veil: has quality bad

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents mask
Weight: 0.63
, item
Weight: 0.60
, covering
Weight: 0.57
, issue
Weight: 0.54
, accessory
Weight: 0.53
Siblings scarf
Weight: 0.34
, dress
Weight: 0.33
, shroud
Weight: 0.33
, wash cloth
Weight: 0.32
, cloth
Weight: 0.32

Related properties

Property Similarity
has quality bad 1.00
has quality good 0.96
has quality use 0.86
has quality evil 0.80
be bad for game 0.78
has quality uses 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.59
Rule weight: 0.66
Evidence weight: 0.92
Similarity weight: 0.96
Evidence: 0.88
Plausible(mask, has quality good)
Evidence: 0.65
¬ Typical(veil, has quality bad)
0.41
Rule weight: 0.66
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.65
¬ Typical(veil, has quality bad)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.59
Similarity weight: 0.96
Evidence: 0.54
Plausible(veil, has quality bad)
Evidence: 0.88
¬ Plausible(mask, has quality good)
0.05
Rule weight: 0.09
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.54
Plausible(veil, has quality bad)
Evidence: 0.67
¬ Plausible(item, be bad for game)

Remarkability exclusitivity betweem a parent and a child

0.39
Rule weight: 0.58
Evidence weight: 0.71
Similarity weight: 0.96
Evidence: 0.44
¬ Remarkable(veil, has quality bad)
Evidence: 0.65
¬ Remarkable(mask, has quality good)
0.29
Rule weight: 0.58
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.44
¬ Remarkable(veil, has quality bad)
Evidence: 0.79
¬ Remarkable(item, be bad for game)

Remarkability exclusitivity between siblings

0.12
Rule weight: 0.13
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.44
¬ Remarkable(veil, has quality bad)
Evidence: 0.30
¬ Remarkable(cloth, has quality bad)
0.11
Rule weight: 0.13
Evidence weight: 0.90
Similarity weight: 0.96
Evidence: 0.44
¬ Remarkable(veil, has quality bad)
Evidence: 0.24
¬ Remarkable(shroud, has quality good)
0.11
Rule weight: 0.13
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.44
¬ Remarkable(veil, has quality bad)
Evidence: 0.34
¬ Remarkable(wash cloth, has quality bad)
0.09
Rule weight: 0.13
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.44
¬ Remarkable(veil, has quality bad)
Evidence: 0.40
¬ Remarkable(scarf, has quality evil)
0.09
Rule weight: 0.13
Evidence weight: 0.69
Similarity weight: 0.96
Evidence: 0.44
¬ Remarkable(veil, has quality bad)
Evidence: 0.70
¬ Remarkable(cloth, has quality good)
0.08
Rule weight: 0.13
Evidence weight: 0.69
Similarity weight: 0.86
Evidence: 0.44
¬ Remarkable(veil, has quality bad)
Evidence: 0.70
¬ Remarkable(wash cloth, has quality use)
0.07
Rule weight: 0.13
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.44
¬ Remarkable(veil, has quality bad)
Evidence: 0.75
¬ Remarkable(wash cloth, has quality uses)

Remarkability from parent implausibility

0.39
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.96
Evidence: 0.88
Plausible(mask, has quality good)
Evidence: 0.44
Remarkable(veil, has quality bad)
Evidence: 0.54
¬ Plausible(veil, has quality bad)
0.29
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.44
Remarkable(veil, has quality bad)
Evidence: 0.54
¬ Plausible(veil, has quality bad)

Remarkability from sibling implausibility

0.51
Rule weight: 0.60
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.54
Plausible(veil, has quality bad)
Evidence: 0.30
Remarkable(cloth, has quality bad)
Evidence: 0.46
¬ Plausible(cloth, has quality bad)
0.51
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.96
Evidence: 0.54
Plausible(veil, has quality bad)
Evidence: 0.70
Remarkable(cloth, has quality good)
Evidence: 0.80
¬ Plausible(cloth, has quality good)
0.49
Rule weight: 0.60
Evidence weight: 0.86
Similarity weight: 0.96
Evidence: 0.54
Plausible(veil, has quality bad)
Evidence: 0.24
Remarkable(shroud, has quality good)
Evidence: 0.39
¬ Plausible(shroud, has quality good)
0.49
Rule weight: 0.60
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.54
Plausible(veil, has quality bad)
Evidence: 0.34
Remarkable(wash cloth, has quality bad)
Evidence: 0.63
¬ Plausible(wash cloth, has quality bad)
0.46
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.54
Plausible(veil, has quality bad)
Evidence: 0.70
Remarkable(wash cloth, has quality use)
Evidence: 0.80
¬ Plausible(wash cloth, has quality use)
0.41
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.54
Plausible(veil, has quality bad)
Evidence: 0.75
Remarkable(wash cloth, has quality uses)
Evidence: 0.83
¬ Plausible(wash cloth, has quality uses)
0.37
Rule weight: 0.60
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.54
Plausible(veil, has quality bad)
Evidence: 0.40
Remarkable(scarf, has quality evil)
Evidence: 0.80
¬ Plausible(scarf, has quality evil)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.54
Plausible(veil, has quality bad)
Evidence: 0.54
¬ Salient(veil, has quality bad)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.54
Salient(veil, has quality bad)
Evidence: 0.65
¬ Typical(veil, has quality bad)
Evidence: 0.44
¬ Remarkable(veil, has quality bad)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.54
Plausible(veil, has quality bad)
Evidence: 0.65
¬ Typical(veil, has quality bad)

Typicality and Rermarkability incompatibility between a parent and a child

0.29
Rule weight: 0.51
Evidence weight: 0.59
Similarity weight: 0.96
Evidence: 0.44
¬ Remarkable(veil, has quality bad)
Evidence: 0.93
¬ Typical(mask, has quality good)
0.28
Rule weight: 0.51
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.44
¬ Remarkable(veil, has quality bad)
Evidence: 0.65
¬ Typical(item, be bad for game)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.44
¬ Remarkable(veil, has quality bad)
Evidence: 0.65
¬ Typical(cloth, has quality bad)
0.09
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 0.96
Evidence: 0.44
¬ Remarkable(veil, has quality bad)
Evidence: 0.62
¬ Typical(shroud, has quality good)
0.09
Rule weight: 0.14
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.44
¬ Remarkable(veil, has quality bad)
Evidence: 0.80
¬ Typical(wash cloth, has quality bad)
0.08
Rule weight: 0.14
Evidence weight: 0.63
Similarity weight: 0.96
Evidence: 0.44
¬ Remarkable(veil, has quality bad)
Evidence: 0.83
¬ Typical(cloth, has quality good)
0.07
Rule weight: 0.14
Evidence weight: 0.64
Similarity weight: 0.86
Evidence: 0.44
¬ Remarkable(veil, has quality bad)
Evidence: 0.82
¬ Typical(wash cloth, has quality use)
0.06
Rule weight: 0.14
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.44
¬ Remarkable(veil, has quality bad)
Evidence: 0.83
¬ Typical(wash cloth, has quality uses)
0.06
Rule weight: 0.14
Evidence weight: 0.59
Similarity weight: 0.80
Evidence: 0.44
¬ Remarkable(veil, has quality bad)
Evidence: 0.92
¬ Typical(scarf, has quality evil)

Typicality inheritance from parent to child

0.31
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 0.96
Evidence: 0.65
Typical(veil, has quality bad)
Evidence: 0.93
¬ Typical(mask, has quality good)
0.29
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.65
Typical(veil, has quality bad)
Evidence: 0.65
¬ Typical(item, be bad for game)