surprise someone: be motivated by make them happey

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by make them happey 1.00
be motivated by make them happy 0.93
be used to make them nervouse 0.93
be motivated by make them feel happy 0.91
be motivated by get even 0.89
be used to make them happy 0.88
be motivated by like it 0.87
be motivated by give them present 0.87
be motivated by get drop on them 0.87
be motivated by you like it 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(surprise someone, be motivated by make them happey)
Evidence: 0.83
¬ Salient(surprise someone, be motivated by make them happey)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.93
Evidence: 0.99
Plausible(surprise someone, be motivated by make them happey)
Evidence: 0.99
¬ Plausible(surprise someone, be used to make them nervouse)
0.77
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.91
Evidence: 0.99
Plausible(surprise someone, be motivated by make them happey)
Evidence: 0.98
¬ Plausible(surprise someone, be motivated by make them feel happy)
0.76
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.99
Plausible(surprise someone, be motivated by make them happey)
Evidence: 1.00
¬ Plausible(surprise someone, be motivated by get even)
0.75
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.93
Evidence: 0.05
Typical(surprise someone, be motivated by make them happey)
Evidence: 0.05
¬ Typical(surprise someone, be used to make them nervouse)
0.74
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.99
Plausible(surprise someone, be motivated by make them happey)
Evidence: 0.99
¬ Plausible(surprise someone, be used to make them happy)
0.74
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.93
Evidence: 0.92
Remarkable(surprise someone, be motivated by make them happey)
Evidence: 0.90
¬ Remarkable(surprise someone, be used to make them nervouse)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.05
Typical(surprise someone, be motivated by make them happey)
Evidence: 0.03
¬ Typical(surprise someone, be motivated by get even)
0.74
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.99
Plausible(surprise someone, be motivated by make them happey)
Evidence: 0.97
¬ Plausible(surprise someone, be motivated by give them present)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.99
Plausible(surprise someone, be motivated by make them happey)
Evidence: 0.99
¬ Plausible(surprise someone, be motivated by get drop on them)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.99
Plausible(surprise someone, be motivated by make them happey)
Evidence: 0.99
¬ Plausible(surprise someone, be motivated by you like it)
0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.92
Remarkable(surprise someone, be motivated by make them happey)
Evidence: 0.90
¬ Remarkable(surprise someone, be motivated by make them feel happy)
0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.05
Typical(surprise someone, be motivated by make them happey)
Evidence: 0.07
¬ Typical(surprise someone, be motivated by make them feel happy)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.05
Typical(surprise someone, be motivated by make them happey)
Evidence: 0.05
¬ Typical(surprise someone, be used to make them happy)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.05
Typical(surprise someone, be motivated by make them happey)
Evidence: 0.04
¬ Typical(surprise someone, be motivated by you like it)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.92
Remarkable(surprise someone, be motivated by make them happey)
Evidence: 0.93
¬ Remarkable(surprise someone, be motivated by get even)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.05
Typical(surprise someone, be motivated by make them happey)
Evidence: 0.05
¬ Typical(surprise someone, be motivated by get drop on them)
0.70
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.93
Evidence: 0.83
Salient(surprise someone, be motivated by make them happey)
Evidence: 0.67
¬ Salient(surprise someone, be used to make them nervouse)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.92
Remarkable(surprise someone, be motivated by make them happey)
Evidence: 0.92
¬ Remarkable(surprise someone, be used to make them happy)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.92
Remarkable(surprise someone, be motivated by make them happey)
Evidence: 0.87
¬ Remarkable(surprise someone, be motivated by give them present)
0.69
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.91
Evidence: 0.83
Salient(surprise someone, be motivated by make them happey)
Evidence: 0.63
¬ Salient(surprise someone, be motivated by make them feel happy)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.92
Remarkable(surprise someone, be motivated by make them happey)
Evidence: 0.92
¬ Remarkable(surprise someone, be motivated by get drop on them)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.92
Remarkable(surprise someone, be motivated by make them happey)
Evidence: 0.93
¬ Remarkable(surprise someone, be motivated by you like it)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.05
Typical(surprise someone, be motivated by make them happey)
Evidence: 0.10
¬ Typical(surprise someone, be motivated by give them present)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.83
Salient(surprise someone, be motivated by make them happey)
Evidence: 0.77
¬ Salient(surprise someone, be used to make them happy)
0.65
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.83
Salient(surprise someone, be motivated by make them happey)
Evidence: 0.91
¬ Salient(surprise someone, be motivated by get even)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.83
Salient(surprise someone, be motivated by make them happey)
Evidence: 0.78
¬ Salient(surprise someone, be motivated by give them present)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.83
Salient(surprise someone, be motivated by make them happey)
Evidence: 0.86
¬ Salient(surprise someone, be motivated by get drop on them)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.83
Salient(surprise someone, be motivated by make them happey)
Evidence: 0.90
¬ Salient(surprise someone, be motivated by you like it)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.83
Salient(surprise someone, be motivated by make them happey)
Evidence: 0.05
¬ Typical(surprise someone, be motivated by make them happey)
Evidence: 0.92
¬ Remarkable(surprise someone, be motivated by make them happey)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(surprise someone, be motivated by make them happey)
Evidence: 0.05
¬ Typical(surprise someone, be motivated by make them happey)