surprise someone: be motivated by get drop on them

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by get drop on them 1.00
be used to get drop on them 0.97
be motivated by make them happey 0.87
be motivated by get even 0.86
be used to make them nervouse 0.83
be motivated by make them happy 0.83
be motivated by make them feel happy 0.82
be motivated by give them present 0.81
be motivated by you like it 0.81
be motivated by like it 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(surprise someone, be motivated by get drop on them)
Evidence: 0.86
¬ Salient(surprise someone, be motivated by get drop on them)

Similarity expansion

0.82
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.97
Evidence: 0.99
Plausible(surprise someone, be motivated by get drop on them)
Evidence: 0.99
¬ Plausible(surprise someone, be used to get drop on them)
0.78
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.97
Evidence: 0.05
Typical(surprise someone, be motivated by get drop on them)
Evidence: 0.07
¬ Typical(surprise someone, be used to get drop on them)
0.78
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.97
Evidence: 0.92
Remarkable(surprise someone, be motivated by get drop on them)
Evidence: 0.86
¬ Remarkable(surprise someone, be used to get drop on them)
0.73
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.97
Evidence: 0.86
Salient(surprise someone, be motivated by get drop on them)
Evidence: 0.83
¬ Salient(surprise someone, be used to get drop on them)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.99
Plausible(surprise someone, be motivated by get drop on them)
Evidence: 0.99
¬ Plausible(surprise someone, be motivated by make them happey)
...

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.86
Salient(surprise someone, be motivated by get drop on them)
Evidence: 0.05
¬ Typical(surprise someone, be motivated by get drop on them)
Evidence: 0.92
¬ Remarkable(surprise someone, be motivated by get drop on them)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(surprise someone, be motivated by get drop on them)
Evidence: 0.05
¬ Typical(surprise someone, be motivated by get drop on them)