strike match: requires have it in your hand

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires have it in your hand 1.00
requires hand 0.88
requires know that you may get burn 0.84
requires use it 0.83
causes you can then light candle 0.78
be motivated by you need to light fire 0.78
be motivated by you want to light fire 0.78
be used to burn your finger 0.77
requires have something to strike it against 0.77
be used to get your cigarette up and go 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.96
Plausible(strike match, requires have it in your hand)
Evidence: 0.68
¬ Salient(strike match, requires have it in your hand)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.96
Plausible(strike match, requires have it in your hand)
Evidence: 0.74
¬ Plausible(strike match, requires hand)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.79
Remarkable(strike match, requires have it in your hand)
Evidence: 0.15
¬ Remarkable(strike match, requires hand)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.68
Salient(strike match, requires have it in your hand)
Evidence: 0.21
¬ Salient(strike match, requires hand)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.96
Plausible(strike match, requires have it in your hand)
Evidence: 0.93
¬ Plausible(strike match, requires know that you may get burn)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.96
Plausible(strike match, requires have it in your hand)
Evidence: 0.95
¬ Plausible(strike match, requires use it)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.12
Typical(strike match, requires have it in your hand)
Evidence: 0.04
¬ Typical(strike match, be motivated by you need to light fire)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.79
Remarkable(strike match, requires have it in your hand)
Evidence: 0.14
¬ Remarkable(strike match, be used to burn your finger)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.96
Plausible(strike match, requires have it in your hand)
Evidence: 0.96
¬ Plausible(strike match, causes you can then light candle)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.96
Plausible(strike match, requires have it in your hand)
Evidence: 0.74
¬ Plausible(strike match, be used to burn your finger)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.96
Plausible(strike match, requires have it in your hand)
Evidence: 0.70
¬ Plausible(strike match, be used to get your cigarette up and go)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.12
Typical(strike match, requires have it in your hand)
Evidence: 0.13
¬ Typical(strike match, requires know that you may get burn)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.12
Typical(strike match, requires have it in your hand)
Evidence: 0.05
¬ Typical(strike match, be motivated by you want to light fire)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.96
Plausible(strike match, requires have it in your hand)
Evidence: 0.99
¬ Plausible(strike match, be motivated by you need to light fire)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.96
Plausible(strike match, requires have it in your hand)
Evidence: 0.98
¬ Plausible(strike match, be motivated by you want to light fire)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.96
Plausible(strike match, requires have it in your hand)
Evidence: 0.97
¬ Plausible(strike match, requires have something to strike it against)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.68
Salient(strike match, requires have it in your hand)
Evidence: 0.15
¬ Salient(strike match, be used to burn your finger)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.79
Remarkable(strike match, requires have it in your hand)
Evidence: 0.59
¬ Remarkable(strike match, requires use it)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.12
Typical(strike match, requires have it in your hand)
Evidence: 0.09
¬ Typical(strike match, causes you can then light candle)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.12
Typical(strike match, requires have it in your hand)
Evidence: 0.16
¬ Typical(strike match, requires use it)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.12
Typical(strike match, requires have it in your hand)
Evidence: 0.12
¬ Typical(strike match, requires have something to strike it against)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.68
Salient(strike match, requires have it in your hand)
Evidence: 0.32
¬ Salient(strike match, be used to get your cigarette up and go)
0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.79
Remarkable(strike match, requires have it in your hand)
Evidence: 0.89
¬ Remarkable(strike match, requires know that you may get burn)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.79
Remarkable(strike match, requires have it in your hand)
Evidence: 0.58
¬ Remarkable(strike match, be used to get your cigarette up and go)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.68
Salient(strike match, requires have it in your hand)
Evidence: 0.64
¬ Salient(strike match, requires know that you may get burn)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.79
Remarkable(strike match, requires have it in your hand)
Evidence: 0.65
¬ Remarkable(strike match, requires have something to strike it against)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.68
Salient(strike match, requires have it in your hand)
Evidence: 0.60
¬ Salient(strike match, causes you can then light candle)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.79
Remarkable(strike match, requires have it in your hand)
Evidence: 0.90
¬ Remarkable(strike match, causes you can then light candle)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.68
Salient(strike match, requires have it in your hand)
Evidence: 0.78
¬ Salient(strike match, requires use it)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.79
Remarkable(strike match, requires have it in your hand)
Evidence: 0.95
¬ Remarkable(strike match, be motivated by you need to light fire)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.79
Remarkable(strike match, requires have it in your hand)
Evidence: 0.95
¬ Remarkable(strike match, be motivated by you want to light fire)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.68
Salient(strike match, requires have it in your hand)
Evidence: 0.80
¬ Salient(strike match, be motivated by you want to light fire)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.68
Salient(strike match, requires have it in your hand)
Evidence: 0.87
¬ Salient(strike match, be motivated by you need to light fire)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.68
Salient(strike match, requires have it in your hand)
Evidence: 0.87
¬ Salient(strike match, requires have something to strike it against)
0.35
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.77
Evidence: 0.12
Typical(strike match, requires have it in your hand)
Evidence: 0.53
¬ Typical(strike match, be used to get your cigarette up and go)
0.33
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.88
Evidence: 0.12
Typical(strike match, requires have it in your hand)
Evidence: 0.64
¬ Typical(strike match, requires hand)
0.28
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.77
Evidence: 0.12
Typical(strike match, requires have it in your hand)
Evidence: 0.66
¬ Typical(strike match, be used to burn your finger)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.68
Salient(strike match, requires have it in your hand)
Evidence: 0.12
¬ Typical(strike match, requires have it in your hand)
Evidence: 0.79
¬ Remarkable(strike match, requires have it in your hand)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.96
Plausible(strike match, requires have it in your hand)
Evidence: 0.12
¬ Typical(strike match, requires have it in your hand)