surprise someone: be used to give fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to give fun 1.00
be motivated by give them present 0.81
be used to make them laugh 0.81
be used to give them pleasant shock 0.78
be used to make them happy 0.78
be motivated by think it be funny 0.78
be used to make them nervouse 0.77
requires give them something without warn 0.77
be motivated by i want to make them smile 0.76
requires do it 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.95
Plausible(surprise someone, be used to give fun)
Evidence: 0.56
¬ Salient(surprise someone, be used to give fun)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.21
Typical(surprise someone, be used to give fun)
Evidence: 0.05
¬ Typical(surprise someone, be used to make them laugh)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.95
Plausible(surprise someone, be used to give fun)
Evidence: 0.97
¬ Plausible(surprise someone, be motivated by give them present)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.95
Plausible(surprise someone, be used to give fun)
Evidence: 0.99
¬ Plausible(surprise someone, be used to make them laugh)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.21
Typical(surprise someone, be used to give fun)
Evidence: 0.05
¬ Typical(surprise someone, be used to make them happy)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.21
Typical(surprise someone, be used to give fun)
Evidence: 0.10
¬ Typical(surprise someone, be motivated by give them present)
...

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.56
Salient(surprise someone, be used to give fun)
Evidence: 0.21
¬ Typical(surprise someone, be used to give fun)
Evidence: 0.54
¬ Remarkable(surprise someone, be used to give fun)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.95
Plausible(surprise someone, be used to give fun)
Evidence: 0.21
¬ Typical(surprise someone, be used to give fun)