sword: be used to injure

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents weapon
Weight: 0.62
, artifact
Weight: 0.61
, blade
Weight: 0.59
, tool
Weight: 0.59
Siblings gladiator
Weight: 0.54
, spear
Weight: 0.35
, knife
Weight: 0.35
, razor blade
Weight: 0.35
, pocket knife
Weight: 0.35

Related properties

Property Similarity
be used to injure 1.00
injure 1.00
be used to inflict harm 0.81
be used to hurt or kill live thing 0.80
hurt 0.80
be used to maim 0.80
harm 0.80
be use to harm someone 0.79
be used to hurt person 0.79
hurt you 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.52
Rule weight: 0.66
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.30
Plausible(weapon, be used to injure)
Evidence: 0.32
¬ Typical(sword, be used to injure)
0.51
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.83
Plausible(weapon, be used to inflict harm)
Evidence: 0.32
¬ Typical(sword, be used to injure)
0.46
Rule weight: 0.66
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.54
Plausible(weapon, be used to hurt or kill live thing)
Evidence: 0.32
¬ Typical(sword, be used to injure)
0.42
Rule weight: 0.66
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.37
Plausible(weapon, be use to harm someone)
Evidence: 0.32
¬ Typical(sword, be used to injure)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.27
Plausible(sword, be used to injure)
Evidence: 0.30
¬ Plausible(weapon, be used to injure)
0.05
Rule weight: 0.09
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.27
Plausible(sword, be used to injure)
Evidence: 0.37
¬ Plausible(weapon, be use to harm someone)
0.05
Rule weight: 0.09
Evidence weight: 0.61
Similarity weight: 0.80
Evidence: 0.27
Plausible(sword, be used to injure)
Evidence: 0.54
¬ Plausible(weapon, be used to hurt or kill live thing)
0.03
Rule weight: 0.09
Evidence weight: 0.39
Similarity weight: 0.81
Evidence: 0.27
Plausible(sword, be used to injure)
Evidence: 0.83
¬ Plausible(weapon, be used to inflict harm)

Remarkability exclusitivity betweem a parent and a child

0.24
Rule weight: 0.58
Evidence weight: 0.43
Similarity weight: 1.00
Evidence: 0.75
¬ Remarkable(sword, be used to injure)
Evidence: 0.76
¬ Remarkable(weapon, be used to injure)
0.23
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.81
Evidence: 0.75
¬ Remarkable(sword, be used to injure)
Evidence: 0.66
¬ Remarkable(weapon, be used to inflict harm)
0.19
Rule weight: 0.58
Evidence weight: 0.41
Similarity weight: 0.79
Evidence: 0.75
¬ Remarkable(sword, be used to injure)
Evidence: 0.78
¬ Remarkable(weapon, be use to harm someone)
0.16
Rule weight: 0.58
Evidence weight: 0.35
Similarity weight: 0.80
Evidence: 0.75
¬ Remarkable(sword, be used to injure)
Evidence: 0.87
¬ Remarkable(weapon, be used to hurt or kill live thing)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.61
Similarity weight: 0.79
Evidence: 0.75
¬ Remarkable(sword, be used to injure)
Evidence: 0.52
¬ Remarkable(knife, be used to hurt person)
0.06
Rule weight: 0.13
Evidence weight: 0.58
Similarity weight: 0.80
Evidence: 0.75
¬ Remarkable(sword, be used to injure)
Evidence: 0.55
¬ Remarkable(knife, hurt)

