surprise someone: be motivated by give them present

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by give them present 1.00
be motivated by make them happey 0.87
requires buy him present 0.87
be motivated by get even 0.84
be motivated by make them happy 0.84
be used to make them nervouse 0.83
be motivated by make them feel happy 0.83
requires give them something without warn 0.82
requires not tell them 0.81
be used to give fun 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.97
Plausible(surprise someone, be motivated by give them present)
Evidence: 0.78
¬ Salient(surprise someone, be motivated by give them present)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.97
Plausible(surprise someone, be motivated by give them present)
Evidence: 0.99
¬ Plausible(surprise someone, be motivated by make them happey)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.97
Plausible(surprise someone, be motivated by give them present)
Evidence: 0.91
¬ Plausible(surprise someone, requires buy him present)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.10
Typical(surprise someone, be motivated by give them present)
Evidence: 0.05
¬ Typical(surprise someone, be motivated by make them happey)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.97
Plausible(surprise someone, be motivated by give them present)
Evidence: 1.00
¬ Plausible(surprise someone, be motivated by get even)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.10
Typical(surprise someone, be motivated by give them present)
Evidence: 0.03
¬ Typical(surprise someone, be motivated by get even)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.97
Plausible(surprise someone, be motivated by give them present)
Evidence: 0.99
¬ Plausible(surprise someone, be used to make them nervouse)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.97
Plausible(surprise someone, be motivated by give them present)
Evidence: 0.98
¬ Plausible(surprise someone, be motivated by make them feel happy)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.10
Typical(surprise someone, be motivated by give them present)
Evidence: 0.05
¬ Typical(surprise someone, be used to make them nervouse)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.97
Plausible(surprise someone, be motivated by give them present)
Evidence: 0.95
¬ Plausible(surprise someone, be used to give fun)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.87
Remarkable(surprise someone, be motivated by give them present)
Evidence: 0.72
¬ Remarkable(surprise someone, requires buy him present)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.10
Typical(surprise someone, be motivated by give them present)
Evidence: 0.07
¬ Typical(surprise someone, be motivated by make them feel happy)
0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.87
Evidence: 0.87
Remarkable(surprise someone, be motivated by give them present)
Evidence: 0.92
¬ Remarkable(surprise someone, be motivated by make them happey)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.87
Remarkable(surprise someone, be motivated by give them present)
Evidence: 0.54
¬ Remarkable(surprise someone, be used to give fun)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.87
Remarkable(surprise someone, be motivated by give them present)
Evidence: 0.93
¬ Remarkable(surprise someone, be motivated by get even)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.87
Remarkable(surprise someone, be motivated by give them present)
Evidence: 0.90
¬ Remarkable(surprise someone, be used to make them nervouse)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.87
Remarkable(surprise someone, be motivated by give them present)
Evidence: 0.90
¬ Remarkable(surprise someone, be motivated by make them feel happy)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.78
Salient(surprise someone, be motivated by give them present)
Evidence: 0.69
¬ Salient(surprise someone, requires buy him present)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.78
Salient(surprise someone, be motivated by give them present)
Evidence: 0.63
¬ Salient(surprise someone, be motivated by make them feel happy)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.78
Salient(surprise someone, be motivated by give them present)
Evidence: 0.56
¬ Salient(surprise someone, be used to give fun)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.87
Evidence: 0.78
Salient(surprise someone, be motivated by give them present)
Evidence: 0.83
¬ Salient(surprise someone, be motivated by make them happey)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.78
Salient(surprise someone, be motivated by give them present)
Evidence: 0.67
¬ Salient(surprise someone, be used to make them nervouse)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.78
Salient(surprise someone, be motivated by give them present)
Evidence: 0.91
¬ Salient(surprise someone, be motivated by get even)
0.57
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.87
Evidence: 0.10
Typical(surprise someone, be motivated by give them present)
Evidence: 0.26
¬ Typical(surprise someone, requires buy him present)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.10
Typical(surprise someone, be motivated by give them present)
Evidence: 0.21
¬ Typical(surprise someone, be used to give fun)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.78
Salient(surprise someone, be motivated by give them present)
Evidence: 0.10
¬ Typical(surprise someone, be motivated by give them present)
Evidence: 0.87
¬ Remarkable(surprise someone, be motivated by give them present)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.97
Plausible(surprise someone, be motivated by give them present)
Evidence: 0.10
¬ Typical(surprise someone, be motivated by give them present)