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.93
Plausible(strike match, requires know that you may get burn)
Evidence: 0.13
¬ Typical(strike match, requires know that you may get burn)