Remarkability from parent implausibility

0.40
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.30
Plausible(weapon, be used to injure)
Evidence: 0.75
Remarkable(sword, be used to injure)
Evidence: 0.27
¬ Plausible(sword, be used to injure)
0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.83
Plausible(weapon, be used to inflict harm)
Evidence: 0.75
Remarkable(sword, be used to injure)
Evidence: 0.27
¬ Plausible(sword, be used to injure)
0.33
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.54
Plausible(weapon, be used to hurt or kill live thing)
Evidence: 0.75
Remarkable(sword, be used to injure)
Evidence: 0.27
¬ Plausible(sword, be used to injure)
0.32
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.37
Plausible(weapon, be use to harm someone)
Evidence: 0.75
Remarkable(sword, be used to injure)
Evidence: 0.27
¬ Plausible(sword, be used to injure)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.27
Plausible(sword, be used to injure)
Evidence: 0.55
Remarkable(knife, hurt)
Evidence: 0.18
¬ Plausible(knife, hurt)
0.45
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.27
Plausible(sword, be used to injure)
Evidence: 0.52
Remarkable(knife, be used to hurt person)
Evidence: 0.15
¬ Plausible(knife, be used to hurt person)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.46
Similarity weight: 1.00
Evidence: 0.27
Plausible(sword, be used to injure)
Evidence: 0.75
¬ Salient(sword, be used to injure)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.75
Remarkable(sword, be used to injure)
Evidence: 0.72
¬ Remarkable(sword, injure)
0.69
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.75
Salient(sword, be used to injure)
Evidence: 0.74
¬ Salient(sword, injure)
0.68
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.27
Plausible(sword, be used to injure)
Evidence: 0.27
¬ Plausible(sword, injure)
0.66
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.32
Typical(sword, be used to injure)
Evidence: 0.33
¬ Typical(sword, injure)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.27
Plausible(sword, be used to injure)
Evidence: 0.05
¬ Plausible(sword, be used to maim)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.75
Remarkable(sword, be used to injure)
Evidence: 0.29
¬ Remarkable(sword, be used to maim)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.75
Salient(sword, be used to injure)
Evidence: 0.29
¬ Salient(sword, be used to maim)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.32
Typical(sword, be used to injure)
Evidence: 0.21
¬ Typical(sword, harm)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.75
Remarkable(sword, be used to injure)
Evidence: 0.70
¬ Remarkable(sword, harm)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.75
Salient(sword, be used to injure)
Evidence: 0.86
¬ Salient(sword, harm)
0.43
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.80
Evidence: 0.27
Plausible(sword, be used to injure)
Evidence: 0.51
¬ Plausible(sword, harm)
0.31
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.80
Evidence: 0.32
Typical(sword, be used to injure)
Evidence: 0.79
¬ Typical(sword, be used to maim)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.75
Salient(sword, be used to injure)
Evidence: 0.32
¬ Typical(sword, be used to injure)
Evidence: 0.75
¬ Remarkable(sword, be used to injure)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.27
Plausible(sword, be used to injure)
Evidence: 0.32
¬ Typical(sword, be used to injure)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.75
¬ Remarkable(sword, be used to injure)
Evidence: 0.32
¬ Typical(weapon, be used to injure)
0.36
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.75
¬ Remarkable(sword, be used to injure)
Evidence: 0.16
¬ Typical(weapon, be used to hurt or kill live thing)
0.32
Rule weight: 0.51
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.75
¬ Remarkable(sword, be used to injure)
Evidence: 0.27
¬ Typical(weapon, be use to harm someone)
0.32
Rule weight: 0.51
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.75
¬ Remarkable(sword, be used to injure)
Evidence: 0.29
¬ Typical(weapon, be used to inflict harm)

Typicality and Rermarkability incompatibility between siblings

0.06
Rule weight: 0.14
Evidence weight: 0.59
Similarity weight: 0.80
Evidence: 0.75
¬ Remarkable(sword, be used to injure)
Evidence: 0.54
¬ Typical(knife, hurt)
0.06
Rule weight: 0.14
Evidence weight: 0.55
Similarity weight: 0.79
Evidence: 0.75
¬ Remarkable(sword, be used to injure)
Evidence: 0.59
¬ Typical(knife, be used to hurt person)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.32
Typical(sword, be used to injure)
Evidence: 0.32
¬ Typical(weapon, be used to injure)
0.35
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.32
Typical(sword, be used to injure)
Evidence: 0.16
¬ Typical(weapon, be used to hurt or kill live thing)
0.31
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.32
Typical(sword, be used to injure)
Evidence: 0.29
¬ Typical(weapon, be used to inflict harm)
0.31
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.32
Typical(sword, be used to injure)
Evidence: 0.27
¬ Typical(weapon, be use to harm someone)