strike match: requires run it across something rough

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires run it across something rough 1.00
requires find hard rough surface 0.86
requires have it in your hand 0.76
requires get out of wind 0.76
requires know that you may get burn 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.78
Plausible(strike match, requires run it across something rough)
Evidence: 0.55
¬ Salient(strike match, requires run it across something rough)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.55
Salient(strike match, requires run it across something rough)
Evidence: 0.13
¬ Salient(strike match, requires get out of wind)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.43
Typical(strike match, requires run it across something rough)
Evidence: 0.12
¬ Typical(strike match, requires have it in your hand)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.50
Remarkable(strike match, requires run it across something rough)
Evidence: 0.13
¬ Remarkable(strike match, requires get out of wind)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.43
Typical(strike match, requires run it across something rough)
Evidence: 0.13
¬ Typical(strike match, requires know that you may get burn)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.78
Plausible(strike match, requires run it across something rough)
Evidence: 0.64
¬ Plausible(strike match, requires get out of wind)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.78
Plausible(strike match, requires run it across something rough)
Evidence: 0.96
¬ Plausible(strike match, requires have it in your hand)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.78
Plausible(strike match, requires run it across something rough)
Evidence: 0.93
¬ Plausible(strike match, requires know that you may get burn)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.75
Evidence: 0.55
Salient(strike match, requires run it across something rough)
Evidence: 0.64
¬ Salient(strike match, requires know that you may get burn)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.55
Salient(strike match, requires run it across something rough)
Evidence: 0.68
¬ Salient(strike match, requires have it in your hand)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.50
Remarkable(strike match, requires run it across something rough)
Evidence: 0.79
¬ Remarkable(strike match, requires have it in your hand)
0.36
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.75
Evidence: 0.50
Remarkable(strike match, requires run it across something rough)
Evidence: 0.89
¬ Remarkable(strike match, requires know that you may get burn)
0.34
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.76
Evidence: 0.43
Typical(strike match, requires run it across something rough)
Evidence: 0.82
¬ Typical(strike match, requires get out of wind)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.55
Salient(strike match, requires run it across something rough)
Evidence: 0.43
¬ Typical(strike match, requires run it across something rough)
Evidence: 0.50
¬ Remarkable(strike match, requires run it across something rough)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.78
Plausible(strike match, requires run it across something rough)
Evidence: 0.43
¬ Typical(strike match, requires run it across something rough)