surprise someone: be used to make them nervouse

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to make them nervouse 1.00
be motivated by make them happey 0.93
be used to make them happy 0.90
be used to make them laugh 0.88
be motivated by make them happy 0.86
requires not tell them 0.86
be motivated by make them feel happy 0.85
requires not tell them of your plan 0.84
requires not tell your plan to them 0.84
be used to get drop on them 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(surprise someone, be used to make them nervouse)
Evidence: 0.67
¬ Salient(surprise someone, be used to make them nervouse)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.93
Evidence: 0.99
Plausible(surprise someone, be used to make them nervouse)
Evidence: 0.99
¬ Plausible(surprise someone, be motivated by make them happey)
0.76
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.93
Evidence: 0.05
Typical(surprise someone, be used to make them nervouse)
Evidence: 0.05
¬ Typical(surprise someone, be motivated by make them happey)
0.76
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.90
Evidence: 0.99
Plausible(surprise someone, be used to make them nervouse)
Evidence: 0.99
¬ Plausible(surprise someone, be used to make them happy)
0.74
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.99
Plausible(surprise someone, be used to make them nervouse)
Evidence: 0.99
¬ Plausible(surprise someone, be used to make them laugh)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.05
Typical(surprise someone, be used to make them nervouse)
Evidence: 0.05
¬ Typical(surprise someone, be used to make them happy)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.99
Plausible(surprise someone, be used to make them nervouse)
Evidence: 0.98
¬ Plausible(surprise someone, be motivated by make them feel happy)
0.72
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.93
Evidence: 0.90
Remarkable(surprise someone, be used to make them nervouse)
Evidence: 0.92
¬ Remarkable(surprise someone, be motivated by make them happey)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.05
Typical(surprise someone, be used to make them nervouse)
Evidence: 0.05
¬ Typical(surprise someone, be used to make them laugh)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.99
Plausible(surprise someone, be used to make them nervouse)
Evidence: 0.98
¬ Plausible(surprise someone, requires not tell them of your plan)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.99
Plausible(surprise someone, be used to make them nervouse)
Evidence: 0.98
¬ Plausible(surprise someone, requires not tell your plan to them)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.99
Plausible(surprise someone, be used to make them nervouse)
Evidence: 0.99
¬ Plausible(surprise someone, be used to get drop on them)
0.69
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.90
Evidence: 0.90
Remarkable(surprise someone, be used to make them nervouse)
Evidence: 0.92
¬ Remarkable(surprise someone, be used to make them happy)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.67
Salient(surprise someone, be used to make them nervouse)
Evidence: 0.15
¬ Salient(surprise someone, requires not tell your plan to them)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.67
Salient(surprise someone, be used to make them nervouse)
Evidence: 0.16
¬ Salient(surprise someone, requires not tell them of your plan)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.90
Remarkable(surprise someone, be used to make them nervouse)
Evidence: 0.93
¬ Remarkable(surprise someone, be used to make them laugh)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.05
Typical(surprise someone, be used to make them nervouse)
Evidence: 0.07
¬ Typical(surprise someone, be motivated by make them feel happy)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.05
Typical(surprise someone, be used to make them nervouse)
Evidence: 0.07
¬ Typical(surprise someone, be used to get drop on them)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.90
Remarkable(surprise someone, be used to make them nervouse)
Evidence: 0.73
¬ Remarkable(surprise someone, requires not tell your plan to them)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.90
Remarkable(surprise someone, be used to make them nervouse)
Evidence: 0.75
¬ Remarkable(surprise someone, requires not tell them of your plan)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.90
Remarkable(surprise someone, be used to make them nervouse)
Evidence: 0.90
¬ Remarkable(surprise someone, be motivated by make them feel happy)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.90
Remarkable(surprise someone, be used to make them nervouse)
Evidence: 0.86
¬ Remarkable(surprise someone, be used to get drop on them)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.05
Typical(surprise someone, be used to make them nervouse)
Evidence: 0.12
¬ Typical(surprise someone, requires not tell your plan to them)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.05
Typical(surprise someone, be used to make them nervouse)
Evidence: 0.12
¬ Typical(surprise someone, requires not tell them of your plan)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.67
Salient(surprise someone, be used to make them nervouse)
Evidence: 0.63
¬ Salient(surprise someone, be motivated by make them feel happy)
0.57
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.93
Evidence: 0.67
Salient(surprise someone, be used to make them nervouse)
Evidence: 0.83
¬ Salient(surprise someone, be motivated by make them happey)
0.57
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.90
Evidence: 0.67
Salient(surprise someone, be used to make them nervouse)
Evidence: 0.77
¬ Salient(surprise someone, be used to make them happy)
0.56
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.88
Evidence: 0.67
Salient(surprise someone, be used to make them nervouse)
Evidence: 0.75
¬ Salient(surprise someone, be used to make them laugh)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.83
Evidence: 0.67
Salient(surprise someone, be used to make them nervouse)
Evidence: 0.83
¬ Salient(surprise someone, be used to get drop on them)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.67
Salient(surprise someone, be used to make them nervouse)
Evidence: 0.05
¬ Typical(surprise someone, be used to make them nervouse)
Evidence: 0.90
¬ Remarkable(surprise someone, be used to make them nervouse)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(surprise someone, be used to make them nervouse)
Evidence: 0.05
¬ Typical(surprise someone, be used to make them nervouse)