surprise someone: be motivated by get even

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by get even 1.00
be motivated by make them happey 0.89
be motivated by like it 0.89
be motivated by you like it 0.88
be motivated by make them feel happy 0.87
be motivated by make them happy 0.87
be motivated by get drop on them 0.86
be motivated by give them present 0.84
causes he may get angry 0.84
be motivated by i like too see expression in his face 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(surprise someone, be motivated by get even)
Evidence: 0.91
¬ Salient(surprise someone, be motivated by get even)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.89
Evidence: 1.00
Plausible(surprise someone, be motivated by get even)
Evidence: 0.99
¬ Plausible(surprise someone, be motivated by make them happey)
0.75
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.88
Evidence: 1.00
Plausible(surprise someone, be motivated by get even)
Evidence: 0.99
¬ Plausible(surprise someone, be motivated by you like it)
0.74
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.87
Evidence: 1.00
Plausible(surprise someone, be motivated by get even)
Evidence: 0.98
¬ Plausible(surprise someone, be motivated by make them feel happy)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.03
Typical(surprise someone, be motivated by get even)
Evidence: 0.05
¬ Typical(surprise someone, be motivated by make them happey)
0.73
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.86
Evidence: 1.00
Plausible(surprise someone, be motivated by get even)
Evidence: 0.99
¬ Plausible(surprise someone, be motivated by get drop on them)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.03
Typical(surprise someone, be motivated by get even)
Evidence: 0.04
¬ Typical(surprise someone, be motivated by you like it)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.93
Remarkable(surprise someone, be motivated by get even)
Evidence: 0.92
¬ Remarkable(surprise someone, be motivated by make them happey)
0.71
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.84
Evidence: 1.00
Plausible(surprise someone, be motivated by get even)
Evidence: 0.97
¬ Plausible(surprise someone, be motivated by give them present)
0.71
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.84
Evidence: 1.00
Plausible(surprise someone, be motivated by get even)
Evidence: 0.97
¬ Plausible(surprise someone, causes he may get angry)
0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.91
Salient(surprise someone, be motivated by get even)
Evidence: 0.83
¬ Salient(surprise someone, be motivated by make them happey)
0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.88
Evidence: 0.93
Remarkable(surprise someone, be motivated by get even)
Evidence: 0.93
¬ Remarkable(surprise someone, be motivated by you like it)
0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.91
Salient(surprise someone, be motivated by get even)
Evidence: 0.63
¬ Salient(surprise someone, be motivated by make them feel happy)
0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.93
Remarkable(surprise someone, be motivated by get even)
Evidence: 0.90
¬ Remarkable(surprise someone, be motivated by make them feel happy)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.03
Typical(surprise someone, be motivated by get even)
Evidence: 0.05
¬ Typical(surprise someone, be motivated by get drop on them)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.03
Typical(surprise someone, be motivated by get even)
Evidence: 0.07
¬ Typical(surprise someone, be motivated by make them feel happy)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.93
Remarkable(surprise someone, be motivated by get even)
Evidence: 0.92
¬ Remarkable(surprise someone, be motivated by get drop on them)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.91
Salient(surprise someone, be motivated by get even)
Evidence: 0.90
¬ Salient(surprise someone, be motivated by you like it)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.93
Remarkable(surprise someone, be motivated by get even)
Evidence: 0.87
¬ Remarkable(surprise someone, be motivated by give them present)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.91
Salient(surprise someone, be motivated by get even)
Evidence: 0.86
¬ Salient(surprise someone, be motivated by get drop on them)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.93
Remarkable(surprise someone, be motivated by get even)
Evidence: 0.86
¬ Remarkable(surprise someone, causes he may get angry)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.91
Salient(surprise someone, be motivated by get even)
Evidence: 0.70
¬ Salient(surprise someone, causes he may get angry)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.91
Salient(surprise someone, be motivated by get even)
Evidence: 0.78
¬ Salient(surprise someone, be motivated by give them present)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.03
Typical(surprise someone, be motivated by get even)
Evidence: 0.10
¬ Typical(surprise someone, be motivated by give them present)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.03
Typical(surprise someone, be motivated by get even)
Evidence: 0.11
¬ Typical(surprise someone, causes he may get angry)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.91
Salient(surprise someone, be motivated by get even)
Evidence: 0.03
¬ Typical(surprise someone, be motivated by get even)
Evidence: 0.93
¬ Remarkable(surprise someone, be motivated by get even)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(surprise someone, be motivated by get even)
Evidence: 0.03
¬ Typical(surprise someone, be motivated by get even)